Template:Seasons: Unterschied zwischen den Versionen
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↑ 1.0 1.1 Twitter - Seasons.
↑ 2.0 2.1 2.2 Liveübertragung, 2022-04-29 (56:24).
↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Liveübertragung, 2017-05-08 (20:27).
↑ 4.0 4.1 Liveübertragung, 2018-09-27 (41:33).
↑ Liveübertragung, 2017-07-18 (36:47).
↑ 6.0 6.1 6.2 6.3 Podcast, 2021-04-11 (23:36).
↑ 7.0 7.1 7.2 Liveübertragung, 2020-06-26 (1:29:06).
↑ Liveübertragung, 2019-07-26 (1:32:40).
↑ Liveübertragung, 2022-09-30 (1:25:56).
↑ Our immersive world - Environments.
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↑ Liveübertragung, 2022-06-30 (1:10:19).
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* There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|2018-09-27|41m33|DABir_vvMfY}} | * There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|2018-09-27|41m33|DABir_vvMfY}} | ||
* [[Items]], [[Crops|crop cycles]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2019-07-26|1h32m40|KNxy9Xsx_Dc}}{{livestream|2017-05-8|20m27|hIVnt8SDdrY}} | * [[Items]], [[Crops|crop cycles]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2019-07-26|1h32m40|KNxy9Xsx_Dc}}{{livestream|2017-05-8|20m27|hIVnt8SDdrY}} | ||
+ | * [[Ocean]] and [[Underwater|underwater]] areas will not have seasonal changes.{{livestream|2022-09-30|1h25m56|GjEP4P5vDZI}} | ||
: ''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.''{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}} | : ''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.''{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}} |
Version vom 3. Oktober 2022, 05:32 Uhr
Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[2][3]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[4] Other biomes will have fixed climates.[5]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[2]
- Events may radically change the current season a zone is in, or elongate it.[6][7] This includes weather changes.[3]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[4]
- Gegenstände, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[6][8][3]
- Ocean and underwater areas will not have seasonal changes.[9]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.[3] – Steven Sharif
- Different seasons may affect access to various roads.[6][7][3]
- Pathways that are open during summer may be closed during winter.[3]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[6][7][10]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[3]
- Ice will make roads bumpy and slippery.[11]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[12]