Schiffe

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's abilities: Let's say in combat or traversing just the world.[2] – Steven Sharif
Schiffe are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[3]
- Ship creation is generally delegated to players. There won't be many non-player-owned ships.[4]
- For the most part all ship creation will be delegated to the player. You have to build up a ship or find somebody who has one if you want to get across the seas.[4] – Steven Sharif
- Permissions will be present to allow other players to access ship functions who are in the same party or raid, such as weapons, anchors, utility items, and the ship's helm to navigate the ship.[3]
- Players will have quests that navigate them toward creating a personal vessel at around level 10-15.[6]
- Player merchants will not be able to be placed on ships.[7]
See-Inhalte will be introduced into Alpha-2 as an update.[9][10][11]
- Naval will be an Alpha-2 in the sense that at after we launch Alpha-2, at some point in Alpha-2, naval will be implemented as an update; and that naval will be the ability to acquire components, construct those components, acquire recipes, construct certain types of ships, navigate those ships on the water, and engage in certain ship-to-ship interactions and ship-to-player interactions and ship-to-content interactions. Now, it won't be the aspect of that, meaning all ships won't be present: all types of those ships, all attachments of those ships. And it will be maybe a little bit janky to start because it's going to be an alpha version of it. But the intent there is to provide the loop where players get to go and interact with content in the ocean. That won't be at the start of Alpha-2, but it will be in Alpha-2.[9] – Steven Sharif
- Seeschlachten.[11]
- Naval raid bosses.[10]
- Three ship classes will be present in Alpha-2.[11][12]
Klassifizierungen von Schiffen
Schiffe are divided into classes of vessel, which relate to their size and capabilities in battle and in transportation.[11][16][17]
Size | Type | Usage.[17] | Crew.[18] |
---|---|---|---|
Small | Personal vessels.[6] | Solo/personal content.[11] | 1-3 |
Medium | Frigates.[19] | Group content.[11] | Group size (8) |
Large | Galleons.[20][21] | Raid content.[11] | Raid size (40) |
The amount of crew required in order for a ship to be effective depends on the ship's class.[22]
- All ship classes minimally require a captain to drive the ship.[22]
- Certain ship classes will have the ability to render Crowd control (CC) effects on other ships, such as a harpoon effects.[23]
- Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle, in PvE raids, in transportation.[16] – Steven Sharif
Galleons
Galleons (also called Capital or Raid ships.[11]) a class of ship in Ashes of Creation.[11][20][21][17]
See-Karawanen

Caravans are capable of transitioning from land to naval caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[26] – Steven Sharif
See-Karawanen (also referred to as raft caravans)[27] allow the transportation of trading goods.[28]
- Unlike merchant ships, naval caravans are capable of transitioning to and from land caravans at the point of intersection of land and ocean.[27][29][26][28]
- Naval caravans come in varying sizes and capacities.[26]
- By default naval caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[26]
2022-05-28
Merchant ships
Merchant ships are part of Ashes of Creation naval content.[31]
- A merchant ship interacts with a harbor in a very similar fashion to the way that Caravans interact with the caravanserai, but they have much larger capacity and they stop at other harbors in a very similar functionality to the way the caravans stop at caravanserais. Harbors have a disembarkation zone that lives near the harbor. So if you make your merchant ship to that zone as well, it will get guided into the harbor and will be safe. But when you launch that caravan from a harbor it is much like a land caravan. The only difference is that Merchant ships cannot become land caravans. They must stay as merchant ships.[32] – Steven Sharif
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravanserai.[32]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[32]
- Unlike naval caravans, merchant ships cannot transition into land caravans.[32]
