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[[File:qzoBD4_LfW5mvWnF.mp4|thumb|450px|start=0|end=59|[[Ashes of Creation]] [[Seasons]] in the [[Riverlands]].{{web|https://twitter.com/AshesofCreation/status/1541406244250025987|Twitter - Seasons.}}<blockquote>''Seasons affect much more than just the world around you on Verra. They will also change a variety of mechanics from skills and abilities to crops and gatherables.''{{web|https://twitter.com/AshesofCreation/status/1541406244250025987|Twitter - Seasons.}}</blockquote>]]
 
[[File:qzoBD4_LfW5mvWnF.mp4|thumb|450px|start=0|end=59|[[Ashes of Creation]] [[Seasons]] in the [[Riverlands]].{{web|https://twitter.com/AshesofCreation/status/1541406244250025987|Twitter - Seasons.}}<blockquote>''Seasons affect much more than just the world around you on Verra. They will also change a variety of mechanics from skills and abilities to crops and gatherables.''{{web|https://twitter.com/AshesofCreation/status/1541406244250025987|Twitter - Seasons.}}</blockquote>]]
[[File:SeasonalChangeTeaser.gif|thumb|450px|[[Seasons|Seasonal change]] teaser.{{livestream|29 April 2022|56m24|qYuL-GrMmRM}}]]
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[[File:SeasonalChangeTeaser.gif|thumb|450px|[[Seasons|Seasonal change]] teaser.{{livestream|2022-04-29|56m24|qYuL-GrMmRM}}]]
  
[[Seasons]] affect different [[Environments|zones (environments/biomes)]] based on their location in the [[World map|world]].{{livestream|29 April 2022|56m24|qYuL-GrMmRM}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
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[[Seasons]] affect different [[Environments|zones (environments/biomes)]] based on their location in the [[World map|world]].{{livestream|2022-04-29|56m24|qYuL-GrMmRM}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
  
 
* Some [[Biomes|biomes]] will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.{{livestream|2018-09-27|41m33|DABir_vvMfY}} Other biomes will have fixed [[Climate|climates]].{{livestream|2017-07-18|36m47|G4-Sb3dN2hQ}}  
 
* Some [[Biomes|biomes]] will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.{{livestream|2018-09-27|41m33|DABir_vvMfY}} Other biomes will have fixed [[Climate|climates]].{{livestream|2017-07-18|36m47|G4-Sb3dN2hQ}}  
** Biomes that are affected by [[Seasonal cycles|seasonal cycles]] may experience drastic visual differences between seasons.{{livestream|29 April 2022|56m24|qYuL-GrMmRM}}
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** Biomes that are affected by [[Seasonal cycles|seasonal cycles]] may experience drastic visual differences between seasons.{{livestream|2022-04-29|56m24|qYuL-GrMmRM}}
* [[Events]] may radically change the current season a zone is in, or elongate it.{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}} This includes [[Climate|weather]] changes.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
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* [[Events]] may radically change the current season a zone is in, or elongate it.{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}} This includes [[Climate|weather]] changes.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|2018-09-27|41m33|DABir_vvMfY}}
 
* There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|2018-09-27|41m33|DABir_vvMfY}}
* [[Items]], [[Crops|crop cycles]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|2019-07-26|1h32m40|KNxy9Xsx_Dc}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
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* [[Items]], [[Crops|crop cycles]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2019-07-26|1h32m40|KNxy9Xsx_Dc}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
  
 
: ''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}
 
: ''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}
  
* Different [[Seasons|seasons]] may affect access to various [[Roads|roads]].{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
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* Different [[Seasons|seasons]] may affect access to various [[Roads|roads]].{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
** Pathways that are open during summer may be closed during winter.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
** Pathways that are open during summer may be closed during winter.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
** Seasonal affects may cause obstacles or blockages to the transit of goods via [[Caravans|caravan]].{{podcast|11 April 2021|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}}{{web|https://www.ashesofcreation.com/news/our-immersive-world-environments/|Our immersive world - Environments.}}
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** Seasonal affects may cause obstacles or blockages to the transit of goods via [[Caravans|caravan]].{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}}{{web|https://www.ashesofcreation.com/news/our-immersive-world-environments/|Our immersive world - Environments.}}
 
** Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
** Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
*** Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673}}
 
*** Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673}}
 
** Seasonal flooding is something the developers are talking about internally, but will not be present in [[Alpha-2]].{{livestream|2022-06-30|1h10m19|4sUTuUAgavE}}
 
** Seasonal flooding is something the developers are talking about internally, but will not be present in [[Alpha-2]].{{livestream|2022-06-30|1h10m19|4sUTuUAgavE}}

Version vom 29. August 2022, 22:37 Uhr

Ashes of Creation Jahreszeiten in the Riverlands.[1]

Seasons affect much more than just the world around you on Verra. They will also change a variety of mechanics from skills and abilities to crops and gatherables.[1]

Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[2][3]

  • Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[4] Other biomes will have fixed climates.[5]
    • Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[2]
  • Events may radically change the current season a zone is in, or elongate it.[6][7] This includes weather changes.[3]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[4]
  • Gegenstände, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[6][8][3]
Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.[3]Steven Sharif
  • Different seasons may affect access to various roads.[6][7][3]
    • Pathways that are open during summer may be closed during winter.[3]
    • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[6][7][9]
    • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[3]
      • Ice will make roads bumpy and slippery.[10]
    • Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[11]
  • 1.0 1.1 Twitter - Seasons.
  • 2.0 2.1 2.2 Liveübertragung, 2022-04-29 (56:24).
  • 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Liveübertragung, 2017-05-08 (20:27).
  • 4.0 4.1 Liveübertragung, 2018-09-27 (41:33).
  • Liveübertragung, 2017-07-18 (36:47).
  • 6.0 6.1 6.2 6.3 Podcast, 2021-04-11 (23:36).
  • 7.0 7.1 7.2 Liveübertragung, 2020-06-26 (1:29:06).
  • Liveübertragung, 2019-07-26 (1:32:40).
  • Our immersive world - Environments.
  • frosty-roads.png
  • Liveübertragung, 2022-06-30 (1:10:19).