Mobs
It's a really big dude and the idea behind him is you're gonna see big monsters- I think that the character comes up to like his elbow maybe, or just beneath the elbow I'm not sure- but you're going to see these big elites kind of just roaming and wandering through the world. They're not assigned any to to any particular hunting ground, they just kind of roam; and I think that component is pretty cool especially when you have an open world where you can see something unique that's not matching the monsters you're hunting in a certain area but just strolls by.[1] – Steven Sharif

There are going to be different types of "Goblinesque" creatures; and this one has not skipped out on his leg or arm day, which is a good thing for him because he's probably going to be in a lot of fights.[3] – Steven Sharif
There will be a mix of different monsters and difficulty levels throughout the world that are tied to the development of nearby nodes. As nodes advance, mobs will present new and increasing dangers that players can participate in.[4]
- In the world naturally there will be locations that are going to have a mix of different levels of monsters and difficulty levels; and then those spawn tables relate to the development of nearby nodes. So as nodes develop they'll be changing the spawn tables around them to reflect their further development in the world, presenting new and more difficult dangers that the players can participate in.[4] – Steven Sharif
- Not all creatures are immediately hostile to players.[5][6] Some creatures may hunt other creatures.[7]
- We've talked about this a little bit in the past when talking about taming and/or certain types of like creature gatherable resources there are herds that exist out there. There are big game that exist out there, where they're not going to aggro and attack you per-se. Also lower level monsters and certain type of like social monsters may not attack you off the bat.[6] – Steven Sharif
- There will be flying mobs, but not in terms of requiring a flying mount to engage them.[8]
- We will have flying monsters but essentially what that means is there's going to be rotations either in the behavior tree that might make them inaccessible to targets, or they might do some like swooping attacks; they might come and land on the ground and fight you. But generally monsters are going to be accessible from on the ground, so we're not creating content for the limited number of individuals who are going to have access to a flying mount.[8] – Steven Sharif
- Certain elite monsters that are not assigned any to any particular hunting ground will roam throughout the world.[1] Other mobs will have leashes that will cause the mob to reset if it moves too far from its point of origin.[9]
- Leashes are relevant. There's other gameplay implications that happen when you're able to actually move populations around. We don't want to really give that to the players perspective.[9] – Steven Sharif
- In general, mobs will not leave footprints or cause screen-shake; but larger monsters and bosses may do.[11][12] Screen shake will be customizable in user interface settings.[11][13][14]
- There is something to be had there about those types of screen-shake effects. We want them to be present when we're emphasizing certain things, but we don't want them to be a nuisance, or annoying, or too plentiful; and having screen-shake apply to every step would probably be too abundant. Will players have control over those on-screen type effects? Yeah I think so. I think that's something we want to provision as a customizable option for players to be able to turn off, because it can be somewhat nauseating for certain groups of people and a distraction from what's happening in the world.[11] – Steven Sharif
- Certain bosses and creatures will have voice lines along with other audio cues.[15]
Mob types
Mob types will have different resistances.[16][17]
- Animated Armor Mobs
- Arachnids
- Avian
- Bandits
- Bears
- Bloomeria
- Bosse
- Cats
- Cultists
- Cyclops
- Demons
- Dogs
- Drachen
- Druids
- Elementals
- Flangglers
- Goblins
- Golems
- Gryphons
- Haunted Armor
- Kirin
- Living statues
- Minotaurs
- Mushrooms
- Najash
- Otters
- Plant mobs
- Rabbits
- Raptors
- Rock Elementals
- Scorpions
- Shifting Coin Bandits
- Sladeborne
- Snakes
- Stags
- The Ancients
- Treants
- Trolls
- Undead
- Verran Hoarders
- Wolves
- Zombies
Elites
Elites are a tier of mob or boss in Ashes of Creation.[10][1]
- Certain elite monsters that are not assigned any to any particular hunting ground will roam throughout the world.[1] Other mobs will have leashes that will cause the mob to reset if it moves too far from its point of origin.[9]
List of elites
NPC variants
Es wird Varianten der Monatlichen Kosmetik für NPCs und Mobs geben.[20][21]
Wir haben es bereits erwähnt, was die Kosmetik angeht, aber all diese vorbestellbaren Gegenstände erlauben es uns, die Welt zu erschaffen. Sie sind die NPCs in der Welt. Ihr helft uns, NPC-Varianten zu erstellen. Die Kleidung und Kostüme sind Kostüme, die wir NPCs anziehen werden. Du hilfst uns tatsächlich dabei, die Welt zu erschaffen.[22] – Margaret Krohn