- Merchant ships have a much larger capacity than land caravans.[32]
Fischerboote
Fischerboote in Ashes of Creation are utilized in deep sea fishing.[34][35][36][37][38][39][40]
Ferry services
Players can provide water-based transportation services (ferry services) but there won't be automated boats.[41]
Beschwörung von Schiffen
Only the player who has the ship item in their inventory can summon that ship.[3]
- Ships (excluding See-Karawanen) can only be summoned from a port or harbor.[42][43][44]
- Ships may be able to be summoned in rivers (or other bodies of water) depending on the depth of the water.[45]
- See-Karawanen are initiated when a land-based caravan intersects with an ocean.[43]
- You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[44] – Steven Sharif
Schiffsbau

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[47] – Steven Sharif
Schiffsbau can be carried out by any player in possession of the right components, recipes, and an advanced enough node with a harbor.[48][49][50]
- Various professions can craft ship components.[48][49] These components can be sold to other players.[51]
- Ships are built in adherence to a recipe. That recipe requires components. Those components adhere to different crafting professions that require a player to intersect and/or craft or purchase those components from the different professions and then once they have those accumulated they can do the construction process through the recipe system at a harbor.[49] – Steven Sharif
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of coastal nodes.[48][51][52][54]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[47][55][56] The types of attachments that are available are dictated by the ship's class.[47]
- There are absolutely attachments that can apply to the ship and some of those are decorative in nature. There are also slots that have utility aspects to them as well but are also decorative.[58] – Steven Sharif
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[59]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[60] – Steven Sharif
Ship repair
Schiffe may be repaired but it will be a lengthier process than in other games.[61]
- Once repaired, ships can only be launched from land.[61]
Häfen
Häfen entstehen entlang der Küste, sobald sich ein Knotenpunkt in Küstennähe entwickelt.[51][52]
- Häfen werden wahrscheinlich Aufträge bieten, die im Zusammenhang mit Wasser-Content stehen.[52]
- Häfen werden eine Vielzahl an Dienstleistungen bieten, unter anderem Upgrades für Schiffe.[51][52]
There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[52] – Steven Sharif
Naming ships
Schiffe will be able to be named.[63][64]
Embleme
Es wird in Erwägung gezogen user-created Image Content (UCC), also selbst von Spielern kreierte Bilder, zu erlauben. Dies wurde in der Vergangenheit nicht in Erwägung gezogen.[67] This was previously not under consideration.[68]
- Aktive Game Master werden den, von Spielern kreierten Inhalt überwachen. Spieler die verbotenen Inhalt hochladen begeben dadurch ihren Account in Gefahr.[69]
Mir ist bewusst, dass wir in der Vergangenheit nicht vorhatten selbst kreierten Inhalt der Spieler zuzulassen, aber ich glaube, dass wir jetzt mehr dazu neigen selbst kreierte Inhalte zu erlauben. Wir sind uns bewusst, dass es natürlich Spieler geben wird, die unerlaubte Inhalte veröffentlichen, aber wenn ein Spieler seinen eigenen Account gefährden will dann soll er dies tun. Wir haben verschieden Möglichkeiten diese Inhalte streng zu überprüfen und gehen nicht davon aus, dass dies ein Problem sein wird.[67] – Steven Sharif
Bezüglich der Frage zu den selbst kreierten Inhalten; Ich glaube, dass wenn man ein aktives GM Team hat, welches sich um solche Sachen kümmert, viele unerwünschte Inhalte entgehen kann. Spieler, die sich über dieses System lustig machen, müssen auch mit Konsequenzen rechnen. Vor allem da wir ein Abonnement basiertes Spiel mit Risiko versus Belohnung sind und vielleicht weil wir einen old-school Ansatz an Charakter Entwicklung und Fortschritt haben glaube ich, dass Spieler die unerwünschten Inhalte veröffentlichen, ein hohes Risiko eingehen was die Konsequenzen für ihren Account betrifft. Ich glaube zwar nicht das wir zu hundert Prozent solche Inhalte von der Veröffentlichung abhalten können – ich denke das man es generell nicht zu hundert Prozent verhindern kann, es sei denn man würde die benutzerdefinierten Inhalte komplett verbieten – aber ich glaube, dass wir uns gegen die Vestoßquote mit wesentlicher Durchsetzung der Maßnahmen behaupten können.[69] – Steven Sharif
