Aufträge
Version vom 1. März 2024, 00:12 Uhr von Wikiadmin (Diskussion | Beiträge) (Text replacement - "Aufgaben" to "Commissions")
Aufträge in Ashes of Creation are divided into three categories: Events, Commissions and Erzählende Abenteuer.[5][6][7]
- All three categories of quests will be available from a variety of local, hidden and discovered sources, such as bulletin boards and NPC quest givers.[8]
- We’re going to be breaking up what is traditionally called ‘questing’ into three different categories: Narratives, Events, and Tasks. We want to avoid going down the path of trying to force narrative into gameplay where it doesn’t really fit (ie: filler stuff that doesn’t really relate to what’s happening in the world).[7]
- Dialog choices within the quest UI are intended to affect gameplay, such as unlocking side-arcs and storylines.[9]
- Q: Will dialogue choices have any impact on the quests in regards to how NPCs respond to you or the overall outcome of that quest, or is it more just a role-playing perspective without any major impact?
- A: No. The dialogue choices are intended to provide an impact, both with the response of the NPC, it might also serve as predicates for other systems. If there are certain paths chosen within the dialogue tree it might unlock different side arcs and story lines that other players may not experience. The dialogue trees are not meaningless. They're meant to provide gameplay related context.[9] – Steven Sharif