Aufträge

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Alpha-1 early quest user interface.[1]

Questing in our world combines the best elements of traditional MMO’s as well as the introduction of our unique player driven experiences. Ashes of Creation offers area quests, public quests, and quest chains that change dynamically and in real time based on the player’s experiences and choices. Players will have the ability to directly alter world events and change the landscape through their actions, as an individual and as a community. Server quests will allow political rivals to compete for the fate of the world.[2]

Alpha-2 quest journal user interface early preview.[3]

We actually used the journal as one of our test cases for the style guide because it's a very complex screen. There's a lot of things that are going on, where we have different tiers of story arcs that might be available for players; and so we wanted to make sure the color denoted different information for them. We also have iconography to support that as well; and we have a little bit of a twist on what a traditional quest system would be like. With these story arcs we wanted to make sure that it was organized in a familiar way, but also something that supported all of the designs needs.[4]Colby Marchi

Aufträge in Ashes of Creation are divided into three categories: Events, Commissions and Erzählende Abenteuer.[5][6][7]

We’re going to be breaking up what is traditionally called ‘questing’ into three different categories: Narratives, Events, and Tasks. We want to avoid going down the path of trying to force narrative into gameplay where it doesn’t really fit (ie: filler stuff that doesn’t really relate to what’s happening in the world).[7]
Q: Will dialogue choices have any impact on the quests in regards to how NPCs respond to you or the overall outcome of that quest, or is it more just a role-playing perspective without any major impact?
A: No. The dialogue choices are intended to provide an impact, both with the response of the NPC, it might also serve as predicates for other systems. If there are certain paths chosen within the dialogue tree it might unlock different side arcs and story lines that other players may not experience. The dialogue trees are not meaningless. They're meant to provide gameplay related context.[9]Steven Sharif
  • Video, 2020-05-31 (6:25).
  • About Ashes of Creation.
  • Video, 2023-01-27 (9:43).
  • Liveübertragung, 2023-02-24 (42:20).
  • Video, 2020-05-31 (5:25).
  • Liveübertragung, 2017-05-15 (20:58).
  • 7.0 7.1 MMOGames interview, January 2017
  • Liveübertragung, 2021-09-24 (1:22:01).
  • 9.0 9.1 Liveübertragung, 2023-04-07 (1:10:08).
  • Blog: Creative Director's Letter, October 16 2020
  • Newsletter, 2018-08-7