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[[File:Alpha1PreviewPvP.mp4|thumb|450px|4K [[Alpha-1]] preview [[Open world|open world]] [[PvP]] (2v2).{{video|26 February 2021|30m02|uFA4gN-GD2E}}<blockquote>''All of you out there who are waiting to see all of these changes remember that these are iterative changes and they're kind of rolled out in different phases. So you're going to see kind of the early aspect of them and don't expect them to be fully polished or all the animations to have yet been adapted.''{{video|26 February 2021|6m17|uFA4gN-GD2E}}</blockquote>]]
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[[File:SplitBody.mp4|thumb||start=1|end=22|[[Alpha-1]] [[Split-body|split-body]] [[Melee|melee weapon]] [[Combat|combat]] sneak peek.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}<blockquote>''I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1]] testing.{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} This was originally targeted to be ready to test in the [[Alpha-1]] [[Release schedule|March]] [[Alpha-1 testing|preview testing]].{{interview|7 February 2021|49m18|RS3e0vuj5lA}}
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A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|2023-12-19|1h30m29|L5DeC8wIcuM}}{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}}
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: ''I just want to give kudos to the combat team, because in my opinion having played this and watched this and seen the community's response to it, they've done a great job in moving away from what was our direction prior to Alpha-1 to now having developed for Alpha-2 a significantly revamped combat experience; and I think it feels good and it plays well and it's fun.''{{livestream|2023-12-19|1h30m29|L5DeC8wIcuM}}{{ndash|[[Steven Sharif]]}}
  
* The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}
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* The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|2021-02-26|27m41|YGQWEQK2iWI}}
 
* The current [[Hybrid combat|hybrid tab and action combat]] system will remain after the revamp.{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}
 
* The current [[Hybrid combat|hybrid tab and action combat]] system will remain after the revamp.{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}
* This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.{{interview|7 February 2021|49m18|RS3e0vuj5lA}}
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* This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.{{interview|2021-02-7|49m18|RS3e0vuj5lA}}
* The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}
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* The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|2021-02-26|27m41|YGQWEQK2iWI}}
** The May 14 weekend [[Alpha-1 testing]] did not include the combat revamp.{{quote|a1-combat-revamp-may.png|link=https://discord.com/channels/256164085366915072/256164085366915072/843967443742621708}}
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* The developers will be testing whether or not to use [[Global cooldowns|global cooldowns]] [[GCDs]] on different types of abilities during [[Alpha-2]].{{livestream|2022-07-29|1h05m20|23GSdvV1dB0}}
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** As of July 2023 global cooldowns are not currently in the game.{{video|2023-07-28|10m18|Lzlhdy3Hr2s}}
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** [[Instant cast abilities]] are referred to as off-global-cooldown or OGCD abilities.{{video|2023-07-28|10m18|Lzlhdy3Hr2s}}
  
<blockquote>''The revamp is taking a bit longer than expected. We are still in the process of overhauling the backend of the combat and ability systems before we touch the front end components. The changes and prototypes will be rolled out slowly and in phases during and post alpha one.''{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{ndash|[[Steven Sharif]]}}</blockquote>
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The revamped [[Combat|combat]] system will feature [[Split-body|split-body animations]], where the [[Character|character's]] upper body can be locked by [[Weapon attacks|weapon attack]] animations while the lower body is free to continue moving.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{interview|2021-06-13|4m12|J8HWa8KFcYU}}{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}
  
[[Alpha-1 testing]] is initially focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}
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: ''You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}
  
<blockquote>''I noticed many of you are talking about like damage being done and like doesn't look like it's enough damage or hit points and stuff like that. Two things on that front: One is again this is not a content test, so balance is kind of finger-in-the-wind at the moment. Most of balancing comes out of actual testing around those particular systems and we're not focused on that at the moment. Again this is about the core functionality of these types of systems not about the refinement or getting them prettied up per-se. So I wouldn't take too much stock or concern in how the balance is gonna flesh out.''{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}
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[[Alpha-1]] combat was focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}} [[Alpha-2]] combat will include [[Archetypes|archetypes]], significant [[Skills|ability]] support, [[Augments|augments]], [[Split body|split-body combat]], [[Weapon attacks|weapon attacks]], and many additional [[Items|items]], among other things.{{livestream|2022-05-27|1h11m41|GnybRgoPac8}}
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* Changes that allow [[Templated abilities|templated abilities]] to apply to 3D positions in the air or water will be prototyped and may be included in [[Alpha-2]].{{livestream|2022-05-27|1h16m17|GnybRgoPac8}}

Aktuelle Version vom 2. Januar 2024, 20:01 Uhr

Alpha-1 split-body melee weapon combat sneak peek.[1]

I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.[1]Steven Sharif

A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4][5]

I just want to give kudos to the combat team, because in my opinion having played this and watched this and seen the community's response to it, they've done a great job in moving away from what was our direction prior to Alpha-1 to now having developed for Alpha-2 a significantly revamped combat experience; and I think it feels good and it plays well and it's fun.[2]Steven Sharif
  • The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[6][7]
  • The current hybrid tab and action combat system will remain after the revamp.[6]
  • This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[8]
  • The revamp will be iterative and will be rolled out to testers in different phases.[7]
  • The developers will be testing whether or not to use global cooldowns GCDs on different types of abilities during Alpha-2.[9]
    • As of July 2023 global cooldowns are not currently in the game.[10]
    • Instant cast abilities are referred to as off-global-cooldown or OGCD abilities.[10]

The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][11][12]

You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1]Steven Sharif

Alpha-1 combat was focused on core functionality rather than combat balance.[12] Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[13]

  • 1.0 1.1 1.2 1.3 Liveübertragung, 2021-07-30 (31:22).
  • 2.0 2.1 Liveübertragung, 2023-12-19 (1:30:29).
  • Liveübertragung, 2021-05-28 (1:14:50).
  • steven-combat-revamp-update.png
  • Video, 2021-02-26 (6:17).
  • 6.0 6.1 steven-combat-revamp-update-2.png
  • 7.0 7.1 Liveübertragung, 2021-02-26 (27:41).
  • Interview, 2021-02-07 (49:18).
  • Liveübertragung, 2022-07-29 (1:05:20).
  • 10.0 10.1 Video, 2023-07-28 (10:18).
  • Interview, 2021-06-13 (4:12).
  • 12.0 12.1 Liveübertragung, 2021-05-28 (1:13:05).
  • Liveübertragung, 2022-05-27 (1:11:41).
  • Liveübertragung, 2022-05-27 (1:16:17).