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Template:Node mandates

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Alpha-2 Node mandates.[1][2]

The more citizens like what a mayor is doing, the more power they're going to get to do more things; and the less citizens like what they're doing, the less power they're going to get to do things.[2]Chris Justo

Node mandates are an energy system that enables mayors to take actions within a node.[1][2]

  • A newly elected mayor may begin their term with "a couple" of default mandates.[3]
  • Unused mandates at the end of a mayor's term will be lost.[3]
We're concerned about limiting how much damage a bad faith mayor can do; and this is definitely one of those systems that if you're doing good things that the citizens are agreeing with- and this is part of your power as a citizen even if even if you think you don't have any power- this is one of your main things is agreeing with what the mayor is doing makes them able to do more actions; and that are hopefully are favorable for you.[2]John Collins
Q: Is there a cap on the energy for mandates?
A: There is not currently a cap that's designed for mandates. However, mandates are an accrued energy through action and actions have cooldowns associated with them that you can do them over certain periods of time; and they also have certain weights that are applied by design. So naturally within a given period of time a mayor will only have the ability to do so many things that generate mandates; and as a result that is the soft cap. However, the system is built- or is being built- in such a way where that is a variable we can define through testing when we see if there should be, or should not be, we can add that at a later time.[4]Steven Sharif
  1. 1.0 1.1 1.2 1.3 Blog: Development Update with Village Node.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Liveübertragung, 2023-08-31 (31:44).
  3. 3.0 3.1 Liveübertragung, 2023-08-31 (38:00).
  4. Liveübertragung, 2023-08-31 (34:09).