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Group dynamics: Unterschied zwischen den Versionen

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=== Bidding system ===
 
=== Bidding system ===
 
   
 
   
[[Intrepid Studios|Intrepid]] are investigating a potential bidding system, which allows players to bid on [[Category:Items|items]] instead of rolling for them.<ref name="group"/>  
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[[Intrepid Studios|Intrepid]] are investigating a potential bidding system, which allows players to bid on [[:Category:Items|items]] instead of rolling for them.<ref name="group"/>  
  
 
* The highest bidder wins the item.
 
* The highest bidder wins the item.

Version vom 15. Oktober 2017, 20:08 Uhr

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Group dynamics aim to bring players together.[1]

Ashes of Creation is still very much in-development. These systems could change through playtesting and player feedback.[1]

Gruppengrößen

Looting rules

Ashes of Creation intends to use traditional loot rules, selected by the party leader.[1]

Lootmaster

A lootmaster (or master looter) is a player designated by the party leader to decide how loot is distributed in a party or raid.[4]

Round-robin

With round-robin looting, party members take turns looting.[5]

Need before greed

This is a traditional need before greed system based on dice rolls.

Bidding system

Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[1]

  • The highest bidder wins the item.
  • The gold then goes into a pool that is split among the rest of the party members.

Party Roles

There will be traditional Tank, DPS, and Support roles in Ashes of Creation.[1]

  • Although traditional roles are present, players should not feel branded by their primary archetype.
  • Skill augments available through the class system allow characters to be personalized outside of their primary role.
  • Players can also double down on their archetype choice to strengthen their primary role.

Einzelnachweise