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[[Ship destructibility|Ship destruction]] at sea will leave its crew stranded, since [[Ships|ships]] (excluding [[Naval caravans]]) may only be [[Summoning ships|summoned]] from a [[Harbors|port or harbor]].{{livestream|2022-04-29|1h08m27|qYuL-GrMmRM}}{{livestream|29 May 2020|1h28m38|ZKdaKuYLtiw}}{{podcast|11 May 2018|11m51|ZnoHtzaQeMs}}
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[[Ship destructibility|Ship destruction]] at sea will leave its crew stranded, since [[Ships|ships]] (excluding [[Raft caravans]]) may only be [[Summoning ships|summoned]] from a [[Harbors|port or harbor]].{{livestream|2022-04-29|1h08m27|qYuL-GrMmRM}}{{livestream|29 May 2020|1h28m38|ZKdaKuYLtiw}}{{podcast|11 May 2018|11m51|ZnoHtzaQeMs}}
 
* There is no [[Fast travel|"recall" (fast-travel)]] option to return to shore, however [[Drowning|death by drowning]] will respawn the player on shore but will incur [[Experience debt|experience debt]] (and other [[Death penalties|death penalties]]).{{livestream|2022-04-29|1h08m27|qYuL-GrMmRM}}
 
* There is no [[Fast travel|"recall" (fast-travel)]] option to return to shore, however [[Drowning|death by drowning]] will respawn the player on shore but will incur [[Experience debt|experience debt]] (and other [[Death penalties|death penalties]]).{{livestream|2022-04-29|1h08m27|qYuL-GrMmRM}}
  

Version vom 5. Februar 2024, 00:35 Uhr

Ship destruction at sea will leave its crew stranded, since ships (excluding Raft caravans) may only be summoned from a port or harbor.[1][2][3]

We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[1]Steven Sharif
  • If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[4]
I mean traditionally if we did not use dynamic destruction, that what we would use is decals to simulate damage on the ship based on an overall hit point value. At certain hit point values we would swap out the mesh to show a more destructive state potentially; and that and at that point for a user in regards to immersion both are very similar from the immersion factor right?[13]Steven Sharif
  • 1.0 1.1 1.2 Liveübertragung, 2022-04-29 (1:08:27).
  • Liveübertragung, 2020-05-29 (1:28:38).
  • Podcast, 2018-05-11 (11:51).
  • Liveübertragung, 2023-10-31 (1:27:50).
  • Liveübertragung, 2024-01-31 (1:07:42).
  • Video, 2024-01-31 (6:47).
  • 7.0 7.1 Liveübertragung, 2023-10-31 (1:18:33).
  • Liveübertragung, 2023-10-31 (1:08:22).
  • Liveübertragung, 2017-05-15 (45:20).
  • Liveübertragung, 2017-12-15 (1:04:25).
  • Interview, 2019-04-15 (26:59).
  • Liveübertragung, 2021-04-30 (1:04:23).
  • 13.0 13.1 Liveübertragung, 2019-07-26 (1:07:22).
  • Liveübertragung, 2018-04-8 (PM) (1:20:03).