Template:Seasons: Unterschied zwischen den Versionen

Aus Ashes of Creation Wiki
Zur Navigation springen Zur Suche springen
K (Text replacement - "ashesofcreation.com/our-immersive-world-environments" to "ashesofcreation.com/blog/our-immersive-world-environments")
(Add info and citation)
Zeile 13: Zeile 13:
 
* Pathways that are open during summer and closed during winter.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* Pathways that are open during summer and closed during winter.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 +
* Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673}}
 
* Certain [[Events]] can bring seasonal [[Climate|weather]] changes.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* Certain [[Events]] can bring seasonal [[Climate|weather]] changes.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
  
 
<blockquote>''We want to really make the environment immersive and actually affect gameplay.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''We want to really make the environment immersive and actually affect gameplay.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}</blockquote>

Version vom 13. März 2019, 17:44 Uhr

Zones (environments/biomes) change season on a weekly basis during scheduled downtime. Each month in real-life will effectively be a full seasonal rotation in the game.[2]

In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[3]

Biome (Zones/biomes) experience different seasons based on their location in the world.[4]

  • There will be regions of the map with seasons that are less (or more) temperate.[5]
    For example: Northern, Southern and Tropical regions.[5]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[5]
  • Different crop cycles.[4]
  • Pathways that are open during summer and closed during winter.[4]
  • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[4]
  • Ice will make roads bumpy and slippery.[6]
  • Certain Events can bring seasonal weather changes.[4]

We want to really make the environment immersive and actually affect gameplay.[4]Steven Sharif