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== Stat growth == | == Stat growth == | ||
{{Stat growth}} | {{Stat growth}} | ||
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+ | == Stat adjustment (via the Tattoo system) == | ||
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+ | {{Tattoos}} | ||
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+ | == Stats on gear == | ||
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+ | {{Stats on gear}} | ||
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+ | == Passive skills == | ||
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+ | {{Passive skills}} | ||
== Combat RNG == | == Combat RNG == | ||
{{Combat RNG}} | {{Combat RNG}} | ||
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+ | == Damage == | ||
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+ | {{Damage}} | ||
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+ | == Resistances == | ||
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+ | {{Resistances}} | ||
== Elements == | == Elements == | ||
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{{Elemental skills}} | {{Elemental skills}} | ||
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+ | == Gear progression == | ||
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+ | {{Weapon progression}} | ||
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+ | === Gear enhancement === | ||
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+ | {{Gear enhancement}} | ||
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+ | === Enchanting === | ||
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+ | {{Enchanting}} | ||
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+ | === Power creep === | ||
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== PvX == | == PvX == | ||
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* [[Progression]] | * [[Progression]] | ||
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+ | <references/> | ||
[[Category:Combat]] | [[Category:Combat]] |
Version vom 5. September 2021, 03:37 Uhr
Die Spieler haben erheblichen Einfluss auf die Zuweisung ihrer Stats - Entwicklung.[6]
- Basisstats, die durch den primären Archetyp] eines Charakters definiert werden, können basierend auf Ausrüstung, Tattoos, und anderen Verbesserungen, wie z. B. gesockelten Gegenständen, verbessert werden.[6]
- Du wirst eine erhebliche Entscheidungsfreiheit bei der Zuteilung deines Statsfortschritts haben. Ja, einiges davon wird basierend auf der Auswahl des Archetyps eingebaut, aber ein großer Teil davon hängt von deiner Auswahl der Gegenstände, der Tätowierungen und anderen ergänzenden Arten von Erweiterungen und Vorteilen ab, die du auf bestimmte Gegenstände anwenden kannst, wie Sockel.''[6] – Steven Sharif
Gesundheit
Gesundheit is a stat in Ashes of Creation.[9][4]
- If you are targeting another player specifically, another player not an NPC. If you're targeting another player and that player is not a member of your guild, alliance, raid, or party- those are the four affiliation factors. If they're not a part of those four groups you will not have specific information of their HP level. You will have quarters of information to their [HP] level and you may progress to get that a bit more granular, perhaps to sixths or eighths. You're not going to have exact information about what amount of hit points they have available to them. That level of obfuscation protects a bit of that engagement, that TTK interaction. So you might overshoot a target if you don't know exactly if they're down to their last 20% or 25%. That I think is a very healthy thing to have in PvP, but it is not a normal game design mechanic.[10] – Steven Sharif
- Players that are not in the same party, raid, alliance, or guild will not be able to see other player's exact health bar values or percentages.[10][8][11][9][4] This information will instead be displayed in quarters. A player may be able to progress to see sixths or eighths.[10]
- Previously it was stated that a player's name plate would deteriorate to give an indication of how much damage they have taken.[9][4][12]
Mana
Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[15][16][17]
- All archetypes use mana to varying degrees.[15][16]
- Even pure melee players use mana to manipulate Die Essenz for their extraordinary abilities.[18]
- There are various ways to mitigate mana consumption, such as gear and set bonuses, tattoos, enchantments, and specs.[15]
- Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[15] – Steven Sharif
Werte-Zuwachs
Das Wachstum der Werte erfolgt in der folgenden Reihenfolge:[20]
- Die Rasse setzt die Basiswerte eines Spielers.
- Der primäre Archetyp erhöht die Basiswerte.
- Der sekundäre Archetyp (Klasse) erhöht die Werte zusätzlich.
