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Template:Combat revamp
A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4]
- The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
- The current hybrid tab and action combat system will remain after the revamp.[5]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[7]
- The revamp will be iterative and will be rolled out to testers in different phases.[6]
The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][8][9]
You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1] – Steven Sharif
Alpha-1 combat was focused on core functionality rather than combat balance.[9]
Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[10]
- ↑ 1.0 1.1 1.2 1.3 Liveübertragung, 2021-07-30 (31:22).
- ↑ Liveübertragung, 2021-05-28 (1:14:50).
- ↑
- ↑ Video, 2021-02-26 (6:17).
- ↑ 5.0 5.1
- ↑ 6.0 6.1 Liveübertragung, 2021-02-26 (27:41).
- ↑ Interview, 2021-02-07 (49:18).
- ↑ Interview, 2021-06-13 (4:12).
- ↑ 9.0 9.1 Liveübertragung, 2021-05-28 (1:13:05).
- ↑ Liveübertragung, 2022-05-27 (1:11:41).