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* More will be revealed in an upcoming blog entry.<ref name="siege_info"/> | * More will be revealed in an upcoming blog entry.<ref name="siege_info"/> | ||
− | === PvP === | + | {{{1|===}}} PvP {{{1|===}}} |
Sieges don't use the [[Player flagging|PvP flagging system]].<ref name="livestream-19-May-2017-45:14">[https://youtu.be/LUJugtqTBxw?t=45m14s Livestream, 19 May 2017 (45:14)]</ref> | Sieges don't use the [[Player flagging|PvP flagging system]].<ref name="livestream-19-May-2017-45:14">[https://youtu.be/LUJugtqTBxw?t=45m14s Livestream, 19 May 2017 (45:14)]</ref> | ||
− | === NPCs === | + | {{{1|===}}} NPCs {{{1|===}}} |
NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.<ref>[[File:siege_npcs.png|350px]]</ref> | NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.<ref>[[File:siege_npcs.png|350px]]</ref> | ||
NPC's are only killable during a siege and will respawn if the siege is unsuccessful.<ref>[[File:siege_npcs_killable.png|350px]]</ref> | NPC's are only killable during a siege and will respawn if the siege is unsuccessful.<ref>[[File:siege_npcs_killable.png|350px]]</ref> | ||
− | === Siege objectives === | + | {{{1|===}}} Siege objectives {{{1|===}}} |
Each node has a number of districts, depending on its stage.<ref name="siege_objectives">[[File:siege_objectives.png|350px]]</ref> | Each node has a number of districts, depending on its stage.<ref name="siege_objectives">[[File:siege_objectives.png|350px]]</ref> |
Version vom 1. Januar 2018, 22:27 Uhr
When a siege begins, temporary alliances are formed among attackers and defenders.[2]
- For node sieges, citizens of the node being attacked are automatically registered as defenders.[3]
A siege occurs over several phases.[4]
- Certain siege mechanics may be gated for specific size groups during sieges.[5]
- More will be revealed in an upcoming blog entry.[4]
PvP
Sieges don't use the PvP flagging system.[6]
NPCs
NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.[7] NPC's are only killable during a siege and will respawn if the siege is unsuccessful.[8]
Siege objectives
Each node has a number of districts, depending on its stage.[9]
- Districts are taken by defeating a "raid boss" guard NPC in that district.
- If attackers take over a district, they gain that district as a respawn location.
- The respawn time for defenders is increased for each district that is taken.
Defenders can assault the outposts of the attackers to hinder them.[4]