PvE: Unterschied zwischen den Versionen
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== PvE boss mechanics == | == PvE boss mechanics == | ||
− | [[Ashes of Creation]] utilizes an adaptive AI, which means that different encounters with similar creatures will yield | + | [[Ashes of Creation]] utilizes an adaptive AI, which means that different encounters with similar creatures will yield different player experiences.<ref name="about">[https://www.ashesofcreation.com/about/ About [[Ashes of Creation]].]</ref> |
* Utilizing new AI technology that hasn't been seen in other MMORPG projects.<ref>[https://youtu.be/gcbYJllGfnQ?t=715 [[Ashes of Creation]] livestream, 5 May 2017.]</ref> | * Utilizing new AI technology that hasn't been seen in other MMORPG projects.<ref>[https://youtu.be/gcbYJllGfnQ?t=715 [[Ashes of Creation]] livestream, 5 May 2017.]</ref> |
Version vom 19. Oktober 2017, 04:46 Uhr
The Node system facilitates the generation of new PvE content such as Aufträge, Monstermünzen, Dungeon and Schlachtzüge.[1]
PvE boss mechanics
Ashes of Creation utilizes an adaptive AI, which means that different encounters with similar creatures will yield different player experiences.[2]
- Utilizing new AI technology that hasn't been seen in other MMORPG projects.[3]
Gruppendynamik
Gruppendynamik aim to bring players together.[5]
- One of the main philosophical pillars behind our design was that PvE must be impactful and inclusive. We want solo players, small groups and large groups to all have a home within our system.[6]
- Ashes of Creation is in development. These systems could change through playtesting and player feedback.[5]
Siehe auch
Einzelnachweise
- ↑ Ashes of Creation FAQ.
- ↑ About Ashes of Creation.
- ↑ Ashes of Creation livestream, 5 May 2017.
- ↑ Video, 2024-02-29 (19:35).
- ↑ 5.0 5.1 Group dynamics blog.
- ↑ About Ashes of Creation.