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Template:Siege mechanics

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When a siege begins, temporary alliances are formed among attackers and defenders.[1]

  • For node sieges, citizens of the node being attacked are automatically registered as defenders.[2]

A siege occurs over several phases.[3]

  • Certain siege mechanics may be gated for specific size groups during sieges.[4]
  • More will be revealed in an upcoming blog entry.[3]

PvP

Sieges don't use the PvP flagging system.[5]

NPCs

NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.[6] NPC's are only killable during a siege and will respawn if the siege is unsuccessful.[7]

Siege objectives

Each node has a number of districts, depending on its stage.[8]

  • Districts are taken by defeating a "raid boss" guard NPC in that district.
  • If attackers take over a district, they gain that district as a respawn location.
  • The respawn time for defenders is increased for each district that is taken.

Defenders can assault the outposts of the attackers to hinder them.[3]