Different races have different stat compositions. Those stats can be important, but we also don't want them to dictate any meta for what classes are best used with different races.[21] – Steven Sharif
Die Wahl des Berufes hat keinen Einfluss auf die Werte eines Spielers.[22]
Stat adjustment (via the Tattoo system)
Tattoos in Ashes of Creation bezieht sich auf:
- Abziehbilder die über den Character Editor angebracht wurden.[25]
- Die Entwickler erwägen, ob sie das Hochladen von benutzerdefinierten Tätowierungen durch Benutzer zulassen sollen.[26]
- Kosmetische Gegenstände mit denen Spieler ihren Charakter im Spiel anpassen können. [27]
- Tattoos, die auf einen Charakteraufgebracht werden können, um seine Stats anzupassen.[24][29]
- Diese werden über Slots verfügen, damit Stats mit einer Geben-und-Nehmen-Beziehung migriert werden können.[24]
- Höherwertige magische Tattoos können angewendet werden, um Stats anzupassen. [24]
- Sie können auch Stats-Erhöhungen oder andere Boosts bereitstellen.[29]
Tätowierungen können entfernt werden.[29]
Stats on gear
Handwerkerkönnen der Ausrüstung verschiedene Fertigkeiten/Fähigkeiten und Werte zuweisen .[30][31]
- Handwerksmeister können einige (aber nicht alle) Werte ihrer hergestellten Gegenstände beeinflussen. [30][32]
- Die Stats von hergestellten Gegenständen variieren je nach Seltenheit des Gegenstands.[33]
- Es wird auch Methoden zum Verschieben von Stats geben, aber das wird nicht unbedingt eine leichte Aufgabe sein.[34][30]
- Alle Ausrüstungen können beliebige Werte zugewiesen werden.[30]
Handwerker werden in der Lage sein, Stats neu auszurichten; und es wird ein paar andere Möglichkeiten geben, Dinge zu verschieben, um sowohl das Aussehen als auch den Stat zu erstellen, nach dem ihr sucht. Es wird nicht immer einfach sein. Damit sind viele Herausforderungen verbunden. Aber das Ziel ist es, euch die Möglichkeit zu geben, eure Ausrüstung so anzupassen, wie ihr es wollt[30] – Jeffrey Bard
Nicht alle Rüstungssets werden die Vorlage-Art von Set sein. Sie werden die Einflüsse des Handwerkers enthalten, wenn es sich um ein handgefertigtes Set handelt. [31] – Steven Sharif
Die Ausrüstung ist in Kernstatistiken und Zusatzstatistiken unterteilt.[17]
Passive Fähigkeiten
Passive Fähigkeiten are used to augment weapon usage, armor usage, health regeneration, and passive stats.[35]
- Passive skills can be levelled up by allocating skill points on the skills UI.[35]
- Passive skills enable players to work toward mastery of a weapon.[36]
- Passive skills are based on the player's choice of primary archetype.[37]
- Some passives may be introduced with the choice of secondary archetype, but this hasn't been finalized yet.[38]
- All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum health: A lot of different changes from the passive side of things and these are based on what archetype you've chosen.[37] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Act of War | Kämpfer | Switching forms no longer triggers cooldowns or costs Combat Momentum.[39] | |
Blade Twist | Greatsword | Adds Wound to Greatsword Combo finishers and Extended Finishers.[40] | |
Brutality | Kämpfer | Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[41] | |
Burning Blade | Greatsword | Add Burning to Greatsword Combo finishers and Extended Finishers.[42] | |
Caravan Trail Speed Bonus | Caravan | Minor speed boost for travelling on a simple trail.[43] | |
Climactic Whirlwind | Kämpfer | Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[44] | |
Consuming Lethal Blow | Kämpfer | Lethal Blow returns 50% of overkill damage dealt as health and mana.[45] | |
Extended Duration I | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[46] | |
Extended Duration II | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[47] | |
Extended Duration III | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[48] | |
Extra Stacks I | Greatsword | Second Strike and Perfect Timing now stack up to 2 times.[49] | |
Greater Brutality | Kämpfer | Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[50] | |
Greatsword Hit 3+ | Greatsword | Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[51] | |
Greatsword Hit 3+: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[52] | |
Greatsword Hit 3+: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[53] | |
Greatsword Hit 3+: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[54] | |
Greatsword Hit 4 | Greatsword | Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[55] | |
Greatsword Hit 4+ | Greatsword | Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[56] | |
Greatsword Hit 4+: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[57] | |
Greatsword Hit 4+: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[58] | |
Greatsword Hit 4+: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[59] | |
Greatsword Hit 4: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[60] | |
Greatsword Hit 4: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[61] | |
Greatsword Hit 4: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[62] | |
Guard | Greatsword | Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[63] | |
Keen Edge | Greatsword | Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[64] | |
Meditative Form of the River | Kämpfer | Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[65] | |
Overdrive | Kämpfer | After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[66] | |
Perfect Timing | Greatsword | Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[67] | |
Potency I | Greatsword | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[68] | |
Potency III | Greatsword | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[69] | |
Raging Blitz | Kämpfer | Blitz generates 20 Combat Momentum.[70] | |
Recharging Lunging Assault | Kämpfer | Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[71] | |
Refreshing Followthrough | Greatsword | Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[72] | |
Reinvigorating Exert | Kämpfer | Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[73] | |
Reinvigorating Lethal Blow | Kämpfer | Killing an enemy with Lethal Blow resets the cooldown of Blitz.[74] | |
