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Template:Siege mechanics: Unterschied zwischen den Versionen
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− | + | When a [[Sieges|siege]] begins, temporary alliances are formed among attackers and defenders.<ref>[[File:siege_alliances.png|350px]]</ref> | |
− | * | + | |
− | + | * For [[Node sieges|node sieges]], citizens of the [[Nodes|node]] being attacked are automatically registered as defenders.<ref>[[File:siege_auto_defenders.png|350px]]</ref> | |
+ | |||
+ | A siege occurs over several phases.<ref name="siege_info">[[File:siege_more_info.png|350px]]</ref> | ||
+ | |||
* Certain siege mechanics may be gated for specific size groups during sieges.<ref>[[File:siege_mechanics.png|350px]]</ref> | * Certain siege mechanics may be gated for specific size groups during sieges.<ref>[[File:siege_mechanics.png|350px]]</ref> | ||
− | |||
− | |||
− | |||
− | |||
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* More will be revealed in an upcoming blog entry.<ref name="siege_info"/> | * More will be revealed in an upcoming blog entry.<ref name="siege_info"/> | ||
+ | |||
+ | === PvP === | ||
+ | |||
+ | Sieges don't use the [[Player flagging|PvP flagging system]].<ref name="livestream-19-May-2017-45:14">[https://youtu.be/LUJugtqTBxw?t=45m14s Livestream, 19 May 2017 (45:14)]</ref> | ||
+ | |||
+ | === NPCs === | ||
+ | |||
+ | NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.<ref>[[File:siege_npcs.png|350px]]</ref> | ||
+ | NPC's are only killable during a siege and will respawn if the siege is unsuccessful.<ref>[[File:siege_npcs_killable.png|350px]]</ref> | ||
+ | |||
+ | === Siege objectives === | ||
+ | |||
+ | Each node has a number of districts, depending on its stage.<ref name="siege_objectives">[[File:siege_objectives.png|350px]]</ref> | ||
+ | |||
+ | * Districts are taken by defeating a "raid boss" [[Guards|guard]] [[NPC]] in that district. | ||
+ | * If attackers take over a district, they gain that district as a respawn location. | ||
+ | * The respawn time for defenders is increased for each district that is taken. | ||
+ | |||
+ | Defenders can assault the outposts of the attackers to hinder them.<ref name="siege_info"/> |
Version vom 28. November 2017, 22:18 Uhr
When a siege begins, temporary alliances are formed among attackers and defenders.[1]
- For node sieges, citizens of the node being attacked are automatically registered as defenders.[2]
A siege occurs over several phases.[3]
- Certain siege mechanics may be gated for specific size groups during sieges.[4]
- More will be revealed in an upcoming blog entry.[3]
PvP
Sieges don't use the PvP flagging system.[5]
NPCs
NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.[6] NPC's are only killable during a siege and will respawn if the siege is unsuccessful.[7]
Siege objectives
Each node has a number of districts, depending on its stage.[8]
- Districts are taken by defeating a "raid boss" guard NPC in that district.
- If attackers take over a district, they gain that district as a respawn location.
- The respawn time for defenders is increased for each district that is taken.
Defenders can assault the outposts of the attackers to hinder them.[3]