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Tea transport PAX East 2018 exclusive cosmetic ship skin.[1]

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's abilities: Let's say in combat or traversing just the world.[2]Steven Sharif

Ships are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[3]

  • Permissions will be present to allow other players to access ship functions who are in the same party or raid, such as weapons, anchors, utility items, and the ship's helm to navigate the ship.[3]
  • Players will have quests that navigate them toward creating a personal vessel at around level 10-15.[4]

Ship assets will likely be released leading in to Alpha-2.[5]

Klassifizierungen von Schiffen

Ships are divided into classes of vessel, which relate to their size and capabilities in battle and in transportation.[7][8]

Size Type Usage.[8] Crew.[9]
Small Personal vessels.[4] "Solo" content 1-3
Medium Frigates (potentially).[10] Group content Group size (8)
Large Galleons.[11][12] Raid content Raid size (40)

Certain ship classes will have the ability to render Crowd control (CC) effects on other ships, such as a harpoon effects.[13]

Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle in PvE raids, in transportation.[7]Steven Sharif


Galleons are a class of ship in Ashes of Creation.[12]


Alpha-1 Niküa naval caravan 3D render.[14]

Caravans are capable of transitioning from land to naval caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction kind of site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of you know a minute to two minutes. There's a little bit of vulnerability in that regard.[15]Steven Sharif

Naval caravans (Trade ships) are part of Ashes of Creation naval content.[16] See-Karawanen allow the transportation of trading goods.[17]



There may be fishing boats in Ashes of Creation.[19]

Ferry services

Players can provide water-based transportation services (ferry services) but there won't be automated boats.[20]

Beschwörung von Schiffen

Ships (excluding See-Karawanen) can only be summoned from a port or harbor.[18][21]

  • Ships may be able to be summoned in rivers (or other bodies of water) depending on the depth of the water.[22]
  • See-Karawanen are initiated when a land-based caravan intersects with an ocean.[18]

You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[21]Steven Sharif


Schiffsbau is a crafting profession that is able to construct ship components based on blueprints that unlock capabilities that scale with their progression within the ship building profession.[24][11][25]

You can have the base value of a hull. That hull might have certain placements that are available when it comes to utility slots and/or weapon slots for the ship. Essentially you are going to have that hull itself be augmented by constructibles via the ship building profession.[26]Steven Sharif

A player does not need to be a ship builder to construct ships. Players utilize the ship components that are crafted by ship builders to upgrade their ships.[24][27]

  • Anyone with the right schematics, materials and an advanced enough node may construct a ship.[28]

You will not need to be a ship builder profession to construct ships. The shipbuilder profession particularly they have the ability to craft components of the ships which increases the ship's capabilities, defenses, speeds, turn rate, offense and defense, you know all those types of things and then they can sell those to other players.[24]Steven Sharif

Players can choose which "joints" get populated with either utility or weaponry spots on a ship.[30]

Ship repair

Ships may be repaired but it will be a lengthier process than in other games.[31]

  • Once repaired, ships can only be launched from land.[31]


Häfen entstehen entlang der Küste, sobald sich ein Knotenpunkt in Küstennähe entwickelt.[24][27]

There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[27]Steven Sharif

Naming ships

Ships and Gebäude will be able to be named. The custom name will appear as floating text when it is targeted.[33]


Es wird in Erwägung gezogen user-created Image Content (UCC), also selbst von Spielern kreierte Bilder, zu erlauben. Dies wurde in der Vergangenheit nicht in Erwägung gezogen.[35] This was previously not under consideration.[36]

  • Aktive Game Master werden den, von Spielern kreierten Inhalt überwachen. Spieler die verbotenen Inhalt hochladen begeben dadurch ihren Account in Gefahr.[37]

Mir ist bewusst, dass wir in der Vergangenheit nicht vorhatten selbst kreierten Inhalt der Spieler zuzulassen, aber ich glaube, dass wir jetzt mehr dazu neigen selbst kreierte Inhalte zu erlauben. Wir sind uns bewusst, dass es natürlich Spieler geben wird, die unerlaubte Inhalte veröffentlichen, aber wenn ein Spieler seinen eigenen Account gefährden will dann soll er dies tun. Wir haben verschieden Möglichkeiten diese Inhalte streng zu überprüfen und gehen nicht davon aus, dass dies ein Problem sein wird.[35]Steven Sharif