Relentless Form of the Avalanche | Kämpfer | Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[75] | |
Second Strike | Greatsword | Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[76] | |
Slicing Maim | Kämpfer | Maim launches a piercing projectile that deals damage to enemies in its path.[77] | |
Swordmaster: Consistent I | Greatsword | Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[78] | |
Swordmaster: Consistent II | Greatsword | Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[79] | |
Swordmaster: Endurance | Greatsword | Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[80] | |
Swordmaster: Potential I | Greatsword | Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[81] | |
Swordmaster: Proc Rate I | Greatsword | Increases all Swordmaster effect proc rates by 25%.[82] | |
Swordmaster: Proc Rate II | Greatsword | Increases all Swordmaster effect proc rates by 25%.[83] | |
Swordmaster: Proc Rate III | Greatsword | Increases all Swordmaster effect proc rates by 25%.[84] | |
Swordmaster: Swiftness | Greatsword | Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[85] | |
Unstoppable Exert | Kämpfer | Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[86] | |
Weapon Mastery: Bows | Bow | Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[87] | |
Weapon Proficiency IX | Greatsword | Increased Attack Speed by 1%.[88] | |
Weapon Training: Deflection | Greatsword | Increases your Evasion by 0.5%.[89] | |
Weapon Training: Followthrough | Greatsword | Increases your Mitigation Penetration by 0.5%.[90] | |
Weapon Training: Power | Greatsword | Increases your Critical Damage by 0.5%.[91] | |
Weapon Training: Precision | Greatsword | Increases your Accuracy by 0.5%.[92] |
Combat RNG
RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[93]
- RNG plays a role in both PvP or PvE.[94]
- Action combat is far less dependent on RNG.[94]
RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[94] – Jeffrey Bard
Damage
- Damage numbers will not be so large as to be meaningless.[96]
- We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[96] – Steven Sharif
- Erweiterungen can change damage types and values.[97]
- Death by fall damage is possible.[98]
- Receiving damage can cause casters to fail concentration checks, which does not interrupt the spell, but can result in increased casting time.[99]
Resistances
Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[100]
- Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[101] – Tradd Thompson
- Magic damage is mitigated by cloth armor (light armor).[102][100][103][104]
- Holy/radiant damage are modifying energy types that have corresponding synergies and resistances.[101][105]
- Physical damage is mitigated by plate armor (heavy armor).[100]
- Different classes of weapons may deal different types of physical damage: Bludgeoning damage, Slashing damage, Piercing damage.[106][107]
- When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[109] – Steven Sharif
- There is also non-mitigated damage.[100]
- Monster will have certain types of resistances based on its type.[110][108]
- Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[108] – Steven Sharif
Elemente
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[111][112][112][102][103][104]
- Other elemental influences may include Darkness, Light and Planar.[104] The Air Strike ability has a nature based root.[113]
- The Magier archetype offers four elemental schools as augments to a character's primary skills.[102]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[114] This affects both PvE and PvP.[115][116]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[117]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[116] – Steven Sharif
Elemental skills
- The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[104] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Ball Lightning | Magier | Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[118][119][120] | |
Blizzard | Magier | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[121][122][118] | |
Chain Lightning | Magier | Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[123][124][125] | |
Cone of Cold | Magier | Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[118][126][127] | |
Elemental Empowerment | Magier | Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[128][129] | |
Fireball | Magier | Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[130] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[131] | |
Fissure | Magier | Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[132] | |
Frostbolt | Magier | Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[133][134] | |
Lightning Strike | Magier | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[135][136] | |
Magma Field | Magier | Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[137] | |
Meteor | Magier | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[138] | |
Quake | Magier | Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[139] | |
Thundering Shot | Waldläufer | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[140] |
Gear progression
Waffen haben ihre eigenen Fortschrittspfade.[143][144]
- Jeder Waffentyp hat seinen eigenen Skillbaum der passive Fähigkeiten und Proc Effecte und andere Statusbedingungen gewährt.[145][146][147][148][149][107][150][151][143][36][152]
- Das Combo-System für den Waffeneinsatz bestimmt Spezialeffekte, die basierend auf dem Waffenfortschritt ausgelöst werden. [143][152]
- Zusatzeffecte proc basierend auf Verzauberungstypen.[152]
- Ausrüstungsverbesserungen (Kraftsteine) können angewendet werden, um Elementar- oder Energieschaden hinzuzufügen.[152]
- Beidhändig geführte Waffen haben ihren eigenen Fortschritt basierend auf dem Waffentyp.[153]
- Waffenkompetenz (basierend auf der Nutzungsdauer einer Waffe) ist kein geplantes Feature. [36]
- Q: Sind Waffen auf ein Fertigkeitssystem ausgerichtet (dh. je länger ich ein Schwert benutze, desto besser wird mein Schaden sein), oder wird es ein normales RPG-Statistiksystem ohne langfristige Skalierung sein?
