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[[File:Banner 03 - with logos.png|thumb|450px|<blockquote>''Castle Sieges are intended to be massive events with hundreds of people involved in a single Siege. One of the reasons that Ashes of Creation Apocalypse exists is so we can address the challenges in ramping up the number of bodies that we can handle simultaneously. With our latest test hitting over 200 simultaneous players, we’re ready to push that number even further. Our goal is to have the largest organized PVP battles of any MMORPG.''{{web|https://ashesofcreation.com/blog/2019-03-12-10-facts-about-castle-sieges-in-the-mmorpg|Blog: 10 facts about castle sieges in the MMORPG.}}</blockquote>]]
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[[File:vlcsnap-2021-05-30-07h09m58s027.png|thumb||[[Alpha-1 castle sieges|Alpha-1 castle siege]] [[Gameplay|gameplay]].{{video|2021-05-28|25m44|gI5yPLhDQYc}} <blockquote>''Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.''{{web|https://web.archive.org/web/20180330060949/https://web.archive.org/web/20200824033053/https://ashesofcreation.com/mmo|About Ashes of Creation.}}</blockquote>]]
  
 
[[Guilds]] participate in [[Castle sieges]] in an effort to capture and occupy one of the five [[Guild castles|guild castles]] in [[Ashes of Creation]].{{quote|castle nodes.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305353834945970187}}
 
[[Guilds]] participate in [[Castle sieges]] in an effort to capture and occupy one of the five [[Guild castles|guild castles]] in [[Ashes of Creation]].{{quote|castle nodes.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305353834945970187}}
* [[Castle sieges|Sieges]] occur once a month within a [[Prime-time|server prime-time]] window.{{quote|castle nodes.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305353834945970187}}{{interview|29 July 2020|31m05|e7pDuuoRFeA}}{{interview|18 July 2020|13m13|H0LQSMT83L0}}
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* [[Castle sieges|Sieges]] occur once a month within a [[Prime-time|server prime-time]] window.{{livestream|2022-07-29|1h12m14|23GSdvV1dB0}}{{quote|castle nodes.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305353834945970187}}{{interview|2020-07-29|31m05|e7pDuuoRFeA}}{{interview|2020-07-18|13m13|H0LQSMT83L0}}
* The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.{{quote|castle-siege-scale.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555071979418288159}}
 
  
A [[Guilds|guild]] that captures a [[Castles|castle]] will own that castle for a month before it is sieged again.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
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* The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.{{livestream|2021-09-24|52m48|tVWJQY8K8NY}}{{interview|2021-07-08|57m19|6EFcUY_z3pk}}{{interview|2020-07-19|44m28|H0LQSMT83L0}}{{quote|castle-siege-scale.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555071979418288159}}
* In the first three weeks that a guild occupies a castle they will need to level up each of their [[Castles#Castle nodes|castle nodes]] to [[Village]] stage through [[Quests|questing]].{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
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** Each of the three castle nodes have a siege against it at the end of each of these three weeks.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{livestream|23 August 2017|23m00|ShzVKtEGORY}}
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* There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.{{web|https://clips.twitch.tv/ObservantSnappyNightingaleWOOP-xw8gQz6fyS2OMeLS|Twitch Bustin - Practice Sieges?}}
* The fourth week is ''declaration week'', where other guilds have the opportunity to lay down their [[Castle sieges#Declaring a castle siege|declaration flag]] or to sign up as a defender of the castle.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
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* Depending on how well the guild defends their castle nodes results in better defenses for the castle.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{livestream|23 August 2017|23m00|ShzVKtEGORY}}
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* There may be [[Siege instances|instanced locations]] within otherwise open-world [[Castle sieges|castle]] and [[Node sieges|node sieges]], where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.{{livestream|2022-01-28|17m50|kMpvFgzuU64}}
* Different [[Siege weapons|siege weaponry]] will grant the attackers the ability to destroy walls, doors and sections of the [[Castles|castle]] in order to gain access to the inner keep area.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}}
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** It was previously stated that castle sieges may or may not be (entirely) instanced in the final game.{{podcast|2021-04-11|49m40|kP-lOFzYkCM}}
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** [[Alpha-1 castle sieges]] occurred in an open-world zone that was accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{podcast|2021-04-11|49m40|kP-lOFzYkCM}}{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}
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: ''I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.''{{interview|2023-09-10|25m14|BKF8EJ1d8gE}}{{ndash|[[Steven Sharif]]}}
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A [[Guilds|guild]] that captures a [[Castles|castle]] will own that castle for a month before it is sieged again.{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}}
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: ''Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.''{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{ndash|[[Steven Sharif]]}}
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* In the first three weeks that a guild occupies a castle they will need to level up each of their [[Castles#Castle nodes|castle nodes]] to [[Village]] stage through [[Quests|questing]].{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}}
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** Each of the three castle nodes have a siege against it at the end of each of these three weeks.{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}}{{livestream|2017-08-23|23m00|ShzVKtEGORY}}
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* The fourth week is ''declaration week'', where other guilds have the opportunity to lay down their [[Castle sieges#Declaring a castle siege|declaration flag]] or to sign up as a defender of the castle.{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}}
 +
* Depending on how well the guild defends their castle nodes results in better defenses for the castle.{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}}{{livestream|2017-08-23|23m00|ShzVKtEGORY}}
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* Different [[Siege weapons|siege weaponry]] will grant the attackers the ability to destroy walls, doors and sections of the [[Castles|castle]] in order to gain access to the inner keep area.{{podcast|2018-04-23|15m14|Xg2l6DJgHV0}}
 
