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* [[Ocean]] and [[Underwater|underwater]] areas will not have seasonal changes.{{livestream|2022-09-30|1h25m56|GjEP4P5vDZI}}
 
* [[Ocean]] and [[Underwater|underwater]] areas will not have seasonal changes.{{livestream|2022-09-30|1h25m56|GjEP4P5vDZI}}
  
: ''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.''{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}
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: ''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.''{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}
  
 
* Different [[Seasons|seasons]] may affect access to various [[Roads|roads]].{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}}{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}
 
* Different [[Seasons|seasons]] may affect access to various [[Roads|roads]].{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2020-06-26|1h29m06|KesMtSOZl8k}}{{livestream|2017-05-8|20m27|hIVnt8SDdrY}}

Version vom 14. September 2023, 22:50 Uhr

Ashes of Creation Jahreszeiten in the Riverlands.[1]

Seasons affect much more than just the world around you on Verra. They will also change a variety of mechanics from skills and abilities to crops and gatherables.[1]

Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[2][3]

  • A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a kind of "season" itself.[4]
  • Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[5] Other biomes will have fixed climates.[6]
    • Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[2]
  • Events may radically change the current season a zone is in, or elongate it.[7][8] This includes weather changes.[3]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[5]
  • Gegenstände, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[7][9][3]
  • Ocean and underwater areas will not have seasonal changes.[10]
Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[3]Steven Sharif
  • Different seasons may affect access to various roads.[7][8][3]
    • Pathways that are open during summer may be closed during winter.[3]
    • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[7][8][11]
    • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[3]
      • Ice will make roads bumpy and slippery.[12]
    • Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[13]
  • 1.0 1.1 Twitter - Seasons.
  • 2.0 2.1 2.2 Liveübertragung, 2022-04-29 (56:24).
  • 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Liveübertragung, 2017-05-08 (20:27).
  • Liveübertragung, 2023-03-31 (58:27).
  • 5.0 5.1 Liveübertragung, 2018-09-27 (41:33).
  • Liveübertragung, 2017-07-18 (36:47).
  • 7.0 7.1 7.2 7.3 Podcast, 2021-04-11 (23:36).
  • 8.0 8.1 8.2 Liveübertragung, 2020-06-26 (1:29:06).
  • Liveübertragung, 2019-07-26 (1:32:40).
  • Liveübertragung, 2022-09-30 (1:25:56).
  • Our immersive world - Environments.
  • frosty-roads.png
  • Liveübertragung, 2022-06-30 (1:10:19).