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[[File:Alpha1PreviewPvP.mp4|thumb|450px|4K [[Alpha-1]] preview [[Open world|open world]] [[PvP]] (2v2).{{video|26 February 2021|30m02|uFA4gN-GD2E}}<blockquote>''We're going to be testing with some split body animations and split body
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[[File:SplitBody.mp4|thumb|450px|[[Alpha-1]] [[Split-body|split-body]] [[Melee|melee weapon]] [[Combat|combat]] sneak peek.{{livestream|30 July 2021|31m22|U3WrvtnSMiM}}<blockquote>''I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.''{{livestream|30 July 2021|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
attacks over the next several weeks and then additionally obviously you guys have seen as we've kind of incorporated more mobility components to existing abilities, such as the mage and the fireball. This has been kind of taken broadly over across many of- the three archetypes that are available in alpha- across many of their abilities; and then we've also included the ability to hold your Q or left-mouse button to initiate and cycle through those attacks.''{{livestream|28 May 2021|1h14m50|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 
  
A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]].{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} This was originally targeted to be ready to test in the [[Alpha-1]] [[Release schedule|March]] [[Alpha-1 testing|preview testing]].{{interview|7 February 2021|49m18|RS3e0vuj5lA}}
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A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|28 May 2021|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|26 February 2021|6m17|uFA4gN-GD2E}}
  
 
* The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}
 
* The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}
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* This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.{{interview|7 February 2021|49m18|RS3e0vuj5lA}}
 
* This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.{{interview|7 February 2021|49m18|RS3e0vuj5lA}}
 
* The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}
 
* The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}
** The May 14 weekend [[Alpha-1 testing]] did not include the combat revamp.{{quote|a1-combat-revamp-may.png|link=https://discord.com/channels/256164085366915072/256164085366915072/843967443742621708}}
 
* The revamped combat system will feature split-body animations, where the character's upper body can be locked by [[Weapon attacks|weapon attack]] animations while the lower body is free to continue moving.{{interview|13 June 2021|4m12|J8HWa8KFcYU}}{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}
 
  
<blockquote>''The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.''{{livestream|28 May 2021|1h14m50|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote>
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The revamped [[Combat|combat]] system will feature [[Split-body|split-body animations]], where the [[Character|character's]] upper body can be locked by [[Weapon attacks|weapon attack]] animations while the lower body is free to continue moving.{{livestream|30 July 2021|31m22|U3WrvtnSMiM}}{{interview|13 June 2021|4m12|J8HWa8KFcYU}}{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}
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<blockquote>''You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.''{{livestream|30 July 2021|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>
  
 
[[Alpha-1 testing]] is initially focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}
 
[[Alpha-1 testing]] is initially focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}
  
 
<blockquote>''I noticed many of you are talking about like damage being done and like doesn't look like it's enough damage or hit points and stuff like that. Two things on that front: One is again this is not a content test, so balance is kind of finger-in-the-wind at the moment. Most of balancing comes out of actual testing around those particular systems and we're not focused on that at the moment. Again this is about the core functionality of these types of systems not about the refinement or getting them prettied up per-se. So I wouldn't take too much stock or concern in how the balance is gonna flesh out.''{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''I noticed many of you are talking about like damage being done and like doesn't look like it's enough damage or hit points and stuff like that. Two things on that front: One is again this is not a content test, so balance is kind of finger-in-the-wind at the moment. Most of balancing comes out of actual testing around those particular systems and we're not focused on that at the moment. Again this is about the core functionality of these types of systems not about the refinement or getting them prettied up per-se. So I wouldn't take too much stock or concern in how the balance is gonna flesh out.''{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote>

Version vom 31. Juli 2021, 21:47 Uhr

Alpha-1 split-body melee weapon combat sneak peek.[1]

I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.[1]Steven Sharif

A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4]

  • The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
  • The current hybrid tab and action combat system will remain after the revamp.[5]
  • This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[7]
  • The revamp will be iterative and will be rolled out to testers in different phases.[6]

The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][8][9]

You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1]Steven Sharif

Alpha-1 testing is initially focused on core functionality rather than combat balance.[9]

I noticed many of you are talking about like damage being done and like doesn't look like it's enough damage or hit points and stuff like that. Two things on that front: One is again this is not a content test, so balance is kind of finger-in-the-wind at the moment. Most of balancing comes out of actual testing around those particular systems and we're not focused on that at the moment. Again this is about the core functionality of these types of systems not about the refinement or getting them prettied up per-se. So I wouldn't take too much stock or concern in how the balance is gonna flesh out.[9]Steven Sharif