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[[File:spring1st.mp4|thumb|450px|start=0|end=999|[[Ashes of Creation]] First day of spring.{{web|https://www.facebook.com/AshesofCreation/videos/2714922581959163/|Ashes of Creation Facebook. March 19, 2020.}}]]
 
[[File:spring1st.mp4|thumb|450px|start=0|end=999|[[Ashes of Creation]] First day of spring.{{web|https://www.facebook.com/AshesofCreation/videos/2714922581959163/|Ashes of Creation Facebook. March 19, 2020.}}]]
  
[[Environments|Zones (environments/biomes)]] change [[Seasons|season]] on a weekly basis during scheduled downtime. Each month in real-life will effectively be a full seasonal rotation in the game.{{quote|seasons.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/266261793704247297}}
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[[Seasons]] affect different [[Environments|zones (environments/biomes)]] based on their location in the [[World map|world]].{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
* Environmental seasons are not to be confused with [[PvP seasons]], which last for six months.{{interview|18 July 2020|16m34|8AeuqaELjFg}}
 
 
 
<blockquote>''In Ashes of Creation the world will change on a regular basis.  Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive.  This cycle can then take in the state of the world’s Nodes and shift depending on their progression.''{{web|https://www.ashesofcreation.com/news/our-immersive-world-environments/|Our immersive world - Environments.}}</blockquote>
 
 
 
[[Environments]] (Zones/biomes) experience different [[Seasons|seasons]] based on their location in the world.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
  
 
* There will be [[Environments|regions]] of the [[World map|map]] with seasons that are less (or more) temperate.{{livestream|27 September 2018|41m33|DABir_vvMfY}}
 
* There will be [[Environments|regions]] of the [[World map|map]] with seasons that are less (or more) temperate.{{livestream|27 September 2018|41m33|DABir_vvMfY}}
 
*: For example: Northern, Southern and Tropical regions.{{livestream|27 September 2018|41m33|DABir_vvMfY}}
 
*: For example: Northern, Southern and Tropical regions.{{livestream|27 September 2018|41m33|DABir_vvMfY}}
 +
* [[Events]] may radically change the current season a zone is in, or elongate it.{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}
 +
** This includes [[Climate|weather]] changes.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|27 September 2018|41m33|DABir_vvMfY}}
 
* There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|27 September 2018|41m33|DABir_vvMfY}}
* Different [[Crops|crop]] cycles.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
+
* [[Items]], [[Crops|crops]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{livestream|26 July 2019|1h32m40|KNxy9Xsx_Dc}}
* Different seasons may present obstacles that make the transit of goods via [[Caravans|caravan]] more challenging.{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}
+
** Seasons can affect [[Crops|crop]] cycles.{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
** Pathways that are open during summer and closed during winter.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
+
 
 +
<blockquote>''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}</blockquote>
 +
 
 +
Different [[Seasons|seasons]] may affect access to various [[Roads|roads]].{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 +
 
 +
* Pathways that are open during summer may be closed during winter.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 +
* Seasonal affects may cause obstacles or blockages to the transit of goods via [[Caravans|caravan]].{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}{{web|https://www.ashesofcreation.com/news/our-immersive-world-environments/|Our immersive world - Environments.}}
 
* Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
** Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673}}
 
** Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673}}
* [[Events]] may radically change the current season a zone is in, or elongate it.{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}
 
** This includes [[Climate|weather]] changes.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* [[Items]], [[Crops|crops]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{livestream|26 July 2019|1h32m40|KNxy9Xsx_Dc}}
 
  
<blockquote>''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}</blockquote>
+
[[Seasons]] change on a weekly basis during scheduled downtime.{{quote|seasons.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/266261793704247297}}
 +
* Each month in real-life will effectively be a full seasonal rotation in the game.{{quote|seasons.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/266261793704247297}}
 +
* Environmental seasons are not to be confused with [[PvP seasons]], which last for six months.{{interview|18 July 2020|16m34|8AeuqaELjFg}}
 +
 
 +
<blockquote>''In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive.  This cycle can then take in the state of the world’s Nodes and shift depending on their progression.''{{web|https://www.ashesofcreation.com/news/our-immersive-world-environments/|Our immersive world - Environments.}}</blockquote>

Version vom 13. April 2021, 09:42 Uhr

Ashes of Creation Jahreszeiten – First Look (Pre-alpha).[1]

We want to really make the environment immersive and actually affect gameplay.[2]Steven Sharif

Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[2]

  • There will be regions of the map with seasons that are less (or more) temperate.[5]
    For example: Northern, Southern and Tropical regions.[5]
  • Events may radically change the current season a zone is in, or elongate it.[6][7]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[5]
  • Gegenstände, crops, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[8]

Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.[2]Steven Sharif

Different seasons may affect access to various roads.[6][7][2]

  • Pathways that are open during summer may be closed during winter.[2]
  • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[6][7][9]
  • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[2]
    • Ice will make roads bumpy and slippery.[10]

Jahreszeiten change on a weekly basis during scheduled downtime.[11]

  • Each month in real-life will effectively be a full seasonal rotation in the game.[11]
  • Environmental seasons are not to be confused with PvP seasons, which last for six months.[12]

In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[9]