Bezüglich der Frage zu den selbst kreierten Inhalten; Ich glaube, dass wenn man ein aktives GM Team hat, welches sich um solche Sachen kümmert, viele unerwünschte Inhalte entgehen kann. Spieler, die sich über dieses System lustig machen, müssen auch mit Konsequenzen rechnen. Vor allem da wir ein Abonnement basiertes Spiel mit Risiko versus Belohnung sind und vielleicht weil wir einen old-school Ansatz an Charakter Entwicklung und Fortschritt haben glaube ich, dass Spieler die unerwünschten Inhalte veröffentlichen, ein hohes Risiko eingehen was die Konsequenzen für ihren Account betrifft. Ich glaube zwar nicht das wir zu hundert Prozent solche Inhalte von der Veröffentlichung abhalten können – ich denke das man es generell nicht zu hundert Prozent verhindern kann, es sei denn man würde die benutzerdefinierten Inhalte komplett verbieten – aber ich glaube, dass wir uns gegen die Vestoßquote mit wesentlicher Durchsetzung der Maßnahmen behaupten können.[37]Steven Sharif

Es wird möglich sein über die Benutzeroberfläche Embleme, Logos und Symbole im Spiel zu erstellen.[36][38][39]

Der Embleme Editor ist vorläufig für die Alpha-2 geplannt.[39]


info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap for Alpha-1.

Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Handwerksklassen. As a player gains experience in these different skills they become more adept at using them.[42]

You can spec into and kind of create your own class based on what things you're doing on the boat... It's gonna be very similar to in structure to like the artisanship trees, so you'll you'll have your mariner class: You'll have different trees in that class.[42]Jeffrey Bard

Ship navigation

The prevailing thought among the developers is that ship navigation may be through the use of a spyglass that gives direction and skims the horizon, as opposed to "radar" navigation.[43]


Seekampf involves different types of Ships with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[8]

Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[9]Steven Sharif

Naval PvP

Operators of a ship's weapons platform can initiate naval PvP against another ship in the following three cases.[44]

Pistolen und Schießpulver

Gunpowder (black powder) weapons will not be present in Ashes of Creation.[45][46]

I previously said there was not going to be gunpowder in Ashes. What there will be is something very similar to gunpowder but has a more arcane nature to it. It's not necessarily going to be explainable through the conventional means of chemistry, metallurgy, and physics and what not, but rather the Essence is the core component of many types of magic, one of which is obviously going to be evocation type magic; and that evocation can have some explosive tendencies.[45]Steven Sharif

Weaponry such as Potion launchers, Siege weapons and weapons used in Seekampf are based on the arcane arts.[45][47]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[47]Steven Sharif

Entführung von Schiffen

Certain ships can be hijacked. See-Karawanen can not be hijacked. The cargo on a trade ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[48]

Ship physics

Ship physics may be simulated to avoid performance issues.[49]

Ship destructibility

Dynamic destructibility of ships is under consideration.[50]

I mean traditionally if we did not use dynamic destruction, that what we would use is decals to simulate damage on the ship based on an overall hit point value. At certain hit point values we would swap out the mesh to show a more destructive state potentially; and that and you know at that point for a user in regards to immersion you know both are very similar from the immersion factor right?[50]Steven Sharif


Waves on a beach by Michael Bacon.[51]

There won't be tidal patterns in the ocean, but the ocean will not be static content all the time. Unique content will be represented at certain times with regards to certain climates.[52]


Zur See content refers to content above and below the sea.[10][49]

Naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[56]

Ships for "island hopping" may be included in Alpha-1.[57][58]

  • Temporary teleportation points will be present in early tests until ships are introduced later in the alpha testing.[57]

Skins für Schiffe

Skins für Schiffe apply to certain ship types.[12]