- A: .Wir werden kein Fertigkeitssystem wie beschrieben verwenden, aber die Spieler werden Passive in ihrem Fertigkeitsbaum zur Verfügung haben, die die Effektivität bestimmter Waffen erhöhen. Ein Meister der Schwerter zu werden, ist etwas, das möglich ist, nur nicht auf diese besondere Weise.[36] – Sarah Flanagan
Bei Ashes of Creation geht es darum, viele Fortschrittspfade bereitzustellen ... Der Grund, warum wir den Begriff Endspiel nicht mögen, ist, dass bei der Menge an Fortschritt, die verfügbar ist, mit der Menge an Vielfalt und der Entscheidungsfreiheit der Spieler, die die Welt beeinflussen ... Wir freundlich sind oder wollen, dass das Waffensystem auch ein Element davon hinzufügt ... sie können Spezialeffekte bestimmen, die derzeit vom Combo-System ausgelöst werden; sie können Zusatzeffekte bestimmen, die basierend auf Verzauberungstypen ausgelöst werden; sie können Steinwaffen antreiben, um entweder verschiedene elementare Arten von Schaden und / oder Energie hinzuzufügen, die mit der Spielerverteidigung eine Art Stein-Schere-Papier spielen ... und dann können sie herausfinden, wie diese Effekte gewährt werden ... sie können, um sie besser zu machen, können sie in eine andere Richtung abdriften.[152] – Steven Sharif
Gear enhancement
Ausrüstungsverbesserungen (Kraftsteine/Runen) können an Waffen angebracht werden, um der Waffe Elementar- oder Energieschaden zu verleihen.[152][154]
We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[154] – Jeffrey Bard
- Fortschritt in verschiedenen PvP Systemen, kann man Verzauberungssteine erhalten, welche temporäre PvP-Vorteile verleihen. (Sockelsystem).[155] Performance is measured over six month PvP seasons.[156]
It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[155] – Steven Sharif
Enchanting
Verzaubern ist kein eigenständiger Handwerksberuf. Schriftgelehrte erstellen Schriftrollen die von verschiedenen Berufen verwendet werden können, um Verzauberungen zu erschaffen , die sich auf diesen Beruf beziehen. [157][158]
- Verzauberungrollen können auf dem freien Markt verkauft werden.[157][159]
- Verzaubern erhöt nicht die Stufenanforderung einesItem's .[160]
- Du forcierst nicht wirklich die Stufenanforderungen oder die Identität dieses Gegenstands. Du kannst es verbessern, du kannst es verzaubern, aber es ist immer noch der Gegenstand, der es ist.[160] – Steven Sharif
- Beim Verzaubern von Waffen werden visuelle Effekte wie Glühen und Farben angewendet.[161]
Power creep
Die Entwickler beabsichtingen den Power-Creep durch Item Senken, die fehlende Ausrüstungsbindung,und das Fehlen von pay-to-win oder pay-to-convenience in Ashes of Creation zu begrenzen.[142]
PvX
Ashes of Creation ist ein PvX Spiel. Die Spieler werden dabei sowohl auf PvP- als auch auf PvE-Elemente treffen.[164][165] Es ist unwahrscheinlich, dass sich ein Spieler ausschließlich auf das reine PvP oder das reine PvE konzentrieren könnte.[165]
- In Ashes of Creation gibt es ein Gleichgewicht zwischen PvP und PvE.[165]
- Einige Server sind möglicherweise stärker auf das PvP ausgerichtet als andere.[164]
- Es wird keine unterschiedlichen Ausrüstungstypen für PvP und PvE geben.[166]
