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[[File:Alpha1PreviewPvP.mp4|thumb|450px|4K [[Alpha-1]] preview [[Open world|open world]] [[PvP]] (2v2).{{video|26 February 2021|30m02|uFA4gN-GD2E}}<blockquote>''All of you out there who are waiting to see all of these changes remember that these are iterative changes and they're kind of rolled out in different phases. So you're going to see kind of the early aspect of them and don't expect them to be fully polished or all the animations to have yet been adapted.''{{video|26 February 2021|6m17|uFA4gN-GD2E}}</blockquote>]]
 
[[File:Alpha1PreviewPvP.mp4|thumb|450px|4K [[Alpha-1]] preview [[Open world|open world]] [[PvP]] (2v2).{{video|26 February 2021|30m02|uFA4gN-GD2E}}<blockquote>''All of you out there who are waiting to see all of these changes remember that these are iterative changes and they're kind of rolled out in different phases. So you're going to see kind of the early aspect of them and don't expect them to be fully polished or all the animations to have yet been adapted.''{{video|26 February 2021|6m17|uFA4gN-GD2E}}</blockquote>]]
  
A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1]] testing.{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} This was originally targeted to be ready to test in the [[Alpha-1]] [[Release schedule|March]] [[Alpha-1 testing|preview testing]].{{interview|7 February 2021|49m18|RS3e0vuj5lA}}
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A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]].{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} This was originally targeted to be ready to test in the [[Alpha-1]] [[Release schedule|March]] [[Alpha-1 testing|preview testing]].{{interview|7 February 2021|49m18|RS3e0vuj5lA}}
  
 
* The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}
 
* The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}

Version vom 3. Juni 2021, 05:50 Uhr

4K Alpha-1 preview open world PvP (2v2).[1]

All of you out there who are waiting to see all of these changes remember that these are iterative changes and they're kind of rolled out in different phases. So you're going to see kind of the early aspect of them and don't expect them to be fully polished or all the animations to have yet been adapted.[2]

A revamped combat system will be rolled out during and post Alpha-1 testing.[3][2] This was originally targeted to be ready to test in the Alpha-1 March preview testing.[4]

  • The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
  • The current hybrid tab and action combat system will remain after the revamp.[5]
  • This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[4]
  • The revamp will be iterative and will be rolled out to testers in different phases.[6]

The revamp is taking a bit longer than expected. We are still in the process of overhauling the backend of the combat and ability systems before we touch the front end components. The changes and prototypes will be rolled out slowly and in phases during and post alpha one.[3]Steven Sharif

Alpha-1 testing is initially focused on core functionality rather than combat balance.[8]

I noticed many of you are talking about like damage being done and like doesn't look like it's enough damage or hit points and stuff like that. Two things on that front: One is again this is not a content test, so balance is kind of finger-in-the-wind at the moment. Most of balancing comes out of actual testing around those particular systems and we're not focused on that at the moment. Again this is about the core functionality of these types of systems not about the refinement or getting them prettied up per-se. So I wouldn't take too much stock or concern in how the balance is gonna flesh out.[8]Steven Sharif