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* When a siege begins, temporary alliances will be formed among attackers and defenders.<ref>[[File:siege_alliances.png|350px]]</ref>
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When a [[Sieges|siege]] begins, temporary alliances are formed among attackers and defenders.<ref>[[File:siege_alliances.png|350px]]</ref>
* Citizens of the node being attacked are automatically registered as defenders.<ref>[[File:siege_auto_defenders.png|350px]]</ref>
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* Sieges don't use the [[World PvP#Player flagging|PvP flagging system]].
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* For [[Node sieges|node sieges]], citizens of the [[Nodes|node]] being attacked are automatically registered as defenders.<ref>[[File:siege_auto_defenders.png|350px]]</ref>
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A siege occurs over several phases.<ref name="siege_info">[[File:siege_more_info.png|350px]]</ref>
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* Certain siege mechanics may be gated for specific size groups during sieges.<ref>[[File:siege_mechanics.png|350px]]</ref>
 
* Certain siege mechanics may be gated for specific size groups during sieges.<ref>[[File:siege_mechanics.png|350px]]</ref>
* NPC's will serve as defense points. Killing them will allow the attackers to gain advantages during the siege.<ref>[[File:siege_npcs.png|350px]]</ref>
 
* NPC's are only killable during a siege and will respawn if the siege is unsuccessful.<ref>[[File:siege_npcs_killable.png|350px]]</ref>
 
* There will be objectives that can be captured that give advantages to attackers, such as increasing defender's respawn time and reducing attacker's casting time.<ref>[[File:siege_objectives.png|350px]]</ref>
 
* Defenders can assault the outposts of the attackers to hinder them.<ref name="siege_info"/>
 
* A siege will occur over several phases.<ref name="siege_info">[[File:siege_more_info.png|350px]]</ref>
 
 
* More will be revealed in an upcoming blog entry.<ref name="siege_info"/>
 
* More will be revealed in an upcoming blog entry.<ref name="siege_info"/>
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=== PvP ===
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Sieges don't use the [[Player flagging|PvP flagging system]].<ref name="livestream-19-May-2017-45:14">[https://youtu.be/LUJugtqTBxw?t=45m14s Livestream, 19 May 2017 (45:14)]</ref>
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=== NPCs ===
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NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.<ref>[[File:siege_npcs.png|350px]]</ref>
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NPC's are only killable during a siege and will respawn if the siege is unsuccessful.<ref>[[File:siege_npcs_killable.png|350px]]</ref>
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=== Siege objectives ===
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Each node has a number of districts, depending on its stage.<ref name="siege_objectives">[[File:siege_objectives.png|350px]]</ref>
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* Districts are taken by defeating a "raid boss" [[Guards|guard]] [[NPC]] in that district.
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* If attackers take over a district, they gain that district as a respawn location.
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* The respawn time for defenders is increased for each district that is taken.
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Defenders can assault the outposts of the attackers to hinder them.<ref name="siege_info"/>

Version vom 28. November 2017, 22:18 Uhr

When a siege begins, temporary alliances are formed among attackers and defenders.[1]

  • For node sieges, citizens of the node being attacked are automatically registered as defenders.[2]

A siege occurs over several phases.[3]

  • Certain siege mechanics may be gated for specific size groups during sieges.[4]
  • More will be revealed in an upcoming blog entry.[3]

PvP

Sieges don't use the PvP flagging system.[5]

NPCs

NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.[6] NPC's are only killable during a siege and will respawn if the siege is unsuccessful.[7]

Siege objectives

Each node has a number of districts, depending on its stage.[8]

  • Districts are taken by defeating a "raid boss" guard NPC in that district.
  • If attackers take over a district, they gain that district as a respawn location.
  • The respawn time for defenders is increased for each district that is taken.

Defenders can assault the outposts of the attackers to hinder them.[3]