Von Spielern geführte Unternehmen
Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2] – Steven Sharif
Spieler-Stände, personal shops, and auction houses enable buying from and selling to other players.[3]
- Player merchants will not be able to be placed on ships.[4]
Spieler-Stände | Personal shops | Auction houses | |
---|---|---|---|
Cost |
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Location |
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Player presence | N/A | ||
Storage |
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Advertising |
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PvP |
|
N/A |
Spieler-Stände
Spieler-Stände (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[10], in Marktplätze (the constructible building available for placement by mayors of any Stadt (Stufe 4) node or higher), or as business buildings on freehold plots.[22][11]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[11] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[5]
- Player stalls are rentable by node citizens.[6]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[5]
- Player stalls are linked to a player's warehouse.[14]
- Player stalls do not require the attendance of the character or for that character to be online.[6]
- Players are able to input required items for repair and also purchase required materials for that repair.[23]
- Player stalls may still operate during node siege declaration. This is subject to testing.[24]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[8]
- Anschlagbretter that list the items available in player stalls can be accessed from anywhere in the region.[16]
- These give the location of the stall so players can travel there and purchase the items.[16]
- Stall sales are also listed in auction houses.[3]
- This may no longer be accurate.[7]
Personal shops
Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Wirtschaftliche Nodes.[7][8][9]
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[7][8][9]
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[7][9]
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[13]
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[13] – Steven Sharif
Auction house
Auktionshäuser enable players to list items at specific nodes.[27][28]
- Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[10]
- Auction houses allow items and resources to be listed for sale at a specific node location.[27] – Steven Sharif
- A listing fee will be charged to list items in the auction house.[10]
- Vasallen-Nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[10]
- Items listed are also visible in community boards (bulletin boards).[7]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[7]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[15][10]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[15]
- There may be a taxation difference between auction houses versus other player businesses.[10]
- On a regular cadence, a number of a node's freehold parcels become available to be bid for at auction.[29]
- Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[30]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[30] – Jeffrey Bard
Auction house locations
Auction houses accompany unique node buildings in Wirtschaftliche Nodes.[12]
- Marktplätze in Dorf level economic nodes have auction houses that allow raw resources and crafting materials to be posted.[12]
- Exchanges in Stadt nodes have expanded auction houses that allow all goods/items to be posted.[12]
- Wirtschaftliche Nodes that have reached the metropolis stage unlock the linked economy superpower.[12]
- Up to two economic metropolises may be linked in this manner.[32]
- Metropole level economic nodes enable worldwide sale prices for auction houses across Verra.[12]
- Items listed in one linked economic node can be bid on from any other linked economic node.[12]
- Linked economies also connect an economic metropolis and its vassal economic nodes.[7][12]
Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Gilden and Soziale Organisationen.[33][34][35]
- Stock exchanges were a Kickstarter stretch goal unlocked for reaching the $3 million dollar mark.[35]
- This is a planned feature for the launch of Ashes of Creation.[33]
- The value of stocks is influenced by world events and the performance of nodes, Soziale Organisationen or guilds.[36]
- Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of purchasable shares.[35]
- There is no regulatory commission to restrict the purchase and sale of stocks.[36]
Immobilien
Spieler kaufen die Rechte für Spielerbehausungen direkt von der Node.[37] Spieler können Immobilien auch mit anderen Spielern handeln.[38]
- Behausungen werden einen Grundpreis haben, der mit der Anzahl der Bürger in der Node skaliert.[39]
- In-Node Behausungen werden teuer und vermutlich sehr umkämpft sein.[38]
- Je mehr Apartments in einer Node gekauft wurden, desto höher skaliert der Preis.[40]
- Die entwickler wägen eine auktionsbasierte Methode ab, um neue Immobilien zum Verkauf zu stellen, wenn eine Node sich entwickelt.[41]
- Statische Behausungen und Apartments können von anderen Spielern gelistet und verkauft werden.[42][43]
- Es gibt keine Höchstgrenze für wie viel der Verkauf eines Gebäudes von Spielern einbringen kann.[44]
- Spielerbehausungen, die während einer Nodebelagerung zerstört werden, können nicht mehr verkauft werden.[45]
- Grundbesitz kann nicht an andere Spieler verkauft werden.[42] Das kann sich möglicherweise im Verlauf der Testphase noch ändern.[46]
There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[44] – Steven Sharif
- Der Hausbesitz kann wieder an die Node zurückgehen, wenn der Besitzer es versäumt seine Gebäude-Steuern zu zahlen. Die Steuerschulden und Strafgebühren werden dem neuen Besitzer im Rahmen einer Zwangsvollstreckung in Rechnung gestellt.[39]
- Spieler werden das Limit für die Anzahl ihrer Spielerbehausungen nicht überschreiten können.[47]
This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[47] – Steven Sharif
Miete- und Leasingkonzepte befinden sich aktuell in der Begutachtungsphase.[47]
Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[47] – Steven Sharif
Anschlagbretter
Anschlagbretter are available within nodes[49] and player taverns.[50]
- A market UI lists the current items available for sale in the node and in the same economic region.[51][16]
- This includes items for sale in player stalls and auction houses.[7]
- Players can't purchase directly from the market UI. Instead it gives the location of player stalls where the items may be purchased.[52]
- Encourage localized grouping.[50]
- Enable posting of jobs.[49]
- Sponsoring von Quests.[53]
Tavernen
Je länger eine Taverne in Betrieb ist und je mehr Gäste bedient werden, desto schneller steigt eine Taverne auf.[54][2]
- Q: Welche Vorteile erhalten Spieler, wenn sie die Rolle eines Tavernenbesitzers übernehmen?