Zones and mob levels
Dungeon, Schlachtzüge, Weltbosse, Mobs, Aufträge, Events, Ressourcen, Narratives and other content within a node's ZOI will have a diverse level range; but will scale with the advancement of that node and its racial influence.[23][24][25]
- Portions of the spawn tables (for mobs and resources) are static and other portions are dynamic and adapt to node development.[26]
- We don’t have a strictly level 25 zone. Instead, that zone might have some level 10 creatures near the road, some level 20 creatures deep in the forest, and some level 30 creatures up the mountain. These ratios will change based on the Nodes that inform them, becoming generally more dangerous as the Node grows. All this civilization attracts the attention of Things-That-Should-Not-Be. This does not mean that wilderness areas are safe, by any means. Some may be safe-er, but all will have dangers that even the most experienced traveler needs to watch out for.[27] – Steven Sharif
NPC perception
There are different perception modes for different NPCs.[28]
- NPCs in certain encounters may be aware of their local environment and can seek cover behind obstacles, for example; but this will not be prevalent in general AI designs.[29]
The best was Final Fantasy 11 back in the day where you had scent, you had sight, you had magic. Like there's all sorts of different things that you had to like protect yourself against so that certain mobs couldn't see you; and you could maintain that ability to like kind of sneak past easily... It made those monsters unique and gave them character outside of just how much damage they did to me.[28] – Jeffrey Bard
Künstliche Intelligenz

You can see how we utilize some of the different armor pieces- you've probably seen some of these pieces on different outfits like that toast Corvid Castigator cloak is on him.[30] – Margaret Krohn
Ashes of Creation utilizes an adaptive artificial intelligence (AI), which means that different encounters with similar creatures will yield different player experiences.[31]
- Utilizing new AI technology that hasn't been seen in other MMORPG projects.[32]
- Bosse are scripted and make decisions dynamically during boss fights.[33]
- NPCs performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.[34]
- Certain AI behaviors might activate based on progress within an encounter.[35]
- NPCs in certain encounters may be aware of their local environment and can seek cover behind obstacles, for example; but this will not be prevalent in general AI designs.[29]
There are AI systems that don't relate to controlling NPCs.[37]
- There are some additional AI parameters that are set that don't relate necessarily to controlling NPCs. There are AIs with regards to the development of the borders for nodes in the direction and also the decisions that are made of which lower nodes to enslave as vassal states. There's AI that relates to a little bit of the stock market that's going to be present in the economy. There's some AI systems that are going to be announced also that are pretty innovative I think with regards to the MMORPG genre and that's going to make the triggered event system very interesting I think; and that's you know with regards to how nodes kind of develop and the environment reacts to that development by you know spawning these triggered events of you know a horde of zombies attacking a city or a legendary raid boss coming out of the mountain. I think there's a lot of opportunity for some of the innovations that's been in the AI sector of game development too to come out in Ashes.[37] – Steven Sharif
Adaptive Inhalte
Neue Points of Interest (wie z.B. Dungeon und World Bosse) spawnen, wenn sich Nodes entwicklen.[38] Dieser Content passt sich an die Entwicklung der Zone an, in der er sich befindet.[39]
- Die Population wird sich verändern.[39]
- Die Schwierigkeit des Contents wird sich ändern.[39]
- Der Content ändert sich vielleicht Grundlegend, abhängig davon, was sich wie entwickelt.[39]
- Verschiedene Arten von Antagonisten mit verschiedenen Storylines.[39]
- Manche Dungeons werden nur freigeschaltet, wenn sich Nodes zu einer bestimmten Stufe entwickeln.[40]
- Die Ziele einer Storyline innerhalb von Dungeons hängen davon ab, welche Story Arcs durch das Node System gewählt wurden.[40]
- Drop Tables in Gebieten und Dungeons werden in die Fortschritt von bestimmten Gebieten eingebunden sein.[40]
Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that scientific node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[40]
Plündern
In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.[41] – Steven Sharif
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[43][44][45]
- Group loot rules are defined on a per-rarity basis.[41]
- A majority of party members must vote to approve any changes to group loot allocation changes.[42]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[46]
- There won't be auto-looting pets.[47]
