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A siege occurs over several phases.<ref name="siege_info">[[File:siege_more_info.png|350px]]</ref> | A siege occurs over several phases.<ref name="siege_info">[[File:siege_more_info.png|350px]]</ref> | ||
− | * Certain siege mechanics may be gated for specific size groups during sieges.<ref>[[File:siege_mechanics.png|350px]]</ref> | + | * Certain [[Siege mechanics|siege mechanics]] may be gated for specific size groups during sieges.<ref>[[File:siege_mechanics.png|350px]]</ref> |
* More will be revealed in an upcoming blog entry.<ref name="siege_info"/> | * More will be revealed in an upcoming blog entry.<ref name="siege_info"/> | ||
Version vom 4. Dezember 2017, 01:48 Uhr
When a siege begins, temporary alliances are formed among attackers and defenders.[1]
- For node sieges, citizens of the node being attacked are automatically registered as defenders.[2]
A siege occurs over several phases.[3]
- Certain siege mechanics may be gated for specific size groups during sieges.[4]
- More will be revealed in an upcoming blog entry.[3]
PvP
Sieges don't use the PvP flagging system.[5]
NPCs
NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.[6] NPC's are only killable during a siege and will respawn if the siege is unsuccessful.[7]
Siege objectives
Each node has a number of districts, depending on its stage.[8]
- Districts are taken by defeating a "raid boss" guard NPC in that district.
- If attackers take over a district, they gain that district as a respawn location.
- The respawn time for defenders is increased for each district that is taken.
Defenders can assault the outposts of the attackers to hinder them.[3]