- A: Sie werden mit den Kreationen auffallen, weil dies den Charakteren angezeigt wird, die diese Dinge konsumieren. Darüber hinaus können sie abhängig von der Anzahl der Kunden, die bedient werden, bestimmte Arten von Einzelpostenprämien erhalten. Sie können auch wirtschaftliche Belohnungen erhalten, beispielsweise Gold aus dem Gasthaus, in dem die Waren verkauft werden. Und dann können bestimmte Arten von Rezepten und/oder Anbietern freischaltet werden, basierend auf der Reputationsstufe, die in dieser bestimmten Node aufgebaut wurde[54] – Steven Sharif
- Tavernen verfügen über Technologiebäume die es dem Tavernenbesitzer ermöglichen, bestimmte Boni und Dienstleistungen des Unternehmens zu spezialisieren und zu verbessern. [55][2]
- Möglicherweise gibt es Aufträge die nur in Tavernen im Besitz des Spielers gesammelt werden können.[2]
Unternehmensketten
Ich sehe keinen Grund, weshalb du deinen Namen nicht an jemanden lizenzieren könntest, der ebenfalls einen Freehold und ein Gasthaus hat, um mit ihm dann zusammenzuarbeiten.[56] – Jeffrey Bard
Handel zwischen Spielern
Es wird Handel zwischen Spielern in Ashes of Creation geben.[57][58]
- Spieler-zu-Spieler-Handel und die Möglichkeit, Gegenstände in öffentlichen Lagern zu lagern ist für verdorbene Spieler deaktiviert.[59]
- Q: Wird es in Ashes of Creation einen Spieler-zu-Spieler-Handel geben? Wird mich irgendetwas davon abhalten, einem Freund, der neu im Spiel ist, einen Haufen Spielgeld zu schenken, damit er schnell auf die Beine kommt?
- A: Nichts wird euch daran hindern.[57] – Steven Sharif
Treuhandsystem
- An escrow system is planned to prevent griefing in the crafting system.[60]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[60]
Handwerksklassen
Sammeln professions | Verarbeitung professions | Handwerkskunst professions |
---|---|---|
Handwerksklassen (also referred to as Artisan branches) allow a player to specialize in one or more of the three artisan skill trees: Sammeln, Verarbeitung, and Handwerkskunst.[61]
- We want players to interact with each other. We want the professions to make stuff for the other professions that are useful. I am influenced quite a bit by the Star Wars Galaxies style crafting; and just having people in your network that could supply the metal that you need to make your armor, and the flowers that you need to make your potions, and maybe the potions that you need to make your enchantments. That to me was really interesting; and part of the economic gameplay of being a good crafter, being a good gatherer, is having that system; and it really plays into the economic field of a particular server. You can come in and be like, I want to be the the potion mogul here; and having good sources and having a guild that supports you is just really interesting. And without narrowing down what you have access to yourself, it takes away from the ability to achieve that.[62] – Kory Rice
Within each of the three artisan classes lies different professions.[63]
- Characters within a single account (Alts) may have different professions.[64][65]
- Q: How do you feel about players creating alts that allow them to cover every profession?
