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Template:Templated skills: Unterschied zwischen den Versionen
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Version vom 18. April 2024, 03:19 Uhr
Templated skills allow blind firing (free aim) without a target while in action mode. If a player moves into the path of the attack they can be struck.[1][2][3][4]
- One of the differences between tab and action combat mode is you can launch projectiles in action combat mode as a blind fire option, and if a target or if something moves in the way between the time of that projectile launching and impacting either its max distance, or a piece of terrain, or another target, it's possible that players might move into that projectile.[3] – Steven Sharif
- Not all projectiles can be body-blocked.[5]
- Some templated skills may have template indicators, but in general will require the player to assess the correct range for the skill.[6]
- If it is a templated ability, which means it's skill-based to use, you'll need to get a feel for those distances; and that's some skill-based learning where you get an idea for what those distances are. Some of those will have template indicators but they'll be very in-world and immersive. We're not utilizing more UI-centric looking indicators, but generally the AoE templates are meant to be skill-based.[6] – Steven Sharif
- Basic weapon attacks from projectile weapons are capable of blind firing without having a target.[7]
- Q: Why did you move away from arrows being projectiles?
- A: We are still using projectiles, but we are using a locking mechanism in tab-targeting for those projectiles to home to the target should you have a valid angle in that perspective. The action side of that is that you can blind-fire projectiles.[1] – Steven Sharif