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[[File:Seasons.mp4|thumb|450px|start=2|[[Ashes of Creation]] [[Seasons]] – First Look ([[Pre-alpha]]).{{video|22 January 2017|0m02|1RK4z8tQwHU}}]]
 
[[File:Seasons.mp4|thumb|450px|start=2|[[Ashes of Creation]] [[Seasons]] – First Look ([[Pre-alpha]]).{{video|22 January 2017|0m02|1RK4z8tQwHU}}]]
  
[[Environments|Zones (environments/biomes)]] change [[Seasons|season]] on a weekly basis during scheduled downtime. Each month in real-life will effectively be a full seasonal rotation in the game.{{quote|seasons.png}}
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[[Environments|Zones (environments/biomes)]] change [[Seasons|season]] on a weekly basis during scheduled downtime. Each month in real-life will effectively be a full seasonal rotation in the game.{{quote|seasons.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/266261793704247297}}
  
 
<blockquote>''In Ashes of Creation the world will change on a regular basis.  Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive.  This cycle can then take in the state of the world’s Nodes and shift depending on their progression.''{{web|https://www.ashesofcreation.com/our-immersive-world-environments/|Our immersive world - Environments.}}</blockquote>
 
<blockquote>''In Ashes of Creation the world will change on a regular basis.  Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive.  This cycle can then take in the state of the world’s Nodes and shift depending on their progression.''{{web|https://www.ashesofcreation.com/our-immersive-world-environments/|Our immersive world - Environments.}}</blockquote>

Version vom 24. Juli 2018, 07:10 Uhr

Zones (environments/biomes) change season on a weekly basis during scheduled downtime. Each month in real-life will effectively be a full seasonal rotation in the game.[2]

In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[3]

Biome (Zones/biomes) experience different seasons based on their location in the world.[4]

  • Different crop cycles.[4]
  • Pathing that are open during summer and closed during winter.[4]
  • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[4]
  • Certain Events can bring seasonal/weather changes.[4]

We want to really make the environment immersive and actually affect gameplay.[4]Steven Sharif