- It will be possible to kick a player from a party prior to them acquiring loot.[48]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[48] – Steven Sharif
- Free-for-all.[45]
- Whoever is first to loot gets the loot.[43]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[45]
- With round-robin looting, party members take turns looting.[45]
- This is a traditional need before greed system based on dice rolls.[45]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[49]
- Bidding system.[45]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[45]
Beute-Tabellen
Beute-Tabellen (drop tables) of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[50][51] Monster drop hunting certificates, Gegenstände and crafting materials rather than gold.[52][53]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[50][54][55]
- There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[56]
- Crafted gear is the best gear in Ashes of Creation.[57]
- Legendary equipment is only dropped by Legendary world bosses.[58]
- Stats on dropped items will vary based on the rarity of the item.[59]
- Loot tables are disabled for player controlled monsters.[60]
- Experience debt decreases the drop rate percentages from monsters.[61]
- Loot tables will likely not be affected by weather conditions.[62] This was previously listed as a possible effect.[63]
Monsterzertifikate
Monsterzertifikate is a term that covers items, such as Pelts that house the value of a mob's death. These certificates are specific to an economic region.[64] These are intended as an alternative mechanic to acquire gold.[65][52][53]
- A wolf is not going to be carrying a sack of gold. It may instead drop "pelts" that can be traded for gold.[53]
- Hunting certificates will also drop on a character's death.[52]
- Hunting certificates can be traded with hunter NPCs within nodes.[52]
- The level of the node and the distance of the node from the drop will determine the value of the certificate. Certificates redeemed from distant economic regions via the caravan system will provide higher returns (4 to 5 times greater in some cases) than certificates collected from the same region.[64][52]
- The value of the certificates are also calculated (by the world manager algorithm) based on the volume of certificates being redeemed in each region.[64]
- Hunting certificates may also be used to pay housing taxes and citizen dues.[65]
- Hunting certificates can also be stored within node warehouses.[52]
- Hunting certificates are not intended as crafting materials.[65]
Players drop hunting certificates and other items upon death, based on their applicable death penalties.[66][67][68][52]
Healing mobs
Players cannot heal enemy mobs.[69]
- You cannot heal enemy mobs. There's just really not a a relevant use-case for that when it comes to the design mechanics of such a thing, other than its primary use, which would be to grief other players.[69] – Steven Sharif
Cleric classes are the only classes that can fill the role of a primary healer.[70] Klassen with Kleriker as a secondary archetype will have self-healing benefits as well as limited healing benefits to other players.[70][71][72][73]
- No one is going to fill the role of a primary healer other than the healer archetype; but there will be secondary class options that you can select, which will provide you with some level of sustainability under restoration, most of that will be centralized to yourself, especially in the case of a Paladin.[70] – Steven Sharif
Telegraphen
In specific circumstances there will be telegraphs (tells) to communicate something that's happening.[74]
- Animation tells.
- Templates.
Tag-/Nacht-Zyklus
Es gibt einen Tag/Nacht-Zyklus in Ashes of Creation.[76]
- Verschiedene Monster werden zu unterschiedlichen Zeiten spawnen.[77]
- NPCs und Mobs können zu verschiedenen Tageszeiten wach sein.[76]
- Verschiedene Strahlungseffekte (Leuchteffekte) können bei Nachtlebewesen stärker verbreitet sein.[76]
Fünfzehn Minuten können im Spiel eine Stunde sein.[78]
Tamable creatures
Reittiere and combat pets can be found in the wild and tamed.[79][80][81]
- Tamable creatures may fit creature templates with pre-defined behaviors.[82]
- For example: A wolf or a dog may look different but may be balanced to the same templated behavior.[82]
Visuals
2023-01-31 2023-01-30 2023-01-19 2022-12-15 2022-12-05 2022-11-01 2022-11-01 2022-10-31 2022-10-03 2022-10-03 2022-10-03 2022-09-09 2022-07-02 2021-03-29 2021-03-29 2020-08-01 2020-08-01 2018-04-29
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Liveübertragung, 2021-03-26 (54:26).
- ↑ Liveübertragung, 2020-07-31 (1:45:40).
- ↑ Liveübertragung, 2020-06-26 (1:14:42).
- ↑ 4.0 4.1 Liveübertragung, 2017-05-26 (24:33).
- ↑ Video, 2023-05-31 (4:17).
- ↑ 6.0 6.1 Liveübertragung, 2023-02-24 (1:22:04).
- ↑ Video, 2023-05-31 (5:01).
- ↑ 8.0 8.1 Liveübertragung, 2021-06-25 (1:28:02).
- ↑ 9.0 9.1 9.2 Liveübertragung, 2022-05-27 (1:00:23).
- ↑ 10.0 10.1 Liveübertragung, 2023-01-27 (1:10:12).
- ↑ 11.0 11.1 11.2 Liveübertragung, 2023-05-31 (43:04).
- ↑ Liveübertragung, 2023-05-31 (40:52).
- ↑ Video, 2022-06-30 (24:18).
