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− | [[File:SplitBody.mp4|thumb| | + | [[File:SplitBody.mp4|thumb||start=1|end=22|[[Alpha-1]] [[Split-body|split-body]] [[Melee|melee weapon]] [[Combat|combat]] sneak peek.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}<blockquote>''I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}} | A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}} |
Version vom 22. September 2023, 20:46 Uhr
A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4]
- The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
- The current hybrid tab and action combat system will remain after the revamp.[5]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[7]
- The revamp will be iterative and will be rolled out to testers in different phases.[6]
- The developers will be testing whether or not to use global cooldowns GCDs on different types of abilities during Alpha-2.[8]
- As of July 2023 global cooldowns are not currently in the game.[9]
- Instant cast abilities are referred to as off-global-cooldown or OGCD abilities.[9]
The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][10][11]
- You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1] – Steven Sharif
Alpha-1 combat was focused on core functionality rather than combat balance.[11] Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[12]
- Changes that allow templated abilities to apply to 3D positions in the air or water will be prototyped and may be included in Alpha-2.[13]