Es wird möglich sein über die Benutzeroberfläche Embleme, Logos und Symbole im Spiel zu erstellen.[68][70][71]
Der Embleme Editor ist vorläufig für die Alpha-2 geplannt.[71]
Seekampf

This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.[10] – Steven Sharif
Seekampf involves different types of Schiffe with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[10][17]
- Naval PvP is between ships.[17]
- Zur See PvE includes open sea raids and sea-based bosses.[10][17]
- Certain ship classes and components may support ramming of other vessels or raid bosses.[73]
- Ship weapons can damage both players and structures.[74]
- Damage done by ship weapons such as potion launchers will generate threat.[75]
- Characters can also use ranged skills during naval combat. Taunts and other threat generation skills can be utilised for tanking at sea.[75]
- Coastal points of interest, such as harbors, offer objective-based naval gameplay during node sieges.[76]
- There is a castle located on an island that is only able to be affected by naval combat.[76][77]
- Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[18] – Steven Sharif
- Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[78]
- Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
- A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[79] – Steven Sharif
Schiffe moving into an open sea naval PvP zone (open waters/deep ocean areas) will automatically flag players as Combatants (purple).[80][81][82] Corrupted (red) players will remain red while in the open sea.[83][84][85]
- Another important change that has occurred is the open seas is now an automatic flagged location. So when you move off of land we have a flagging system that protects and the open seas are international waters where you need to be careful; and there is a lot of opportunity at Sea; and because there's a lot of opportunity that's unique to that content- that's unique to that sea: that's treasure finding; that's NPCs; that's a lot of different stuff there needs to be risk associated with opportunity.[81] – Steven Sharif
- Players entering an open seas area will be notified by the UI ahead of time.[86]
- Bestrafungen für den Tod for corrupt players apply to every zone in the game, including naval PvP zones.[83]
- Non-corrupt players will suffer reduced death penalties in naval PvP zones.[83]
- If you are not corrupt and you enter the open seas you will be taking a mitigated form of the death penalties, which means you will have a debuff applied upon death and in addition you will still suffer the gear degradation or gear decay upon death as well. But you will essentially be either significantly reduced in the experience debt accrued through death in the open seas if you're not corrupt, or there won't be experience debt accrued in the open sees if you are not corrupt.[83] – Steven Sharif
- Open sea zones have better resources in more abundance to compensate for the added level of risk.[87]
- We have a very intuitive UI that as you approach the border between open sea and coastal area you are notified of that. You are warned ahead of time. There's a countdown when approaching. We interpolate the distance travel and speed you're moving and you get to see "I'm entering open waters"; and when you do you have this big trophy call out on screen that says "You have entered the open sea. Territory fraught."[86] – Steven Sharif
Operators of a ship's weapons platform can initiate naval PvP against another ship in the following cases.[82]
- The result of events (such as guild wars or node wars) between the parties.[82]
- As the result of open-world PvP, utilizing the flagging and corruption system.[82]
Ship weapons
Schiffswaffen werden sowohl für Marine PvP und PvE verwendet. [88]
- Es wird projektilbasierte Waffen geben, die es erfordern, das Ziel zu führen und die Bewegung des Gegners vorherzusagen.[88]
