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Template:Player movement
Version vom 6. April 2024, 04:02 Uhr von Lex (Diskussion | Beiträge) (Reverted edits by Lex (talk) to last revision by Wikiadmin)
- Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[2]
- I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[2] – Steven Sharif
- There is a toggleable walk/run (autorun) capability.[4]
- There is not going to be any "go to waypoint" (auto-pathing) mechanics.[5]
- Double-jumping has been considered as an option for player mounts.[7]
- Unreal Engine 5 mantling was demonstrated by the developers.[8][9]