Template:Naval PvP/es: Unterschied zwischen den Versionen
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↑ 1.0 1.1 1.2 1.3 Liveübertragung, 2021-04-30 (1:06:41).
↑ 2.0 2.1 Liveübertragung, 2022-08-26 (1:00:14).
↑ Liveübertragung, 2022-10-28 (24:28).
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↑ 6.0 6.1 Liveübertragung, 2022-08-26 (1:03:43).
↑ Liveübertragung, 2022-10-28 (1:41:55).
Izve (Diskussion | Beiträge) (TODO update) |
K (Text replacement - "<span style="color:white; background:indigo">" to "<span class="flagging combatant">") |
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: ''Another important change that has occurred is the open seas is now an automatic flagged location. So when you move off of land we have a flagging system that protects and the open seas are international waters where you need to be careful; and there is a lot of opportunity at Sea; and because there's a lot of opportunity that's unique to that content- that's unique to that sea: that's treasure finding; that's NPCs; that's a lot of different stuff there needs to be risk associated with opportunity.''{{livestream|2022-08-26|1h00m14|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}} | : ''Another important change that has occurred is the open seas is now an automatic flagged location. So when you move off of land we have a flagging system that protects and the open seas are international waters where you need to be careful; and there is a lot of opportunity at Sea; and because there's a lot of opportunity that's unique to that content- that's unique to that sea: that's treasure finding; that's NPCs; that's a lot of different stuff there needs to be risk associated with opportunity.''{{livestream|2022-08-26|1h00m14|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}} | ||
− | * Cuando los barcos se mueven a una zona de [[Open seas|mar abierto]] (aguas abiertas/océano profundo). Esto [[Player flagging|marcará]] a los jugadores como <span | + | * Cuando los barcos se mueven a una zona de [[Open seas|mar abierto]] (aguas abiertas/océano profundo). Esto [[Player flagging|marcará]] a los jugadores como <span class="flagging combatant">combatientes (morado)</span>.{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{livestream|2022-08-26|1h00m14|4XLJelgfO3g}}{{livestream|2021-04-30|1h06m41|tpieQoKYOjE}} Los personajes <span style="color:white; background:red">Corruptos (rojos)</span> permanecerán rojos mientras esténe n mar abierto.{{quote|jindrack-naval-pvp.png|link=https://forums.ashesofcreation.com/discussion/comment/393921/#Comment_393921}}{{quote|jindrack-pvp-events.png|link=https://forums.ashesofcreation.com/discussion/comment/393889/#Comment_393889}} |
** Los jugadores que entren en una zona de mar abierto serán notificados por la [[UI]] con antelación.{{livestream|2022-08-26|1h03m43|4XLJelgfO3g}} | ** Los jugadores que entren en una zona de mar abierto serán notificados por la [[UI]] con antelación.{{livestream|2022-08-26|1h03m43|4XLJelgfO3g}} | ||
** Las zonas de mar abierto tienen mejores recursos y en mayor abundancia para compensar el nivel de riesgo añadido.{{livestream|2022-10-28|1h41m55|d_P7AK22_18}} | ** Las zonas de mar abierto tienen mejores recursos y en mayor abundancia para compensar el nivel de riesgo añadido.{{livestream|2022-10-28|1h41m55|d_P7AK22_18}} |
Version vom 5. März 2024, 04:18 Uhr
Los operarios de la plataforma de armamento de un barco pueden iniciar el PvP naval contra otra nave en los tres siguientes casos.[1]
- Another important change that has occurred is the open seas is now an automatic flagged location. So when you move off of land we have a flagging system that protects and the open seas are international waters where you need to be careful; and there is a lot of opportunity at Sea; and because there's a lot of opportunity that's unique to that content- that's unique to that sea: that's treasure finding; that's NPCs; that's a lot of different stuff there needs to be risk associated with opportunity.[2] – Steven Sharif
- Cuando los barcos se mueven a una zona de mar abierto (aguas abiertas/océano profundo). Esto marcará a los jugadores como combatientes (morado).[3][2][1] Los personajes Corruptos (rojos) permanecerán rojos mientras esténe n mar abierto.[4][5]
- We have a very intuitive UI that that as you approach the border between open sea and coastal area you are notified of that. You are warned ahead of time. There's a countdown when approaching. We interpolate the distance travel and speed you're moving and you get to see "I'm entering open waters"; and when you do you have this big trophy call out on screen that says "You have entered the open sea. Territory fraught."[6] – Steven Sharif
- Como resultado de eventos (como guerras de gremio de nodo) entre las partes implicadas.[1]
- Como resultado del PvP de mundo abierto, empleando el sistema de flagueo y corrupción.[1]