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* More will be revealed in an upcoming blog entry.<ref name="siege_info"/>
 
* More will be revealed in an upcoming blog entry.<ref name="siege_info"/>
  
=== PvP ===
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{{{1|===}}} PvP {{{1|===}}}
  
 
Sieges don't use the [[Player flagging|PvP flagging system]].<ref name="livestream-19-May-2017-45:14">[https://youtu.be/LUJugtqTBxw?t=45m14s Livestream, 19 May 2017 (45:14)]</ref>
 
Sieges don't use the [[Player flagging|PvP flagging system]].<ref name="livestream-19-May-2017-45:14">[https://youtu.be/LUJugtqTBxw?t=45m14s Livestream, 19 May 2017 (45:14)]</ref>
  
=== NPCs ===
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{{{1|===}}} NPCs {{{1|===}}}
  
 
NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.<ref>[[File:siege_npcs.png|350px]]</ref>
 
NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.<ref>[[File:siege_npcs.png|350px]]</ref>
 
NPC's are only killable during a siege and will respawn if the siege is unsuccessful.<ref>[[File:siege_npcs_killable.png|350px]]</ref>
 
NPC's are only killable during a siege and will respawn if the siege is unsuccessful.<ref>[[File:siege_npcs_killable.png|350px]]</ref>
  
=== Siege objectives ===
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{{{1|===}}} Siege objectives {{{1|===}}}
  
 
Each node has a number of districts, depending on its stage.<ref name="siege_objectives">[[File:siege_objectives.png|350px]]</ref>
 
Each node has a number of districts, depending on its stage.<ref name="siege_objectives">[[File:siege_objectives.png|350px]]</ref>

Version vom 1. Januar 2018, 22:27 Uhr

Siege preparation.[1]

When a siege begins, temporary alliances are formed among attackers and defenders.[2]

  • For node sieges, citizens of the node being attacked are automatically registered as defenders.[3]

A siege occurs over several phases.[4]

  • Certain siege mechanics may be gated for specific size groups during sieges.[5]
  • More will be revealed in an upcoming blog entry.[4]

PvP

Sieges don't use the PvP flagging system.[6]

NPCs

NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.[7] NPC's are only killable during a siege and will respawn if the siege is unsuccessful.[8]

Siege objectives

Each node has a number of districts, depending on its stage.[9]

  • Districts are taken by defeating a "raid boss" guard NPC in that district.
  • If attackers take over a district, they gain that district as a respawn location.
  • The respawn time for defenders is increased for each district that is taken.

Defenders can assault the outposts of the attackers to hinder them.[4]