- Es gibt schnellere Projektilwaffen, die kürzere Flugzeiten haben und daher weniger Vorhersagen erfordern, wie z. B. Harpunen, die ein Ziel innerhalb von ein oder zwei Sekunden treffen.[88]
- Tränkewerfer werden anstelle von Kanonen auf Schiffe verwendet. [89] TDiese feuern langsamere Projektile ab, deren Aufprall je nach Schusswinkel drei bis fünf Sekunden dauern kann. [88]
Pistolen und Schießpulver

Die Idee des Tränkewerfers wird in die Funktionsweise von Kanonen auf Schiffen integriert; und das werden offensichtlich sehr große Tränkewerfer sein. Die Aufbewahrung dieser Munition wird auch sehr wichtig sein ... Es wird nicht immer derselbe Trank sein. Sie können die Kanone mit verschiedenen Arten von Tränken ausstatten, die vom Munitionsstandpunkt aus unterschiedliche Arten von Effekten haben. und ich denke, das wird ein sehr cooles Gameplay bieten, denn wenn Sie die unterschiedliche Farbe der Spur sehen, die aus dem gestarteten Trank kommt, werden Sie wissen, was Ihr Gegner verwendet und wie sich dies auf Ihr Schiff auswirkt. und Sie können basierend auf der Manövrierfähigkeit kontern, basierend darauf, womit Sie dem entgegenwirken möchten. Ich denke, das wird den Angriffen mit diesen Schiffen eine sehr interessante Dynamik verleihen.[89] – Steven Sharif
Waffen aus Schießpilver (Schwarzpulver) werden in Ashes of Creation nicht vorhanden sein.[91][92]
- Schiffe werden anstelle von Kanonen eine größere Form von Trankwerfern Diese Kanonen können mit verschiedenen Tränken ausgestattet werden, die unterschiedliche Wirkungen haben. [89]
- Ich habe zuvor gesagt, dass es in Ashes kein Schießpulver geben wird. Was es geben wird, ist etwas, das dem Schießpulver sehr ähnlich ist, aber eine arkanere Natur hat. Es wird nicht unbedingt durch die konventionellen Mittel der Chemie, Metallurgie und Physik und was nicht erklärbar sein, sondern die Essenz ist die Kernkomponente vieler Arten von Magie, von denen eine offensichtlich die Magie des Hervorrufungstyps sein wird; und diese Evokation kann einige explosive Tendenzen haben.[91] – Steven Sharif
Waffen wie Trankwerfer, Belagerungswaffen und Waffen die im Narvalkampf verwendet werden , basieren auf den arkanen Künsten.[89][91][93]
Wie wir in der Vergangenheit gesagt haben, ging es nicht wirklich um das Schwarzpulverleben. Stattdessen wird es sich wirklich auf die arkanen Künste konzentrieren: Die Elemente; die Verwendung von Glanz und Dunkelheit; und dann solche, die in größeren Waffen eingesetzt werden, wie z. B. die Art der Belagerungswaffen zwischen Schiffsschlachten sowie solchen und Belagerungen. Ein Tränkewerfer ist ein Beispiel für die arkanen Energien, die gemeistert werden können, um diese äußerst zerstörerischen alchemistischen Mischungen zu ermöglichen, die erstellt werden können.[93] – Steven Sharif
Ship status effects
Schiffe will have status effects based on the weapon types attacking the ship or the encounters that the ship is facing.[94]
Ship destructibility
Ship destruction at sea will leave its crew stranded, since ships (excluding See-Karawanen) may only be summoned from a port or harbor.[42][43][44]
- There is no "recall" (fast-travel) option to return to shore, however death by drowning will respawn the player on shore but will incur experience debt (and other death penalties).[42]
- We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[42] – Steven Sharif
- Dynamic destructibility of ships is under consideration.[95]
- I mean traditionally if we did not use dynamic destruction, that what we would use is decals to simulate damage on the ship based on an overall hit point value. At certain hit point values we would swap out the mesh to show a more destructive state potentially; and that and at that point for a user in regards to immersion both are very similar from the immersion factor right?[95] – Steven Sharif
Entführung von Schiffen
Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[78][96]
- See-Karawanen can not be hijacked. The cargo on a trade ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[96]
Sehfahrer-Klassen
Sehfahrer-Klassen (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Handwerksklassen. As a player gains experience in these different skills they become more adept at using them.[97][98]
- Interaction with attachments, such as gunnery.[97][98]
- Piloting/driving the ship.[97][98]