* When [[Guild castles|castles]] change hands (following a [[Castle sieges|siege]]), some [[Taxation|taxes]] stay with the castle and some stay with the [[Guilds|guild]].{{quote|castle-taxes5.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/545034320503635968}}
 
* When [[Guild castles|castles]] change hands (following a [[Castle sieges|siege]]), some [[Taxation|taxes]] stay with the castle and some stay with the [[Guilds|guild]].{{quote|castle-taxes5.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/545034320503635968}}
  
<blockquote>''There will be benefits to attracting people... even if they're not in your guild or alliance &ndash; kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.''{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>
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: ''There will be benefits to attracting people... even if they're not in your guild or alliance &ndash; a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.''{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}

Aktuelle Version vom 22. September 2023, 20:48 Uhr

Alpha-1 castle siege gameplay.[1]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[2]

Gilden participate in Burgbelagerungen in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[3]

  • The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[7][8][9][10]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[11]
  • There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[12]
I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[17]Steven Sharif

A guild that captures a castle will own that castle for a month before it is sieged again.[18][19]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[18]Steven Sharif
  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Dorf stage through questing.[18][19]
    • Each of the three castle nodes have a siege against it at the end of each of these three weeks.[19][20]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[18][19]
  • Depending on how well the guild defends their castle nodes results in better defenses for the castle.[19][20]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[21]
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[22]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[19]Steven Sharif
  1. Video, 2021-05-28 (25:44).
  2. About Ashes of Creation.
  3. 3.0 3.1 castle nodes.png
  4. Liveübertragung, 2022-07-29 (1:12:14).
  5. Interview, 2020-07-29 (31:05).
  6. Interview, 2020-07-18 (13:13).
  7. Liveübertragung, 2021-09-24 (52:48).
  8. Interview, 2021-07-08 (57:19).
  9. Interview, 2020-07-19 (44:28).
  10. castle-siege-scale.png
  11. Twitch Bustin - Practice Sieges?
  12. Liveübertragung, 2022-01-28 (17:50).
  13. 13.0 13.1 Podcast, 2021-04-11 (49:40).
  14. steven-siege-zone.png
  15. Liveübertragung, 2021-04-30 (41:18).
  16. Blog: Creative Director's Letter, April 14 2021
  17. Interview, 2023-09-10 (25:14).
  18. 18.0 18.1 18.2 18.3 Liveübertragung, 2020-08-28 (1:43:03).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Podcast, 2018-04-23 (21:55).
  20. 20.0 20.1 Liveübertragung, 2017-08-23 (23:00).
  21. Podcast, 2018-04-23 (15:14).
  22. castle-taxes5.png