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[[File:Seasons.mp4|thumb|450px|start=2|[[Ashes of Creation]] [[Seasons]] &ndash; First Look ([[Pre-alpha]]).<ref>[https://youtu.be/1RK4z8tQwHU Seasons - First Look.]</ref>]]
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[[File:SeasonsInTheRiverlands.mp4|thumb||start=41|end=59|[[Ashes of Creation]] [[Seasons]] in the [[Riverlands]].{{video|2022-05-27|2m21|iYN5PWlST4Q}}<blockquote>''Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.''{{video|2022-05-27|9m34|dhvQEPuexjg}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:SeasonalChangeTeaser.gif|thumb||[[Seasons|Seasonal change]] teaser.{{livestream|2022-04-29|56m24|qYuL-GrMmRM}}]]
  
[[Environments|Zones (environments/biomes)]] change [[Seasons|season]] on a weekly basis during scheduled downtime. Each month in real-life will effectively be a full seasonal rotation in the game.<ref>[[File:seasons.png|350px]]</ref>
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[[Seasons]] affect different [[Environments|zones (environments/biomes)]] based on their location in the [[World map|world]].{{livestream|2022-04-29|56m24|qYuL-GrMmRM}}{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
  
<blockquote>''In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.''<ref>[https://www.ashesofcreation.com/our-immersive-world-environments/ Our immersive world - Environments.]</ref></blockquote>
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* A majority of environments will experience either two or four seasons, excluding [[Corrupted areas|corrupted areas]], which is considered a "season" itself.{{livestream|2023-03-31|58m27|nOd9PV6jcqU}}
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* Some [[Biomes|biomes]] will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.{{livestream|2018-09-27|41m33|DABir_vvMfY}} Other biomes will have fixed [[Climate|climates]].{{livestream|2017-07-18|36m47|G4-Sb3dN2hQ}}
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** Biomes that are affected by [[Seasonal cycles|seasonal cycles]] may experience drastic visual differences between seasons.{{livestream|2022-04-29|56m24|qYuL-GrMmRM}}
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* [[Events]] may radically change the current season a zone is in, or elongate it.{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}} This includes [[Climate|weather]] changes.{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
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* There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|2018-09-27|41m33|DABir_vvMfY}}
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* [[Items]], [[Crops|crop cycles]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2019-07-26|1h32m40|KNxy9Xsx_Dc}}{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
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* [[Ocean]] and [[Underwater|underwater]] areas will not have seasonal changes.{{livestream|2022-09-30|1h25m56|GjEP4P5vDZI}}
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: ''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that  as an example is not beneficial for the transit of goods because as  caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking  a road that led to a bridge per-se that they would have to off-road.''{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}
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* Different [[Seasons|seasons]] may affect access to various [[Roads|roads]].{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}}{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
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** Pathways that are open during summer may be closed during winter.{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
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** Seasonal affects may cause obstacles or blockages to the transit of goods via [[Caravans|caravan]].{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}}{{web|https://www.ashesofcreation.com/news/our-immersive-world-environments/|Our immersive world - Environments.}}
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** Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
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*** Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673}}
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** Seasonal flooding is something the developers are talking about internally, but will not be present in [[Alpha-2]].{{livestream|2022-06-30|1h10m19|4sUTuUAgavE}}

Aktuelle Version vom 3. März 2024, 00:03 Uhr

Ashes of Creation Jahreszeiten in the Riverlands.[1]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[2]Steven Sharif

Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[3][4]

  • A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[5]
  • Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[6] Other biomes will have fixed climates.[7]
    • Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[3]
  • Events may radically change the current season a zone is in, or elongate it.[8][9] This includes weather changes.[4]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[6]
  • Gegenstände, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[8][10][4]
  • Ocean and underwater areas will not have seasonal changes.[11]
Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[4]Steven Sharif
  • Different seasons may affect access to various roads.[8][9][4]
    • Pathways that are open during summer may be closed during winter.[4]
    • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[8][9][12]
    • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[4]
      • Ice will make roads bumpy and slippery.[13]
    • Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[14]
  • Video, 2022-05-27 (2:21).
  • Video, 2022-05-27 (9:34).
  • 3.0 3.1 3.2 Liveübertragung, 2022-04-29 (56:24).
  • 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Liveübertragung, 2017-05-08 (20:27).
  • Liveübertragung, 2023-03-31 (58:27).
  • 6.0 6.1 Liveübertragung, 2018-09-27 (41:33).
  • Liveübertragung, 2017-07-18 (36:47).
  • 8.0 8.1 8.2 8.3 Podcast, 2021-04-11 (23:36).
  • 9.0 9.1 9.2 Liveübertragung, 2020-06-26 (1:29:06).
  • Liveübertragung, 2019-07-26 (1:32:40).
  • Liveübertragung, 2022-09-30 (1:25:56).
  • Our immersive world - Environments.
  • frosty-roads.png
  • Liveübertragung, 2022-06-30 (1:10:19).