- Der Fortschritt im Spiel kann PvE-Elemente voraussetzen.[165]
- Alle Werte betreffen die Kampfleistung eines Spielers im PvX.[167]
Wir sind uns unserer Zielsetzung und Philosophie des Spiels sehr bewusst und verstehen, dass sie möglicherweise nicht jedermanns Sache sind. Es besteht jedoch eine wichtige wechselseitige Beziehung zwischen den Inhalten, die sich auf PvE beziehen, und den Inhalten, die sich auf PvP beziehen, und sie nähren sich gegenseitig. Sie sind Katalysatoren für Veränderungen: Ihr Fortschritt, ihre Entwicklung. Es sind Dinge, die Menschen wertschätzen können, wenn sie sehen, dass etwas verdient und etwas verloren wird. Das löst beim Spieler eine emotionale Reaktion aus: Dass er Zeit investiert hat, um entweder erfolgreich zu sein oder zu scheitern; und PvP ermöglicht die Einführung dieses Elements in das Gameplay. Und wir sind uns ganz klar darüber im Klaren, dass dies unser Ziel ist: Dieses Risiko-Ertrags-Verhältnis, diese leistungsorientierte Mentalität. Nicht jeder wird ein Gewinner sein und das ist in Ordnung.[168] – Steven Sharif
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Liveübertragung, 2020-01-30 (25:39).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Liveübertragung, 2018-02-09 (7:31).
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Liveübertragung, 2020-08-28 (15:21).
- ↑ 4.0 4.1 4.2 4.3 Liveübertragung, 2020-01-30 (1:40:48).
- ↑ 5.0 5.1 5.2 Liveübertragung, 2017-05-30 (16:25).
- ↑ 6.0 6.1 6.2 Liveübertragung, 2023-01-27 (1:27:42).
- ↑ Liveübertragung, 2021-03-26 (1:02:08).
- ↑ 8.0 8.1 [X.com - Hidden HP Values. X.com - Hidden HP Values.]
- ↑ 9.0 9.1 9.2 Liveübertragung, 2020-07-25 (1:33:37).
- ↑ 10.0 10.1 10.2 Liveübertragung, 2024-01-31 (59:45).
- ↑ Liveübertragung, 2021-07-30 (1:10:34).
- ↑
- ↑ 13.0 13.1 Twitter - Resting has its benefits!
- ↑ 14.0 14.1 Liveübertragung, 2022-12-02 (54:16).
- ↑ 15.0 15.1 15.2 15.3 Liveübertragung, 2023-04-28 (1:02:04).
- ↑ 16.0 16.1
- ↑ 17.0 17.1 Liveübertragung, 2020-08-28 (1:14:54).
- ↑
- ↑ Video, 2022-12-02 (25:31).
- ↑ Liveübertragung, 2024-07-18 (35:58).
- ↑ Liveübertragung, 8. April 2018 (AM) (25:52).
- ↑ Liveübertragung, 2024-07-18 (37:25).
- ↑ Video, 2022-03-31 (22:02).
- ↑ 24.0 24.1 24.2 24.3 Liveübertragung, 2021-08-27 (1:18:55).
- ↑ Video, 2022-03-31 (19:49).
- ↑ Liveübertragung, 2022-03-31 (1:01:08).
- ↑ Liveübertragung, 2017-05-08 (48:49).
- ↑ 28.0 28.1 Liveübertragung, 2017-05-26 (14:23).
- ↑ 29.0 29.1 29.2 Video, 2017-09-03 (55:38).
- ↑ 30.0 30.1 30.2 30.3 30.4 Liveübertragung, 2020-11-30 (1:05:22).
- ↑ 31.0 31.1 Podcast, 2018-08-04 (59:58).
- ↑
- ↑ Liveübertragung, 2020-12-22 (1:15:01).
- ↑ Podcast, 2021-09-29 (52:58).
- ↑ 35.0 35.1 Liveübertragung, 2020-08-28 (1:12:50).
- ↑ 36.0 36.1 36.2 36.3 February 8, 2019 - Questions and Answers.
- ↑ 37.0 37.1 Liveübertragung, 2021-06-25 (23:08).
- ↑ Liveübertragung, 2023-03-31 (1:30:07).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
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- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
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- ↑
- ↑
- ↑ Liveübertragung, 2017-05-30 (16:25).