- ↑
- ↑ Liveübertragung, 2023-05-31 (45:26).
- ↑ Twitter - Creature resistances.
- ↑ Liveübertragung, 2021-06-25 (1:08:23).
- ↑ Video, 2023-01-27 (27:47).
- ↑ 19.0 19.1 Liveübertragung, 2021-05-28 (1:49:24).
- ↑
- ↑
- ↑ Liveübertragung, 2021-04-30 (6:46).
- ↑ Interview, 2020-07-19 (19:35).
- ↑ Liveübertragung, 2017-05-15 (30:53).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Liveübertragung, 2022-08-26 (1:28:50).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ 28.0 28.1 Liveübertragung, 2018-06-04 (29:28).
- ↑ 29.0 29.1 Liveübertragung, 2022-02-25 (1:03:32).
- ↑ 30.0 30.1 Liveübertragung, 2021-06-25 (21:24).
- ↑ About Ashes of Creation.
- ↑ Liveübertragung, 2017-05-05 (11:55).
- ↑ Liveübertragung, 2017-07-28 (43:57).
- ↑ Liveübertragung, 2018-04-8 (PM) (3:56).
- ↑ 35.0 35.1 35.2 35.3 Interview, 2021-06-13 (22:20).
- ↑ 36.0 36.1 Liveübertragung, 2022-07-29 (1:23:56).
- ↑ 37.0 37.1 37.2 37.3 37.4 Podcast, 2018-05-11 (24:23).
- ↑ Liveübertragung, 2017-11-17 (36:22).
- ↑ 39.0 39.1 39.2 39.3 39.4 Liveübertragung, 2017-11-17 (18:29).
- ↑ 40.0 40.1 40.2 40.3 MMOGames interview, January 2017
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 41.6 Video, 2023-01-27 (16:44).
- ↑ 42.0 42.1 Video, 2023-01-27 (32:01).
- ↑ 43.0 43.1 Liveübertragung, 2020-11-30 (1:01:40).
- ↑ Liveübertragung, 2020-07-25 (1:24:56).
- ↑ 45.00 45.01 45.02 45.03 45.04 45.05 45.06 45.07 45.08 45.09 45.10 45.11 Group dynamics blog.
- ↑ Liveübertragung, 2023-01-27 (1:08:06).
- ↑ Liveübertragung, 2022-04-29 (1:04:52).
- ↑ 48.0 48.1 Liveübertragung, 2023-05-31 (1:07:45).
- ↑ Liveübertragung, 2020-11-30 (1:12:03).
- ↑ 50.0 50.1 Interview, 2020-07-19 (8:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ 52.0 52.1 52.2 52.3 52.4 52.5 52.6 Interview, 2020-07-18 (27:11).
- ↑ 53.0 53.1 53.2 Liveübertragung, 2017-05-24 (44:14).
- ↑ Interview, 2020-07-20 (21:57).
- ↑ Liveübertragung, 2018-04-8 (PM) (55:49).
- ↑ Interview, 2020-07-18 (1:00:15).
- ↑ Liveübertragung, 2022-06-30 (1:18:55).
- ↑ Liveübertragung, 2020-07-25 (46:08).
- ↑ Liveübertragung, 2020-12-22 (1:15:01).
- ↑ Liveübertragung, 2017-05-03 (35:25).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ Liveübertragung, 2022-05-27 (1:14:46).
- ↑ Video, 2022-05-27 (2:21).
- ↑ 64.0 64.1 64.2 Interview, 2020-07-19 (1:08:22).
- ↑ 65.0 65.1 65.2 Liveübertragung, 2021-10-29 (1:06:31).
- ↑ Liveübertragung, 2021-03-26 (1:07:33).
- ↑
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ 69.0 69.1 Liveübertragung, 2022-12-02 (1:01:15).
- ↑ 70.0 70.1 70.2 Liveübertragung, 2022-12-02 (1:02:54).
- ↑ Liveübertragung, 2020-07-25 (58:38).
- ↑ Interview, 2018-05-11 (51:11).
- ↑ Liveübertragung, 2018-10-31 (47:18).
- ↑ Liveübertragung, 2017-05-22 (49:38).
- ↑ Ashes of Creation - Screenshots.
- ↑ 76.0 76.1 76.2 Liveübertragung, 2017-05-12 (57:41).
- ↑
- ↑
- ↑
- ↑ Liveübertragung, 2018-01-18 (33:09).
- ↑ Liveübertragung, 2018-01-18 (34:08).
- ↑ 82.0 82.1 Liveübertragung, 2018-01-18 (33:07).