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Flanggler (Flower angler or Mimic flower).[1][2]

Gathering is one of the artisan classes in Ashes of Creation.[3][4]

Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[5]Steven Sharif

Berufe des Sammelns


Gatherable mushrooms found in an underground cave.[3]

Gatherable resources (raw materials) occur in locations where you would expect them to be organically.[6]

  • Resources exist as a cluster and last until the full resource is depleted.[6]
  • Once a resource is depleted from one location it may respawn somewhere else.[6]
  • Some resources may respawn on a cooldown basis.[6]
  • Resources won't be locked to the node system.[6]
  • Resources that can be gathered do not highlight as gatherable.[3]
  • Some unique resources may be monsters in disguise or have monsters defending them.[7]

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.[8]

We really want resources to be persistent and non-renewable. If there’s a mithril vein, that mithril vein will be there until it runs out. The server will manage these amounts on its own, and will repopulate things where and when it desires. You might find another mithril vein in that location sometime later, or somewhere nearby, or maybe never again![9]


Resource quality

Ressourcen will have differing levels of quality for the same resource type. This is somewhat similar to Star Wars Galaxies.[10]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[11]Steven Sharif


Resource extractors are potential constructions that can collect resources over time.[12]

Liste von Ressourcen

Gathering skills

Skill Icon Rank 1
Harvest harvest icon.png The harvest skill allows players to gather resources.[13]


Gatherers may have the ability to "spoil" a boss' loot.[14]

If you want to be able to get those mats from the boss, they're just not going to drop for anybody. They will only drop for a master gatherer who is capable of extracting those resources from the creature itself... The reason why we say there's a lot of interdependencies between the crafters of the world and the raiders of the world and our PvPers of the world is because we don't want to house the capability to attain these things all within the adventuring class. We want there to be an influence necessary from the craftsmen's guild to come in to either come and participate and spoil the boss and gather the goods or something along those lines.[14] Steven Sharif

The dynamics of who has the authority to gather the loot will be decided based on testing.[14]

  • Party leader.
  • First tagging raid.
  • Most damage done.

With regards to the dynamics of authority, you know, who gathers those things, exactly what is that: The party leader of the first tagging raid. Is that the most damage dealing. Is that the you know whatever: Those are things we've got a test in testing and see how they turn out.[14] Steven Sharif

The loot tagging system is still being finalized.[14]

Handwerkliche Lieferkette

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[15] Each stage of the chain may require caravans to transport goods from one artisan to another.[16]

  1. Obtaining raw materials:[17]
  2. Refining the raw materials with the Verarbeitung profession.[15]
  3. Handwerkskunst the finished product using its crafting recipe.

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[20]Steven Sharif


Furnace that can be placed on a freehold.[21]

Verarbeitung is one of the artisan classes in Ashes of Creation.[21]


Handwerkskunst is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[23]

Anything that you want to bring into existence in the world is going to be built by players: Whether that is Schiffe, Siege engines, Weapons, Armor, etc.[24]Jeffrey Bard

There will not be a labor or energy system in Ashes of Creation.[25]

There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[25]Steven Sharif


Siehe auch