Template:Ashes of Creation Apocalypse castle sieges: Unterschied zwischen den Versionen
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* Takes place in and around large destructible [[Castles|castles]].{{livestream|1 September 2018|54m06|Ht0i7BtfKHg}} | * Takes place in and around large destructible [[Castles|castles]].{{livestream|1 September 2018|54m06|Ht0i7BtfKHg}} | ||
− | * Matches are expected to last thirty to thirty-five minutes. This duration can be modified by [[Control points|control points]] captured during the match.{{web|https://ashesofcreation.com/ | + | * Matches are expected to last thirty to thirty-five minutes. This duration can be modified by [[Control points|control points]] captured during the match.{{web|https://ashesofcreation.com/news/castle-siege-overview|Castle Siege Overview.}} |
* There will be 200 players in a match (100 v 100).{{interview|24 August 2018|13m17|MB3tSJ95uYg}}{{livestream|17 August 2018|30m29|-fUWFkMvyHY}} | * There will be 200 players in a match (100 v 100).{{interview|24 August 2018|13m17|MB3tSJ95uYg}}{{livestream|17 August 2018|30m29|-fUWFkMvyHY}} | ||
** Invite up to 20 [[Guilds|guildmates]] to a match.{{livestream|1 September 2018|54m06|Ht0i7BtfKHg}} | ** Invite up to 20 [[Guilds|guildmates]] to a match.{{livestream|1 September 2018|54m06|Ht0i7BtfKHg}} | ||
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* The ability to host a session and challenge an opponent or [[Guilds|guild]] may be present [[Ashes of Creation Apocalypse release schedule|post-launch]] of [[Ashes of Creation Apocalypse castle sieges|castle siege mode]].{{interview|6 December 2018|38m10|M3y46nf6XD8}} | * The ability to host a session and challenge an opponent or [[Guilds|guild]] may be present [[Ashes of Creation Apocalypse release schedule|post-launch]] of [[Ashes of Creation Apocalypse castle sieges|castle siege mode]].{{interview|6 December 2018|38m10|M3y46nf6XD8}} | ||
− | <blockquote>''The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.''{{web|https://ashesofcreation.com/ | + | <blockquote>''The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.''{{web|https://ashesofcreation.com/news/castle-siege-overview|Castle Siege Overview.}}{{ndash|[[Margaret Krohn]]}}</blockquote> |
Version vom 6. März 2021, 22:51 Uhr
Ashes of Creation Apocalypse castle sieges are an Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[4]
- Takes place in and around large destructible castles.[5]
- Matches are expected to last thirty to thirty-five minutes. This duration can be modified by control points captured during the match.[6]
- There will be 200 players in a match (100 v 100).[7][4]
- Invite up to 20 guildmates to a match.[5]
- Klassen-Kits come into play during the testing of Ashes of Creation Apocalypse castle sieges.[8]
- The ability to host a session and challenge an opponent or guild may be present post-launch of castle siege mode.[9]
The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[6] – Margaret Krohn