- Ship navigation.[97][98]
- Utilizing ship components, such as furling the sails.[97][99]
- Ship repair, such as the speed and amount of health restored.[97][98]
- Defensive skills.[98]
- Utility based skills.[98]
- The benefits of having Mariner expertise is not just related to activities you can do on the ships, but will also incorporate skills that become available when you're piloting ships as well. There's a few things that Mariner classes provide: interaction with attachments on the ship, driving the ship itself, utilizing the ship's components—like furling the sails or not—as well as repairing ships when damage is taken—the speed at which you can do it, the health you regenerate when you do it.[97] – Steven Sharif
Ship navigation is enhanced by navigational instruments, such as spyglasses, that can be equipped on certain ship classes. These will give an "overview radar perspective" of the area surrounding the ship, with range based on the ship's class and the type of instrument.[100][101]
- The render distance of other ships on the water will vary based on the class of the ship and the type of of navigational instruments being used.[100]
- Other types of tools are available to allow ships to detect movement under the water, such as aquatic mounts.[100]
- Players will need to take wind direction (and strength) into consideration when navigating the open waters.[102]
Winds
High winds, rain, and snow - our dynamic weather system has you covered![103]
Wind will influence the speed and direction that ships travel on the open sea (non-coastal areas of the map).[94][102]
- Players will need to take wind direction (and strength) into consideration when navigating the open waters.[102]
- Wind is an important component of the open sea- quote-unquote open seas- so that's all non-coastal areas; and that open sea, based on those the composition of wind and the open sea, will influence the speed directionally that a boat is traveling in, and how that speed gets influenced by the winds. That can be an important strategic component when discussing timing for trade runs, or timing for what your location is in relationship to your target out at the open sea; and it just creates a little bit more fluid and dynamic experience when you're at sea that. Like you're not in this cove and you always know how you're going to interact with the open water; and the speed that you have, so you can predict accurately what your intercept rate or distance will look like. If that is a variable and that variable changes, then you have to adapt your strategies for that variable; and I think that is very healthy and keeps things fresh from a perspective of a cat-and-mouse game that usually occurs between ships in the open waters.[102] – Steven Sharif
Tides
There won't be tidal patterns in the ocean, but the ocean will not be static content all the time. Unique content will be represented at certain times with regards to certain climates.[105]
Ship physics
Ship physics may be simulated to avoid performance issues.[106]
See-Inhalte
Zur See content refers to content above and below the sea.[19][109]
- Wasser-Reittiere.[109]
- Knotenpunkte an der Küste.[19][110]
- Fortresses.[19]
- Häfen.[51][52][19]
- Island chains.[109]
- See-Karawanen.[31]
- Naval NPCs.[19]
- Naval PvP.[31]
- Aufträge.[19]
- Schlachtzüge.[19][31]
- Schiffe.[19][109]
- Handelsrouten.[109]
- Schatzsuche.[19][109]
- Unterwasser-Dungeons.[31]
Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[111]
There will not initially be naval content (such as a Dark Lake) in the Unterreich, but this may be something that gets added in future expansions.[112]
There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[113]
Skins für Schiffe
Schiffsskins gelten für bestimme Arten von Schiffen.[21]
- Skins für Gebäude, Schiffe, Karawanen und Reittiere setzen ein bereits erhaltenes Item voraus, um diesen anwenden zu können.[114][115]
Siehe auch
Einzelnachweise
- ↑ Ashes of Creation Store: Tea transport.
- ↑ Liveübertragung, 2018-10-31 (54:21).
- ↑ 3.0 3.1 3.2 Liveübertragung, 2021-05-28 (1:52:15).
- ↑ 4.0 4.1 4.2 4.3 Liveübertragung, 2021-09-24 (1:26:46).
- ↑ Liveübertragung, 2023-01-27 (1:32:00).
- ↑ 6.0 6.1 Liveübertragung, 2021-07-30 (1:14:04).
- ↑
- ↑ Liveübertragung, 2020-09-30 (41:13).