- A: I think that's fine and I think that when we design the game, we design with that in mind as well; and that's why we have certain restrictions on the number of Grandmaster professions that one particular character can do.[64] – Steven Sharif
- Handwerkliche Entwicklung in each profession is per-character.[68][67][69][65]
- Progression within each profession requires the completion of certification quests.[70]
- There are limits to the number of professions a character can achieve certain tiers of progression to.[71]
- Artisan progression does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are level dependent.[72][73][74]
- Characters gain XP as they progress their artisan professions, but it should be expected that some artisans will have significantly higher artisan level than their adventuring level.[75][76][72]
- Choice of profession does not affect a player's stats.[77]
- Handwerksklassen and their professions are not affected by a character's religion, or class.[78][79]
- Race likely won't affect the artisan system.[78][79] Certain influences may instead be housed in a background selection that isn't intrinsically tied to race.[78]
- When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[67] – Steven Sharif
- A work order system is planned that will help players find artisans in nodes.[80]
Berufe des Sammelns
Berufe der Verarbeitung
Berufe der Handwerkskunst
Handwerkliche Lieferkette
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[81][82] Each stage of the chain may require caravans to transport goods from one artisan to another.[83]
- Obtaining raw materials:[84]
- Refining the raw materials with the Verarbeitung profession.[82]
- Handwerkskunst the finished product using its crafting recipe.[82]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[87] – Steven Sharif
Taxes
Knotenpunkt-Steuern
Bürgermeister können Steuersätze für ihre Node festlegen.[88]
- Dazu gehört auch das Festlegen von Steuersätzen, die für Wirtshausspiele gelten.[89][90]
Bürgermeister/Node-Regierungen weisen Ressourcen, Steuern, und Aufträge zu , um bei der Entwicklung der Node zu helfen.[91]
- Steuergelder fließen nur in die Finanzierung der Nodeentwicklung. Dieses Gold kann nicht vom Bürgermeister oder einem anderen Spieler abgehoben werden. [92][93]
- Die Steuersätze skalieren basierend darauf, wann ein Spieler einer Node als Bürger beigetreten ist. Das Ziel ist es, finanziellen Druck auf die Node-Populationen auszuüben, indem die Steuern mit fortschreitenden Nodes, immer teurer werden, anstatt harte Bevölkerungsobergrenzen einzuführen. [94]
Übergeordnete (souveräne) Nodes erhalten einen Teil von allen Steuern aus Unterkünften und Dienstleistungen, welche von ihren Vasallen-Nodes gesammelt werden. [92][95]
- Diese Steuer wirkt sich nicht unbedingt auf den einzelnen Bürger, da die Steuersätze der Bürger von ihren Nodes bestimmt werden , aber die Finanzen der Node wird von der Besteuerung beeinflusst, die von seiner übergeordneten Node erhoben wird.[95]
Housing taxes
When a node reaches stage 3 (Dorf) and a player run government has formed, all player housing will pay taxes.[96]
- A player's tax charge will be determined by the number of structures built on their plot.[97][93]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[98][99][100][97][93]
- Buildings that require permits will have additional upkeep costs.[98]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[98]
- Housing foreclosures result from failing to pay property taxes or other fees.[98]
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2019-06-28 (51:37).
- ↑ 2.0 2.1 2.2 2.3 Podcast, 2018-04-23 (29:56).
- ↑ 3.0 3.1 3.2 3.3
- ↑
- ↑ 5.0 5.1 5.2 5.3 5.4 Liveübertragung, 2017-05-10 (16:36).
- ↑ 6.0 6.1 6.2 6.3 6.4
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 Liveübertragung, 2020-07-31 (1:34:06).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Liveübertragung, 2017-10-16 (59:39).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 Liveübertragung, 2019-05-30 (1:26:16).
- ↑ 11.0 11.1 11.2 Interview, 2020-07-08 (55:05).
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 Know Your Nodes: Economic Node Type.
- ↑ 13.0 13.1 13.2 13.3 13.4 Liveübertragung, 2020-10-30 (1:03:52).
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Liveübertragung, 2020-10-30 (1:04:59).
- ↑ 15.0 15.1 15.2 15.3
- ↑ 16.0 16.1 16.2 16.3 16.4 Liveübertragung, 2017-05-10 (35:16).
- ↑ Interview, 2020-07-08 (57:46).
- ↑ Liveübertragung, 2020-04-30 (1:14:44).
- ↑
- ↑ 20.0 20.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Liveübertragung, 2020-05-29 (1:00:57).
- ↑ Liveübertragung, 2023-06-30 (25:05).
- ↑
- ↑ Liveübertragung, 2020-10-30 (1:06:09).
- ↑ Ashes of Creation Store: Confectioner’s Delight.
- ↑ Liveübertragung, 2020-03-28 (1:04:49).
- ↑ 27.0 27.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ Liveübertragung, 2023-06-30 (1:13:53).
- ↑ 30.0 30.1 Liveübertragung, 2021-03-26 (1:15:03).
