Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Weapons: Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Diura (Diskussion | Beiträge) |
Diura (Diskussion | Beiträge) |
||
Zeile 13: | Zeile 13: | ||
*The precision system (hitting within the red area) activates the skill | *The precision system (hitting within the red area) activates the skill | ||
*The skill can then combo into other weapon use abilities. | *The skill can then combo into other weapon use abilities. | ||
− | *Hitting within the red area focuses energy into a players [[ | + | *Hitting within the red area focuses energy into a players [[Skill Types|ultimate skill]] |
== Weapon types == | == Weapon types == |
Version vom 22. Oktober 2017, 11:45 Uhr
Weapons will determine a players damage output alongside other conditions and stats [1] A weapons most important feature is its "Weapon use ability" [2]
Weapon use ability [2]
- Weapons have a "weapon use ability*
- Each weapon use ability has a unique keystroke time frame which initiates on weapon use.[3]
- The precision system (hitting within the red area) activates the skill
- The skill can then combo into other weapon use abilities.
- Hitting within the red area focuses energy into a players ultimate skill
Waffentypen
There is an even split between melee and ranged weapons.[4]
- Axes (One and two handed)
- Bögen
- Clubs[5]
- Daggers
- Maces (One and two handed)
- Orbs
- Polearms
- Spellbooks
- Stöcke
- Swords (One and two handed)