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↑ Video, 2017-01-22 (0:02).
↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Liveübertragung, 2017-05-08 (20:27).
↑ Ashes of Creation Instagram. May 1, 2020.
↑ Liveübertragung, 2022-04-29 (56:24).
↑ 5.0 5.1 Liveübertragung, 2018-09-27 (41:33).
↑ 6.0 6.1 6.2 6.3 Podcast, 2021-04-11 (23:36).
↑ 7.0 7.1 7.2 Liveübertragung, 2020-06-26 (1:29:06).
↑ Liveübertragung, 2019-07-26 (1:32:40).
↑ Our immersive world - Environments.
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[[File:Seasons.mp4|thumb|450px|start=2|end=999|[[Ashes of Creation]] [[Seasons]] – First Look ([[Pre-alpha]]).{{video|22 January 2017|0m02|1RK4z8tQwHU}}<blockquote>''We want to really make the environment immersive and actually affect gameplay.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | [[File:Seasons.mp4|thumb|450px|start=2|end=999|[[Ashes of Creation]] [[Seasons]] – First Look ([[Pre-alpha]]).{{video|22 January 2017|0m02|1RK4z8tQwHU}}<blockquote>''We want to really make the environment immersive and actually affect gameplay.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | ||
[[File:95476119_1273513549504948_2286070451170966982_n.mp4|thumb|450px|start=0|end=999|[[Ashes of Creation]] April showers bring May flowers.{{web|https://www.instagram.com/p/B_pyMtPgpra/|Ashes of Creation Instagram. May 1, 2020.}}]] | [[File:95476119_1273513549504948_2286070451170966982_n.mp4|thumb|450px|start=0|end=999|[[Ashes of Creation]] April showers bring May flowers.{{web|https://www.instagram.com/p/B_pyMtPgpra/|Ashes of Creation Instagram. May 1, 2020.}}]] | ||
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* There will be drastic visual differences for each [[Biomes|biome]] that is affected by seasonal cycles.{{livestream|29 April 2022|56m24|qYuL-GrMmRM}} Some [[Environments|regions]] of the [[World map|map]] will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.{{livestream|27 September 2018|41m33|DABir_vvMfY}} | * There will be drastic visual differences for each [[Biomes|biome]] that is affected by seasonal cycles.{{livestream|29 April 2022|56m24|qYuL-GrMmRM}} Some [[Environments|regions]] of the [[World map|map]] will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.{{livestream|27 September 2018|41m33|DABir_vvMfY}} | ||
− | * [[Events]] may radically change the current season a zone is in, or elongate it.{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}} | + | * [[Events]] may radically change the current season a zone is in, or elongate it.{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}} This includes [[Climate|weather]] changes.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}} |
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* There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|27 September 2018|41m33|DABir_vvMfY}} | * There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|27 September 2018|41m33|DABir_vvMfY}} | ||
− | * [[Items]], [[Crops| | + | * [[Items]], [[Crops|crop cycles]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 July 2019|1h32m40|KNxy9Xsx_Dc}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}} |
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: ''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}} | : ''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}} | ||
− | Different [[Seasons|seasons]] may affect access to various [[Roads|roads]].{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}} | + | * Different [[Seasons|seasons]] may affect access to various [[Roads|roads]].{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}} |
− | + | ** Pathways that are open during summer may be closed during winter.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}} | |
− | * Pathways that are open during summer may be closed during winter.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}} | + | ** Seasonal affects may cause obstacles or blockages to the transit of goods via [[Caravans|caravan]].{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}{{web|https://www.ashesofcreation.com/news/our-immersive-world-environments/|Our immersive world - Environments.}} |
− | * Seasonal affects may cause obstacles or blockages to the transit of goods via [[Caravans|caravan]].{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}{{web|https://www.ashesofcreation.com/news/our-immersive-world-environments/|Our immersive world - Environments.}} | + | ** Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}} |
− | * Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}} | + | *** Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673}} |
− | ** Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673 | ||
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Version vom 2. Mai 2022, 21:32 Uhr
Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[2]
- There will be drastic visual differences for each biome that is affected by seasonal cycles.[4] Some regions of the map will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[5]
- Events may radically change the current season a zone is in, or elongate it.[6][7] This includes weather changes.[2]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[5]
- Gegenstände, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[6][8][2]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.[2] – Steven Sharif
- Different seasons may affect access to various roads.[6][7][2]
- Pathways that are open during summer may be closed during winter.[2]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[6][7][9]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[2]
- Ice will make roads bumpy and slippery.[10]
- Ice will make roads bumpy and slippery.[10]