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[[File:In-Game-Kaelar-and-Empyrean-Freeholds.mp4|thumb|450px|start=29|end=999|Walking and running shown in [[Pre-alpha|pre-alpha]] gameplay.{{video|25 May 2017|0m02|-VJkllNESnM}}]]
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[[File:In-Game-Kaelar-and-Empyrean-Freeholds.mp4|thumb||start=29|end=999|Walking and running shown in [[Pre-alpha|pre-alpha]] gameplay.{{video|2017-05-25|0m02|-VJkllNESnM}}]]
  
There will likely be a toggleable walk/run (autorun) capability in the game.{{quote|autorun.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/310061437521362945}}
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* [[Sprinting]] will consume a percentage of a character's [[Mana|mana]] pool. Sprinting will not be permitted while in [[Combat|combat]].{{livestream|2021-07-30|1h11m29|U3WrvtnSMiM}}
* There is not going to be any "go to waypoint" (auto-pathing) mechanics.{{livestream|4 May 2018|51m57|nff_kdiKdDU}}
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** A sprinting/dash skill with a cooldown was confirmed to be part of a [[Classes|class kit]].{{web|1=https://www.reddit.com/r/AshesofCreation/comments/v0xcb2/unique_ability_visuals/iakhw8v/?utm_source=reddit&utm_medium=web2x&context=3|2=Reddit - Developer response to unique ability visuals.}}
  
Back-peddling (walking backwards) and [[wikipedia:Strafe (video game)|strafing]] are slower than normal [[Player movement|movement]] speed.{{livestream|15 December 2017|1h35m38|M1bgSjVXDTY}}
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: ''I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.''{{livestream|2021-07-30|1h11m29|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}
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* There is a toggleable walk/run (autorun) capability.{{quote|autorun.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/310061437521362945}}
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* There is not going to be any "go to waypoint" (auto-pathing) mechanics.{{livestream|2018-05-4|51m57|nff_kdiKdDU}}
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* Back-peddling (walking backwards) and [[wikipedia:Strafe (video game)|strafing]] are slower than normal [[Player movement|movement]] speed.{{livestream|2017-12-15|1h35m38|M1bgSjVXDTY}}
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* Double-jumping has been considered as an option for [[Mounts|player mounts]].{{livestream|2023-05-31|1h10m08|gFYd9TJiRDQ}}
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* [[Unreal Engine 5]] mantling was demonstrated by the developers.{{livestream|2021-12-23|55m32|HB7gWTpeB08}}{{video|2021-12-23|7m05|mAFW6Pkx-N4}}

Aktuelle Version vom 6. April 2024, 04:02 Uhr

  • Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[2]
    • A sprinting/dash skill with a cooldown was confirmed to be part of a class kit.[3]
I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[2]Steven Sharif
  • There is a toggleable walk/run (autorun) capability.[4]
  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[5]
  • Video, 2017-05-25 (0:02).
  • 2.0 2.1 Liveübertragung, 2021-07-30 (1:11:29).
  • Reddit - Developer response to unique ability visuals.
  • autorun.jpg
  • Liveübertragung, 2018-05-04 (51:57).
  • Liveübertragung, 2017-12-15 (1:35:38).
  • Liveübertragung, 2023-05-31 (1:10:08).
  • Liveübertragung, 2021-12-23 (55:32).
  • Video, 2021-12-23 (7:05).