- ↑ 31.0 31.1 Ashes of Creation - The visuals.
- ↑
- ↑ 33.0 33.1
- ↑ 34.0 34.1 Liveübertragung, 2017-05-17 (11:27).
- ↑ 35.0 35.1 35.2
- ↑ 36.0 36.1 Interview, 2018-10-20 (5:51).
- ↑ MMOGames interview, January 2017
- ↑ 38.0 38.1 Node series part II – the Metropolis.
- ↑ 39.0 39.1 Liveübertragung, 2020-06-26 (53:41).
- ↑ Liveübertragung, 2017-05-12 (52:01).
- ↑ 41.0 41.1 41.2 41.3 Liveübertragung, 2017-05-12 (55:01).
- ↑ 42.0 42.1 Liveübertragung, 2020-06-26 (47:32).
- ↑ Liveübertragung, 2020-06-26 (54:03).
- ↑ 44.0 44.1 Interview, 2020-07-08 (33:34).
- ↑ Liveübertragung, 2020-06-26 (1:02:12).
- ↑ Liveübertragung, 2020-06-26 (56:08).
- ↑ 47.0 47.1 47.2 47.3 Liveübertragung, 2019-05-30 (1:23:41).
- ↑ Liveübertragung, 2017-05-19 (33:57).
- ↑ 49.0 49.1 Liveübertragung, 2017-10-31 (28:58).
- ↑ 50.0 50.1 The mighty beard!
- ↑ Liveübertragung, 2017-05-12 (53:08).
- ↑ Liveübertragung, 2017-05-10 (16:37).
- ↑ Liveübertragung, 2017-10-31 (30:34).
- ↑ 54.0 54.1 Liveübertragung, 2022-12-02 (1:22:30).
- ↑ Liveübertragung, 2023-06-30 (27:52).
- ↑ Liveübertragung, 2017-05-26 (50:00).
- ↑ 57.0 57.1 Liveübertragung, 2017-05-15 (10:32).
- ↑ Liveübertragung, 2018-01-18 (46:56).
- ↑ Liveübertragung, 2021-04-30 (1:14:49).
- ↑ 60.0 60.1 Liveübertragung, 2017-05-10 (32:22).
- ↑
- ↑ Video, 2023-11-30 (38:08).
- ↑
- ↑ 64.0 64.1 Liveübertragung, 2023-11-30 (1:34:25).
- ↑ 65.0 65.1 Liveübertragung, 2017-05-24 (32:07).
- ↑ Podcast, 2021-04-11 (44:29).
- ↑ 67.0 67.1 67.2 Liveübertragung, 2022-04-29 (1:13:00).
- ↑
- ↑ Liveübertragung, 2019-07-26 (1:09:46).
- ↑ Video, 2023-11-30 (16:40).
- ↑
- ↑ 72.0 72.1 Liveübertragung, 2023-04-07 (1:00:55).
- ↑ Liveübertragung, 2022-10-28 (1:32:38).
- ↑ Liveübertragung, 2020-07-31 (1:31:11).
- ↑ Podcast, 2023-12-03 (15:05).
- ↑ Video, 2023-11-30 (36:00).
- ↑ Liveübertragung, 2017-07-18 (37:25).
- ↑ 78.0 78.1 78.2 Liveübertragung, 2023-02-24 (1:18:05).
- ↑ 79.0 79.1 Liveübertragung, 2020-08-28 (2:05:21).
- ↑ Podcast, 2023-12-03 (16:06).
- ↑ Interview, 2020-07-20 (20:17).
- ↑ 82.0 82.1 82.2 82.3 Liveübertragung, 2017-05-10 (8:22).
- ↑ Liveübertragung, 2017-05-10 (6:12).
- ↑ 84.0 84.1 84.2 84.3 84.4 Liveübertragung, 2017-05-08 (20:41).
- ↑ Liveübertragung, 2017-07-18 (38:30).
- ↑ Liveübertragung, 2017-05-26 (26:00).
- ↑ Interview, 2018-05-11 (24:18).
- ↑ 88.0 88.1 Liveübertragung, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑
- ↑ 92.0 92.1 Liveübertragung, 2022-08-26 (1:10:16).
- ↑ 93.0 93.1 93.2
- ↑ Interview, 2020-03-27 (0:30).
- ↑ 95.0 95.1 Interview, 2018-05-11 (57:02).
- ↑
- ↑ 97.0 97.1 Liveübertragung, 2023-06-30 (1:45:22).
- ↑ 98.0 98.1 98.2 98.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ Interview, 2023-07-09 (54:46).