Siehe auch


  1. Ashes of Creation Store: Tea transport.
  2. Liveübertragung, 2018-10-31 (54:21).
  3. 3.0 3.1 Liveübertragung, 2021-05-28 (1:52:15).
  4. 4.0 4.1 Liveübertragung, 2021-07-30 (1:14:04).
  5. Liveübertragung, 2018-09-27 (54:02).
  6. Liveübertragung, 2020-09-30 (40:45).
  7. 7.0 7.1 Interview, 2018-05-11 (11:51).
  8. 8.0 8.1 8.2 8.3 8.4 Liveübertragung, 2017-07-28 (47:53).
  9. 9.0 9.1 Liveübertragung, 2019-06-28 (1:12:08).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 Podcast, 2021-04-11 (36:43).
  11. 11.0 11.1 11.2 Interview, 2020-07-19 (48:05).
  12. 12.0 12.1 12.2 Cygnus.png
  13. shipclasses.png
  14. Liveübertragung, 2020-04-30 (56:58).
  15. 15.0 15.1 15.2 15.3 Liveübertragung, 2020-04-30 (58:05).
  16. 16.0 16.1 16.2 16.3 16.4 Liveübertragung, 2017-08-23 (28:22).
  17. 17.0 17.1 Liveübertragung, 8 April 2018 (AM) (15:46).
  18. 18.0 18.1 18.2 Liveübertragung, 2020-05-29 (1:28:38).
  19. Liveübertragung, 2017-05-24 (30:09).
  20. steven-ferries.png
  21. 21.0 21.1 Podcast, 2018-05-11 (11:51).
  22. boats-rivers.png
  23. steven-twitter-background.png
  24. 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 24.8 24.9 Liveübertragung, 2020-07-25 (1:59:09).
  25. 25.0 25.1 25.2 Liveübertragung, 2017-05-19 (50:45).
  26. 26.0 26.1 26.2 Podcast, 2020-11-15 (23:30).
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 Liveübertragung, 2018-07-09 (30:35).
  28. steven-ships-1.png
  29. steven-ships-2.png
  30. Interview, 2018-08-17 (36:29).
  31. 31.0 31.1 Liveübertragung, 2019-07-26 (1:13:00).
  32. Liveübertragung, 2018-08-17 (58:53).
  33. Liveübertragung, 2018-10-31 (46:18).
  34. Blog: 10 facts about castle sieges in the MMORPG.
  35. 35.0 35.1 Liveübertragung, 2019-07-26 (1:05:28).
  36. 36.0 36.1 36.2 36.3 36.4 36.5 Liveübertragung, 2017-05-17 (55:40).
  37. 37.0 37.1 Interview, 2020-07-08 (48:30).
  38. 38.0 38.1 guild emblem.jpg
  39. 39.0 39.1 Liveübertragung, 2018-10-31 (47:44).
  40. 40.0 40.1 40.2 Interview, 2018-10-20 (3:35:54).
  41. Liveübertragung, 2020-09-30 (41:13).
  42. 42.0 42.1 42.2 42.3 42.4 42.5 42.6 42.7 42.8 Liveübertragung, 2018-07-09 (36:05).
  43. spyglass.png
  44. 44.0 44.1 44.2 44.3 Liveübertragung, 2021-04-30 (1:06:41).
  45. 45.0 45.1 45.2 45.3 Podcast, 2020-11-15 (22:22).
  46. Liveübertragung, 2017-06-16 (43:01).
  47. 47.0 47.1 47.2 47.3 Interview, 2018-08-17 (17:57).
  48. Liveübertragung, 8 April 2018 (PM) (1:20:03).
  49. 49.0 49.1 49.2 49.3 49.4 49.5 49.6 Liveübertragung, 2017-05-17 (30:53).
  50. 50.0 50.1 Liveübertragung, 2019-07-26 (1:07:22).
  51. Liveübertragung, 2019-06-28 (42:55).
  52. Liveübertragung, 2019-07-26 (1:02:49).
  53. Liveübertragung, 2020-09-30 (40:52).
  54. Video, 2017-11-09 (0:01).
  55. Liveübertragung, 8 April 2018 (PM) (1:01:28).
  56. Kickstarter - We Just Broke $1,500,000!
  57. 57.0 57.1 Liveübertragung, 2020-11-30 (24:51).
  58. steven-naval.png