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[[File:SplitBody.mp4|thumb|450px|start=1|end=22|[[Alpha-1]] [[Split-body|split-body]] [[Melee|melee weapon]] [[Combat|combat]] sneak peek.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}<blockquote>''I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:SplitBody.mp4|thumb||start=1|end=22|[[Alpha-1]] [[Split-body|split-body]] [[Melee|melee weapon]] [[Combat|combat]] sneak peek.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}<blockquote>''I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}}
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A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|2023-12-19|1h30m29|L5DeC8wIcuM}}{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}}
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: ''I just want to give kudos to the combat team, because in my opinion having played this and watched this and seen the community's response to it, they've done a great job in moving away from what was our direction prior to Alpha-1 to now having developed for Alpha-2 a significantly revamped combat experience; and I think it feels good and it plays well and it's fun.''{{livestream|2023-12-19|1h30m29|L5DeC8wIcuM}}{{ndash|[[Steven Sharif]]}}
  
 
* The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|2021-02-26|27m41|YGQWEQK2iWI}}
 
* The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|2021-02-26|27m41|YGQWEQK2iWI}}

Aktuelle Version vom 2. Januar 2024, 20:01 Uhr

Alpha-1 split-body melee weapon combat sneak peek.[1]

I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.[1]Steven Sharif

A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4][5]

I just want to give kudos to the combat team, because in my opinion having played this and watched this and seen the community's response to it, they've done a great job in moving away from what was our direction prior to Alpha-1 to now having developed for Alpha-2 a significantly revamped combat experience; and I think it feels good and it plays well and it's fun.[2]Steven Sharif
  • The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[6][7]
  • The current hybrid tab and action combat system will remain after the revamp.[6]
  • This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[8]
  • The revamp will be iterative and will be rolled out to testers in different phases.[7]
  • The developers will be testing whether or not to use global cooldowns GCDs on different types of abilities during Alpha-2.[9]
    • As of July 2023 global cooldowns are not currently in the game.[10]
    • Instant cast abilities are referred to as off-global-cooldown or OGCD abilities.[10]

The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][11][12]

You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1]Steven Sharif

Alpha-1 combat was focused on core functionality rather than combat balance.[12] Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[13]

  • 1.0 1.1 1.2 1.3 Liveübertragung, 2021-07-30 (31:22).
  • 2.0 2.1 Liveübertragung, 2023-12-19 (1:30:29).
  • Liveübertragung, 2021-05-28 (1:14:50).
  • steven-combat-revamp-update.png
  • Video, 2021-02-26 (6:17).
  • 6.0 6.1 steven-combat-revamp-update-2.png
  • 7.0 7.1 Liveübertragung, 2021-02-26 (27:41).
  • Interview, 2021-02-07 (49:18).
  • Liveübertragung, 2022-07-29 (1:05:20).
  • 10.0 10.1 Video, 2023-07-28 (10:18).
  • Interview, 2021-06-13 (4:12).
  • 12.0 12.1 Liveübertragung, 2021-05-28 (1:13:05).
  • Liveübertragung, 2022-05-27 (1:11:41).
  • Liveübertragung, 2022-05-27 (1:16:17).