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[[File:Alpha1PreviewPvP.mp4|thumb|450px|4K [[Alpha-1]] preview [[Open world|open world]] [[PvP]] (2v2).{{video|26 February 2021|30m02|uFA4gN-GD2E}}<blockquote>''All of you out there who are waiting to see all of these changes remember that these are iterative changes and they're kind of rolled out in different phases. So you're going to see kind of the early aspect of them and don't expect them to be fully polished or all the animations to have yet been adapted.''{{video|26 February 2021|6m17|uFA4gN-GD2E}}</blockquote>]] | [[File:Alpha1PreviewPvP.mp4|thumb|450px|4K [[Alpha-1]] preview [[Open world|open world]] [[PvP]] (2v2).{{video|26 February 2021|30m02|uFA4gN-GD2E}}<blockquote>''All of you out there who are waiting to see all of these changes remember that these are iterative changes and they're kind of rolled out in different phases. So you're going to see kind of the early aspect of them and don't expect them to be fully polished or all the animations to have yet been adapted.''{{video|26 February 2021|6m17|uFA4gN-GD2E}}</blockquote>]] | ||
− | A [[Combat revamp|revamped combat]] system was targeted to be ready to test in the [[Alpha-1]] [[Release schedule|March]] [[Alpha-1 testing|preview testing]].{{interview|7 February 2021|49m18|RS3e0vuj5lA | + | A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1]] testing.{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} This was originally targeted to be ready to test in the [[Alpha-1]] [[Release schedule|March]] [[Alpha-1 testing|preview testing]].{{interview|7 February 2021|49m18|RS3e0vuj5lA}} |
* The goal is to give more agency to the player and achieve a more fluid flow of combat.{{livestream|26 February 2021|27m41|YGQWEQK2iWI}} | * The goal is to give more agency to the player and achieve a more fluid flow of combat.{{livestream|26 February 2021|27m41|YGQWEQK2iWI}} | ||
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* The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|26 February 2021|27m41|YGQWEQK2iWI}} | * The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|26 February 2021|27m41|YGQWEQK2iWI}} | ||
− | <blockquote>'' | + | <blockquote>''The revamp is taking a bit longer than expected. We are still in the process of overhauling the backend of the combat and ability systems before we touch the front end components. The changes and prototypes will be rolled out slowly and in phases during and post alpha one.''{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Version vom 2. Mai 2021, 05:53 Uhr
A revamped combat system will be rolled out during and post Alpha-1 testing.[3][2] This was originally targeted to be ready to test in the Alpha-1 March preview testing.[4]
- The goal is to give more agency to the player and achieve a more fluid flow of combat.[5]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[4]
- The revamp will be iterative and will be rolled out to testers in different phases.[5]
The revamp is taking a bit longer than expected. We are still in the process of overhauling the backend of the combat and ability systems before we touch the front end components. The changes and prototypes will be rolled out slowly and in phases during and post alpha one.[3] – Steven Sharif