- ↑ 9.0 9.1 Interview, 2023-07-09 (1:28:32).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Liveübertragung, 2022-03-31 (1:10:43).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 11.9 Podcast, 2021-09-29 (59:29).
- ↑ Liveübertragung, 2018-09-27 (54:02).
- ↑ 13.0 13.1 Interview, 2023-07-09 (1:17:48).
- ↑ Liveübertragung, 2020-11-30 (24:51).
- ↑ Liveübertragung, 2020-09-30 (40:45).
- ↑ 16.0 16.1 Interview, 2018-05-11 (11:51).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Liveübertragung, 2017-07-28 (47:53).
- ↑ 18.0 18.1 18.2 Liveübertragung, 2019-06-28 (1:12:08).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 19.9 Podcast, 2021-04-11 (36:43).
- ↑ 20.0 20.1 20.2 20.3 Interview, 2020-07-19 (48:05).
- ↑ 21.0 21.1 21.2
- ↑ 22.0 22.1 Liveübertragung, 2022-07-29 (1:10:22).
- ↑
- ↑ Ashes of Creation Store: The Wonderwisp.
- ↑ Liveübertragung, 2020-04-30 (56:58).
- ↑ 26.0 26.1 26.2 26.3 Liveübertragung, 2020-04-30 (58:05).
- ↑ 27.0 27.1 Liveübertragung, 2022-08-26 (1:20:17).
- ↑ 28.0 28.1 Liveübertragung, 2018-04-8 (AM) (15:46).
- ↑ Liveübertragung, 2020-05-29 (1:28:38).
- ↑ Ashes of Creation Store: Trader ship.
- ↑ 31.0 31.1 31.2 31.3 31.4 Liveübertragung, 2017-08-23 (28:22).
- ↑ 32.0 32.1 32.2 32.3 32.4 Liveübertragung, 2022-08-26 (1:26:58).
- ↑ Liveübertragung, 2021-10-29 (43:44).
- ↑
- ↑ Liveübertragung, 2021-07-30 (1:11:58).
- ↑ Interview, 2018-10-20 (3:17).
- ↑
- ↑
- ↑
- ↑ Liveübertragung, 2017-05-24 (30:09).
- ↑
- ↑ 42.0 42.1 42.2 42.3 Liveübertragung, 2022-04-29 (1:08:27).
- ↑ 43.0 43.1 43.2 Liveübertragung, 2020-05-29 (1:28:38).
- ↑ 44.0 44.1 44.2 Podcast, 2018-05-11 (11:51).
- ↑
- ↑
- ↑ 47.0 47.1 47.2 Liveübertragung, 2022-02-25 (1:15:50).
- ↑ 48.0 48.1 48.2 Interview, 2023-07-09 (1:20:33).
- ↑ 49.0 49.1 49.2 Liveübertragung, 2022-10-28 (1:39:25).
- ↑
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 51.6 Liveübertragung, 2020-07-25 (1:59:09).
- ↑ 52.0 52.1 52.2 52.3 52.4 52.5 52.6 Liveübertragung, 2018-07-09 (30:35).
- ↑ 53.0 53.1 53.2 Liveübertragung, 2017-05-19 (50:45).
- ↑
- ↑ Liveübertragung, 2021-10-29 (1:15:57).
- ↑ Interview, 2018-08-17 (36:29).
- ↑ 57.0 57.1 Podcast, 2020-11-15 (23:30).
- ↑ 58.0 58.1 Liveübertragung, 2022-09-30 (1:19:27).
- ↑ Liveübertragung, 2022-09-30 (1:19:59).
- ↑ Liveübertragung, 2022-09-30 (1:20:06).
- ↑ 61.0 61.1 Liveübertragung, 2019-07-26 (1:13:00).
- ↑ Liveübertragung, 2018-08-17 (58:53).
- ↑ Interview, 2023-07-09 (1:32:45).
