User interface: Unterschied zwischen den Versionen
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* The developers believe that parsers (DPS meters) can have negative effects. | * The developers believe that parsers (DPS meters) can have negative effects. | ||
− | == | + | == In-game chat == |
− | In-game [[ | + | * In-game text chat will include Trade, Area, [[Parties|Party]], [[Raids|Raid]], [[Guilds|Guild]] and [[Social organizations|Social organization]] channels.<ref name="livestream-17-May-2017-56:50">[https://youtu.be/_fPIP8uu6Pc?t=56m50s Livestream, 17 May 2017 (56:50).]</ref> |
− | not proximity based.<ref>[[File:voice chat.png|350px]]</ref> | + | * In-game voice chat is for [[Parties|Party]], [[Raids|Raid]] and maybe also [[Guilds|Guild]] communications. |
− | + | ** It's not proximity based.<ref>[[File:voice chat.png|350px]]</ref> | |
− | * Has fully functional mute/chat preferences. | + | ** Has fully functional mute/chat preferences. |
== Importing images == | == Importing images == |
Version vom 22. Oktober 2017, 03:01 Uhr
The Ashes of Creation user interface is built with customization in mind.[3]
Steuerungseinstellungen
- Players will be able to customize their control scheme.[4]
- Controller support has not been determined.[4]
Kameraeinstellungen
The developers aim to provide a variety of camera options. No specific details are confirmed.[5]
Addons
Addons will not be allowed, in general.[6]
- Addons may become a necessary tool for players to have.
- The developers believe that parsers (DPS meters) can have negative effects.
Chat im Spiel
- In-game text chat will include Trade, Area, Party, Raid, Guild and Social organization channels.[7]
- In-game voice chat is for Party, Raid and maybe also Guild communications.
- It's not proximity based.[8]
- Has fully functional mute/chat preferences.
Bilder importieren
No image import functionality is planned for sails, shields and cloaks.[9]
- Emblems and symbols will be able to be designed in-game.