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[[File:Seasons.mp4|thumb|450px|start=2|end=154|[[Ashes of Creation]] [[Seasons]] &ndash; First Look ([[Pre-alpha]]).{{video|22 January 2017|0m02|1RK4z8tQwHU}}<blockquote>''We want to really make the environment immersive and actually affect gameplay.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:SeasonsInTheRiverlands.mp4|thumb||start=41|end=59|[[Ashes of Creation]] [[Seasons]] in the [[Riverlands]].{{video|2022-05-27|2m21|iYN5PWlST4Q}}<blockquote>''Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.''{{video|2022-05-27|9m34|dhvQEPuexjg}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
[[File:95476119_1273513549504948_2286070451170966982_n.mp4|thumb|450px|start=0|end=999|[[Ashes of Creation]] April showers bring May flowers.{{web|https://www.instagram.com/p/B_pyMtPgpra/|Ashes of Creation Instagram. May 1, 2020.}}]]
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[[File:SeasonalChangeTeaser.gif|thumb||[[Seasons|Seasonal change]] teaser.{{livestream|2022-04-29|56m24|qYuL-GrMmRM}}]]
  
[[Seasons]] affect different [[Environments|zones (environments/biomes)]] based on their location in the [[World map|world]].{{livestream|29 April 2022|56m24|qYuL-GrMmRM}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
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[[Seasons]] affect different [[Environments|zones (environments/biomes)]] based on their location in the [[World map|world]].{{livestream|2022-04-29|56m24|qYuL-GrMmRM}}{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
  
* Some [[Biomes|biome]] will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.{{livestream|27 September 2018|41m33|DABir_vvMfY}} Other biomes will have fixed [[Climate|climates]].{{livestream|18 July 2017|36m47|G4-Sb3dN2hQ}}  
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* A majority of environments will experience either two or four seasons, excluding [[Corrupted areas|corrupted areas]], which is considered a "season" itself.{{livestream|2023-03-31|58m27|nOd9PV6jcqU}}
** Biomes that are affected by [[Seasonal cycles|seasonal cycles]] may experience drastic visual differences between seasons.{{livestream|29 April 2022|56m24|qYuL-GrMmRM}}
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* Some [[Biomes|biomes]] will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.{{livestream|2018-09-27|41m33|DABir_vvMfY}} Other biomes will have fixed [[Climate|climates]].{{livestream|2017-07-18|36m47|G4-Sb3dN2hQ}}  
* [[Events]] may radically change the current season a zone is in, or elongate it.{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}} This includes [[Climate|weather]] changes.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
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** Biomes that are affected by [[Seasonal cycles|seasonal cycles]] may experience drastic visual differences between seasons.{{livestream|2022-04-29|56m24|qYuL-GrMmRM}}
* There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|27 September 2018|41m33|DABir_vvMfY}}
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* [[Events]] may radically change the current season a zone is in, or elongate it.{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}} This includes [[Climate|weather]] changes.{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
* [[Items]], [[Crops|crop cycles]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 July 2019|1h32m40|KNxy9Xsx_Dc}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
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* There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|2018-09-27|41m33|DABir_vvMfY}}
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* [[Items]], [[Crops|crop cycles]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2019-07-26|1h32m40|KNxy9Xsx_Dc}}{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
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* [[Ocean]] and [[Underwater|underwater]] areas will not have seasonal changes.{{livestream|2022-09-30|1h25m56|GjEP4P5vDZI}}
  
: ''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}
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: ''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.''{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}
  
* Different [[Seasons|seasons]] may affect access to various [[Roads|roads]].{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
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* Different [[Seasons|seasons]] may affect access to various [[Roads|roads]].{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}}{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
** Pathways that are open during summer may be closed during winter.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
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** Pathways that are open during summer may be closed during winter.{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
** Seasonal affects may cause obstacles or blockages to the transit of goods via [[Caravans|caravan]].{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}{{web|https://www.ashesofcreation.com/news/our-immersive-world-environments/|Our immersive world - Environments.}}
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** Seasonal affects may cause obstacles or blockages to the transit of goods via [[Caravans|caravan]].{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}}{{web|https://www.ashesofcreation.com/news/our-immersive-world-environments/|Our immersive world - Environments.}}
** Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
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** Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
 
*** Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673}}
 
*** Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673}}
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** Seasonal flooding is something the developers are talking about internally, but will not be present in [[Alpha-2]].{{livestream|2022-06-30|1h10m19|4sUTuUAgavE}}

Aktuelle Version vom 3. März 2024, 00:03 Uhr

Ashes of Creation Jahreszeiten in the Riverlands.[1]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[2]Steven Sharif

Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[3][4]

  • A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[5]
  • Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[6] Other biomes will have fixed climates.[7]
    • Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[3]
  • Events may radically change the current season a zone is in, or elongate it.[8][9] This includes weather changes.[4]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[6]
  • Gegenstände, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[8][10][4]
  • Ocean and underwater areas will not have seasonal changes.[11]
Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[4]Steven Sharif
  • Different seasons may affect access to various roads.[8][9][4]
    • Pathways that are open during summer may be closed during winter.[4]
    • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[8][9][12]
    • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[4]
      • Ice will make roads bumpy and slippery.[13]
    • Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[14]
  • Video, 2022-05-27 (2:21).
  • Video, 2022-05-27 (9:34).
  • 3.0 3.1 3.2 Liveübertragung, 2022-04-29 (56:24).
  • 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Liveübertragung, 2017-05-08 (20:27).
  • Liveübertragung, 2023-03-31 (58:27).
  • 6.0 6.1 Liveübertragung, 2018-09-27 (41:33).
  • Liveübertragung, 2017-07-18 (36:47).
  • 8.0 8.1 8.2 8.3 Podcast, 2021-04-11 (23:36).
  • 9.0 9.1 9.2 Liveübertragung, 2020-06-26 (1:29:06).
  • Liveübertragung, 2019-07-26 (1:32:40).
  • Liveübertragung, 2022-09-30 (1:25:56).
  • Our immersive world - Environments.
  • frosty-roads.png
  • Liveübertragung, 2022-06-30 (1:10:19).