- ↑ 64.0 64.1 Liveübertragung, 2018-10-31 (46:18).
- ↑ Liveübertragung, 2022-07-29 (1:06:15).
- ↑ Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 67.0 67.1 Liveübertragung, 2019-07-26 (1:05:28).
- ↑ 68.0 68.1 68.2 68.3 68.4 68.5 Liveübertragung, 2017-05-17 (55:40).
- ↑ 69.0 69.1 Interview, 2020-07-08 (48:30).
- ↑ 70.0 70.1
- ↑ 71.0 71.1 Liveübertragung, 2018-10-31 (47:44).
- ↑ 72.0 72.1 72.2 Interview, 2018-10-20 (3:35:54).
- ↑ Liveübertragung, 2022-04-29 (1:03:25).
- ↑
- ↑ 75.0 75.1 Liveübertragung, 2023-02-24 (1:23:34).
- ↑ 76.0 76.1 Liveübertragung, 2022-10-14 (58:46).
- ↑
- ↑ 78.0 78.1 Liveübertragung, 2022-05-27 (1:12:33).
- ↑ Liveübertragung, 2022-12-02 (1:21:51).
- ↑ Liveübertragung, 2022-10-28 (24:28).
- ↑ 81.0 81.1 Liveübertragung, 2022-08-26 (1:00:14).
- ↑ 82.0 82.1 82.2 82.3 Liveübertragung, 2021-04-30 (1:06:41).
- ↑ 83.0 83.1 83.2 83.3 Interview, 2023-07-09 (36:56).
- ↑
- ↑ 86.0 86.1 Liveübertragung, 2022-08-26 (1:03:43).
- ↑ Liveübertragung, 2022-10-28 (1:41:55).
- ↑ 88.0 88.1 88.2 88.3 Liveübertragung, 2022-10-28 (1:37:22).
- ↑ 89.0 89.1 89.2 89.3 Podcast, 2021-09-29 (56:50).
- ↑ Ashes of Creation Store: The Gilded Galleon.
- ↑ 91.0 91.1 91.2 91.3 Podcast, 2020-11-15 (22:22).
- ↑ Liveübertragung, 2017-06-16 (43:01).
- ↑ 93.0 93.1 93.2 93.3 Interview, 2018-08-17 (17:57).
- ↑ 94.0 94.1 Liveübertragung, 2022-09-30 (1:15:56).
- ↑ 95.0 95.1 Liveübertragung, 2019-07-26 (1:07:22).
- ↑ 96.0 96.1 Liveübertragung, 2018-04-8 (PM) (1:20:03).
- ↑ 97.0 97.1 97.2 97.3 97.4 97.5 97.6 Liveübertragung, 2022-09-30 (1:24:54).
- ↑ 98.0 98.1 98.2 98.3 98.4 98.5 98.6 Liveübertragung, 2018-07-09 (36:05).
- ↑ Liveübertragung, 2018-07-09 (36:05).
- ↑ 100.0 100.1 100.2 Liveübertragung, 2022-10-14 (30:12).
- ↑
- ↑ 102.0 102.1 102.2 102.3 Liveübertragung, 2022-06-30 (1:04:30).
- ↑ Twitter - Dynamic weather system.
- ↑ Liveübertragung, 2019-06-28 (42:55).
- ↑ Liveübertragung, 2019-07-26 (1:02:49).
- ↑ Liveübertragung, 2017-05-17 (30:53).
- ↑ Liveübertragung, 2020-09-30 (40:52).
- ↑ Video, 2017-11-09 (0:01).
- ↑ 109.0 109.1 109.2 109.3 109.4 109.5 Liveübertragung, 2017-05-17 (30:53).
- ↑ Liveübertragung, 2018-04-8 (PM) (1:01:28).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ Liveübertragung, 2022-01-28 (1:09:00).
- ↑ Liveübertragung, 2022-02-25 (1:04:29).
- ↑
- ↑ Liveübertragung, 2020-11-30 (57:50).