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Template:Siege mechanics
When a siege begins, temporary alliances are formed among attackers and defenders.[2]
- For node sieges, citizens of the node being attacked are automatically registered as defenders.[3]
A siege occurs over several phases.[4]
- Certain siege mechanics may be gated for specific size groups during sieges.[5]
- More will be revealed in an upcoming blog entry.[4]
PvP
Sieges don't use the PvP flagging system.[6]
NPCs
NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.[7] NPC's are only killable during a siege and will respawn if the siege is unsuccessful.[8]
Siege objectives
Each node has a number of districts, depending on its stage.[9]
- Districts are taken by defeating a "raid boss" guard NPC in that district.
- If attackers take over a district, they gain that district as a respawn location.
- The respawn time for defenders is increased for each district that is taken.
Defenders can assault the outposts of the attackers to hinder them.[4]