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↑ 3.0 3.1 3.2 Liveübertragung, 2022-04-29 (56:24).
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[[File:SeasonsInTheRiverlands.mp4|thumb|450px|start=0|end=59|[[Ashes of Creation]] [[Seasons]] in the [[Riverlands]].{{video|27 May 2022|0m00|iYN5PWlST4Q}}<blockquote>''We hope you enjoyed the demonstration of our dynamic weather system on stream!''{{quote|cody-seasons.png|link=https://discord.com/channels/256164085366915072/270797463907074048/979831567444742225}}{{ndash|[[Cody Peterson]]}}</blockquote>]] | [[File:SeasonsInTheRiverlands.mp4|thumb|450px|start=0|end=59|[[Ashes of Creation]] [[Seasons]] in the [[Riverlands]].{{video|27 May 2022|0m00|iYN5PWlST4Q}}<blockquote>''We hope you enjoyed the demonstration of our dynamic weather system on stream!''{{quote|cody-seasons.png|link=https://discord.com/channels/256164085366915072/270797463907074048/979831567444742225}}{{ndash|[[Cody Peterson]]}}</blockquote>]] | ||
− | [[File: | + | [[File:SeasonalChangeTeaser.gif|thumb|450px|[[Seasons|Seasonal change]] teaser.{{livestream|29 April 2022|56m24|qYuL-GrMmRM}}]] |
[[Seasons]] affect different [[Environments|zones (environments/biomes)]] based on their location in the [[World map|world]].{{livestream|29 April 2022|56m24|qYuL-GrMmRM}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}} | [[Seasons]] affect different [[Environments|zones (environments/biomes)]] based on their location in the [[World map|world]].{{livestream|29 April 2022|56m24|qYuL-GrMmRM}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}} |
Version vom 28. Mai 2022, 21:01 Uhr
Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[3][4]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[5] Other biomes will have fixed climates.[6]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[3]
- Events may radically change the current season a zone is in, or elongate it.[7][8] This includes weather changes.[4]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[5]
- Gegenstände, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[7][9][4]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.[4] – Steven Sharif
- Different seasons may affect access to various roads.[7][8][4]
- Pathways that are open during summer may be closed during winter.[4]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[7][8][10]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[4]
- Ice will make roads bumpy and slippery.[11]
- Ice will make roads bumpy and slippery.[11]