- ↑ 94.0 94.1 94.2 Liveübertragung, 2018-12-06 (48:52).
- ↑ Liveübertragung, 2020-07-25 (1:34:55).
- ↑ 96.0 96.1 Interview, 2018-08-24 (1:45).
- ↑ Podcast, 2021-09-29 (46:20).
- ↑ 98.0 98.1 Liveübertragung, 2022-02-25 (1:06:45).
- ↑ Liveübertragung, 2023-12-19 (1:17:45).
- ↑ 100.0 100.1 100.2 100.3 Interview, 2020-07-18 (1:02:44).
- ↑ 101.0 101.1 101.2 Video, 2022-12-02 (19:38).
- ↑ 102.0 102.1 102.2 Interview, 2020-07-18 (1:05:04).
- ↑ 103.0 103.1 Liveübertragung, 2017-05-24 (27:47).
- ↑ 104.0 104.1 104.2 104.3 Liveübertragung, 2018-04-8 (PM) (26:19).
- ↑
- ↑ Video, 2023-08-31 (45:06).
- ↑ 107.0 107.1 Interview, 2021-02-07 (49:18).
- ↑ 108.0 108.1 108.2 Liveübertragung, 2021-06-25 (1:08:23).
- ↑ Interview, 2023-09-10 (42:09).
- ↑ [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
- ↑
- ↑ 112.0 112.1 Liveübertragung, 2023-04-07 (1:11:14).
- ↑ Video, 2022-09-30 (15:28).
- ↑ Liveübertragung, 2024-02-29 (55:34).
- ↑ Liveübertragung, 2020-09-30 (1:04:56).
- ↑ 116.0 116.1 Liveübertragung, 2017-06-01 (20:23).
- ↑ Liveübertragung, 2020-06-26 (1:32:16).
- ↑ 118.0 118.1 118.2 Video, 2023-09-29 (11:29).
- ↑
- ↑ Video, 2023-04-28 (7:15).
- ↑ Video, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ Video, 2023-05-31 (12:12).
- ↑ Video, 2023-04-28 (17:50).
- ↑
- ↑ Video, 2023-04-28 (11:22).
- ↑ Video, 2023-04-28 (14:55).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Video, 2023-04-28 (15:35).
- ↑
- ↑ Video, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ Liveübertragung, 2021-04-30 (53:08).
- ↑ 142.0 142.1 Interview, 2018-10-20 (2:53:52).
- ↑ 143.0 143.1 143.2 Liveübertragung, 2020-01-30 (1:28:40).
- ↑ Liveübertragung, 2018-05-04 (45:37).
- ↑ Liveübertragung, 2022-06-30 (1:12:38).
- ↑ Liveübertragung, 2022-09-30 (53:15).
- ↑ Liveübertragung, 2022-09-30 (43:45).
- ↑ Video, 2022-09-30 (24:49).
- ↑ Podcast, 2021-09-29 (47:57).
- ↑ Interview, 2020-07-19 (53:59).
- ↑ Interview, 2020-07-18 (1:07:51).
- ↑ 152.0 152.1 152.2 152.3 152.4 152.5 Liveübertragung, 2018-06-04 (1:11:19).
- ↑ Liveübertragung, 2021-06-25 (1:29:39).
- ↑ 154.0 154.1 Liveübertragung, 2018-06-04 (21:37).
- ↑ 155.0 155.1 155.2 155.3 155.4 Interview, 2020-07-18 (14:22).
- ↑ Interview, 2020-07-18 (16:34).
- ↑ 157.0 157.1 Liveübertragung, 2022-05-27 (1:20:00).
- ↑ Liveübertragung, 2017-05-26 (51:37).
- ↑ Liveübertragung, 2017-05-17 (58:55).
- ↑ 160.0 160.1 Liveübertragung, 2021-03-26 (1:15:57).
- ↑ Liveübertragung, 2022-01-28 (56:12).
- ↑ Video, 2018-04-16 (1:32).
- ↑ Podcast, 2021-04-11 (38:31).
- ↑ 164.0 164.1 Liveübertragung, 12. Mai 2017 (24:52).
- ↑ 165.0 165.1 165.2 165.3 Liveübertragung, 5. Mai 2017 (33:25).
- ↑ Liveübertragung, 15. Mai 2017 (14:05).
- ↑
- ↑ Liveübertragung, 2024-06-01 (37:39).