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[[File:vlcsnap-2017-11-18-13h48m51s632.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
 
[[File:vlcsnap-2017-11-18-13h48m51s632.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
  
[[Dungeons]] dans [[Ashes of Creation]] seront variés au niveau de leur tailles et seront principalement en monde ouvert.{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}}
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[[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly open-world.{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}}
  
* [[Open world]] les donjons seront peuplés en fonction des [[Groups|groups]] présents dans le donjon.{{livestream|27 September 2018|43m21|DABir_vvMfY}}
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* [[Open world]] dungeons will be populated to facilitate multiple [[Groups|groups]] within the dungeon.{{livestream|27 September 2018|43m21|DABir_vvMfY}}
* [[Instancing|Instanced]] seront également présents et serviront aux [[Quests|questlines]] solitaires et des groupes.{{livestream|27 September 2018|43m21|DABir_vvMfY}}
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* [[Instancing|Instanced]] dungeons will also be present and will cater for solo and group [[Quests|questlines]].{{livestream|27 September 2018|43m21|DABir_vvMfY}}
  
<blockquote>''Il y aura des donjons plus petits, simples et linéaires. Il y aura des donjons plus grands, complexes, et non linéaires. Donc, c'est un peu des deux. Nous voulons que l'environnement ai du caractère. Pour ce faire, ces endroits ont besoin d'être intéressants et dynamiques.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
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<blockquote>''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
  
<blockquote>''Le problème ne se règlera pas uniquement en s'occupant du donjon, il faudra également s'occuper des joueurs présents.''{{livestream|27 September 2018|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
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<blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|27 September 2018|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote>

Version vom 28. Oktober 2018, 19:12 Uhr

Dungeon in Ashes of Creation will range in size and will be mostly open-world.[4][5]

There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[4]Jeffrey Bard

Half the problem won't just be solving the dungeon, it will be solving other players too.[6]Jeffrey Bard