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Religions: Unterschied zwischen den Versionen

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There will be multiple deities within [[Ashes of Creation]].<ref name="livestream-19-May-2017-51:52">[https://youtu.be/LUJugtqTBxw?t=51m52s Livestream, 19 May 2017 (51:52)]</ref>  
 
There will be multiple deities within [[Ashes of Creation]].<ref name="livestream-19-May-2017-51:52">[https://youtu.be/LUJugtqTBxw?t=51m52s Livestream, 19 May 2017 (51:52)]</ref>  
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* The deities in [[Ashes of Creation]] are part of a pantheon.<ref name="livestream-26-May-2017-10:58">[https://youtu.be/R0Bk-UelR4k?t=10m58s Livestream, 26 May 2017 (10:58).]</ref>
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* There are antagonists among the gods.<ref name="livestream-26-May-2017-10:58"/>
  
 
== Benefits ==
 
== Benefits ==
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* [[Temples]] built in [[Nodes|nodes]] progress a religion within the world.
 
* [[Temples]] built in [[Nodes|nodes]] progress a religion within the world.
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* There will be competition between religions to build their temple in nodes with a vacant temple slots.<ref name="livestream-26-May-2017-10:58"/>
  
 
== Augments ==
 
== Augments ==
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== See also ==
 
== See also ==
  
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* [[Lore]]
 
* [[Classes]]
 
* [[Classes]]
 
* [[Races]]
 
* [[Races]]

Version vom 26. Oktober 2017, 08:00 Uhr

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Pre-alpha religious temple in a metropolis node.[1]
Religious shrine.

There will be multiple deities within Ashes of Creation.[2]

Vorteile

Religion is intended to be a motivator, not an aesthetic.[4]

  • Tempel built in nodes progress a religion within the world.
  • There will be competition between religions to build their temple in nodes with a vacant temple slots.[3]

Erweiterungen

Strong religions provide unique augments that can be applied to a player's primary skills.[5][6]

  • Religious augments are considered top-tier achievements within a religion.[5]
  • These augments can be stacked on top of class augments. They will have a give-and-take system based on the choices a player makes.[5]

You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[7]Steven Sharif

Fortschritt

Innerhalb einer Religion gibt es Spielerfortschrittspfade. [5][6]

  • Spieler dürfen jeweils nur einer Religion angehören.[5][6]
  • Der religiöse Fortschritt basiert auf Aufträge die nur Anhängern dieser Religion angeboten werden.[5]
  • Religionen haben ein Rangsystem, das auf der Leistung eines Spielers bei diesen Quests und der Anzahl der abgeschlossenen Quests basiert. [5][8]
  • Ein Religionswechsel führt zum Verlust des Fortschritts in der vorherigen Religion eines Spielers.[5][6]
Es hängt von ihrer Hingabe an die Religion selbst ab; ihre Leistung, wenn es um die religiösen Ziele bestimmter Religionen geht; ihren Beitrag zur Entwicklung dieser Religion in der Welt. Es gibt viele verschiedene Marker, die wir in jeder Phase verwenden, um zu bestimmen, wie sie innerhalb der Religion voranschreiten[9]Steven Sharif

Siehe auch

Einzelnachweise