Gathering: Unterschied zwischen den Versionen

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* What can be gathered is discovered by trial and error and learning their visuals.
 
* What can be gathered is discovered by trial and error and learning their visuals.
 
* Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its experience growth.
 
* Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its experience growth.
* [[Fishing]] is confirmed part of the gathering artisan class.<ref name="livestream-5-May-2017-24:27">[https://youtu.be/MnOPS3eZgaM?t=24m27s Livestream, 5 May 2017 (24:27).]</ref>
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* [[Fishing]] is confirmed part of the gathering artisan class.<ref name="livestream-5-May-2017-24:27">[https://youtu.be/UnQ1Cve-bXE?t=24m27s Livestream, 5 May 2017 (24:27).]</ref>
 
** There won't be AFK fishing.
 
** There won't be AFK fishing.
 
* [[Herbalism]] will be in [[Ashes of Creation]].<ref>[[File:crafting.jpg|350px]]</ref>
 
* [[Herbalism]] will be in [[Ashes of Creation]].<ref>[[File:crafting.jpg|350px]]</ref>

Version vom 29. November 2017, 07:03 Uhr

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Mushrooms found in an underground cave.[1]
Flower angler (Fangler). Some unique gatherables are actually monsters laying in wait for someone to try to harvest them... and then they strike![2]

Sammeln is one of the artisan classes in Ashes of Creation.[1]

Ressourcen

Gatherable resources occur in locations where you would expect them to be organically.[5]

  • Resources exist as a cluster and last until the full resource is depleted.
  • Once a resource is depleted from one location it may respawn somewhere else.
  • Some resources may respawn on a cooldown basis.
  • Resources won't be locked to the node system.
  • Resources that can be gathered do not highlight as gatherable.[1]
  • Some unique resources may be monsters in disguise or have monsters defending them.[2]

Sammel-Fertigkeit

Template:Harvest

Einzelnachweise