Caravan initiation: Unterschied zwischen den Versionen
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{{Quest driven caravan initiation}} | {{Quest driven caravan initiation}} | ||
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Version vom 5. Februar 2024, 00:38 Uhr
Caravan initiation in Ashes of Creation may refer to:
- Personal caravan initiation.[1][2][3]
- System driven caravan initiation (such as Mayoral caravans and Quest driven caravans).[4][5]
- Raft caravan initiation.[6][7][8]
Personal caravan initiation
Personal caravans prepared and launched at caravan master NPCs located at caravansary service buildings that are present at Dorf (Stufe 3) or higher nodes.[10][1][2][3]
- When you want to launch a caravan you have must first have a caravan that's constructed at the caravansary.[2] – Steven Sharif
- Once a caravan is constructed it will be hosted at that caravansary. Players will be able to select from a list of available caravans via a UI screen, which will show the available storage compartments for each caravan.[10][2]
- Cargo for shipment is stored at the caravansary, not in a player's inventory. Stored cargo is visible via the warehouse UI.[11]
- All types of cargo can be shipped in caravans. The only constraint is available size (in the Tetris inventory system).[12]
- Once a caravan is constructed and loaded with cargo, it is in a launch-ready state and can be launched in the caravan master UI whenever the caravan owner is ready. Launching the caravan will place a caravan item in the owner's inventory.[10]
- You're going to have a little caravan item and when you right-click it you're going to be in deployable mode for you to be able to place that- it's a representation that you're summoning the caravan so that people around you know that you are launching a caravan.[10] – Chris Justo
- Once launched, caravan owners will see a visible radius around the node, beyond which the owner can begin deployment of their caravan.[10] Deployment takes approximately two minutes by default, but can hastened through upgrades to the caravansary building.[13]
- Personal caravans can also be summoned in the open-world from caravansaries in nearby nodes. This will also begin a deployment process that will take an amount of time based on the distance from the caravansary, the caravan's components, and any benefits or buffs from upgrades, node policies, or relics.[15]
- Personal caravans are capable of transitioning to/from raft caravans.[7][8]
System driven caravan initiation
Mayoral caravans are system-driven caravans that are launched by Bürgermeister to obtain needed resources from other nodes.[4][5]
Players can initiate quest driven caravans (via a NPC) with the following parameters.[17]
- The resources it will carry.[17]
- If it is initiated for a specific quest in a nearby node.[17]
- If the goods are intended for trade or warehousing in a regional market.[17]
- The recipient of the caravan (e.g. a Temple within the nearby node).[17]
- When you initiate a caravan you're going to be able to determine the resources of the caravan is going to have in it. You're going to be able to determine whether or not this caravan has been initiated for a specific quest in a nearby node. You're going to be able to deliver goods for trade or to just warehouse in a new region, so that you have access to that local market.[17] – Steven Sharif
- Caravans may not be initiated from warehouses during a siege declaration on that node.[18][19][20]
- When you're in a nearby node that you need to drive caravan to... you're going to have an option from the NPC within a nearby node to dictate the caravan launch as a recipient of the temple yeah.[17] – Steven Sharif
Raft caravan initiation
Raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[21][22][6][7][8]
- There will be a delay of "a few minutes" while the caravan transitions while a conversion structure spawns. This introduces a small window of vulnerability.[21][22][6][7]
- Part of this transition process is again the risk that you're introducing for the reward of having greater flexibility in movement through the land and that risk is basically you're a sitting duck here for lack of a better term.[21] – Steven Sharif
- The conversion structure does not benefit from damage mitigation points of land or raft caravans, so it's a very weak position to be in.[23]
- There's two kinds of methods to crossing rivers: One of them is with bridges, which are constructed by mayors and players, but the other method is via a transformation into a raft... It'll make you a little bit of a sitting duck while you're transitioning. Once you're in the water you'll get a nice speed boost from the currents; and it's a alternate means to getting stuck on the choke points that are bridges.[22] – Chris Justo
Skill | Icon | Description |
---|---|---|
Convert to Caravan | Allows the raft caravan to turn into a vehicle that can traverse land.[ Zitat benötigt ] | |
Convert to Raft | Allows the caravan to turn into a vehicle that can cross calm waters.[24] |
Bildmaterial
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 Video, 2023-10-31 (10:13).
- ↑ 2.0 2.1 2.2 2.3 2.4 Liveübertragung, 2022-08-26 (1:20:17).
- ↑ 3.0 3.1 Liveübertragung, 2022-07-29 (3:21).
- ↑ 4.0 4.1 Liveübertragung, 2023-08-31 (2:10:23).
- ↑ 5.0 5.1 Video, 2019-07-15 (2:12).
- ↑ 6.0 6.1 6.2 Liveübertragung, 2020-05-29 (1:28:38).
- ↑ 7.0 7.1 7.2 7.3 Liveübertragung, 2020-04-30 (58:05).
- ↑ 8.0 8.1 8.2 Liveübertragung, 2018-04-8 (AM) (15:46).
- ↑ 9.0 9.1 Video, 2023-10-31 (14:45).
- ↑ 10.0 10.1 10.2 10.3 10.4 Video, 2023-10-31 (13:32).
- ↑
- ↑
- ↑ Video, 2023-10-31 (16:04).
- ↑ Liveübertragung, 2023-10-31 (1:20:09).
- ↑ Video, 2023-10-31 (16:25).
- ↑
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Liveübertragung, 2017-06-30 (53:57).
- ↑ Liveübertragung, 2020-10-30 (1:03:52).
- ↑ Interview, 2020-07-19 (41:32).
- ↑ Liveübertragung, 2020-04-30 (1:14:44).
- ↑ 21.0 21.1 21.2 21.3 21.4 Video, 2024-01-31 (15:35).
- ↑ 22.0 22.1 22.2 Video, 2023-10-31 (28:06).
- ↑ Liveübertragung, 2020-05-29 (1:29:41).
- ↑