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{{Stub}}
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{{Stats}}
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== Health ==
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{{Health}}
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== Mana ==
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{{Mana}}
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== Stat growth ==
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{{Stat growth}}
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== Stat adjustment (via the Tattoo system) ==
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{{Tattoos}}
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== Stats on gear ==
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{{Stats on gear}}
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== Passive skills ==
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{{Passive skills}}
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== Combat RNG ==
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{{Combat RNG}}
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== Damage ==
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{{Damage}}
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== Resistances ==
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{{Resistances}}
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== Elements ==
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{{Elements}}
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=== Elemental skills ===
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{{Elemental skills}}
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== Gear progression ==
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{{Weapon progression}}
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=== Gear enhancement ===
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{{Gear enhancement}}
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=== Enchanting ===
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{{Enchanting}}
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=== Power creep ===
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{{Power creep}}
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== PvX ==
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{{PvX}}
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== See also ==
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* [[Combat]]
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* [[Skills]]
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* [[Races]]
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* [[Classes]]
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* [[Progression]]
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== References ==
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<references/>
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[[Category:Combat]]

Version vom 5. September 2021, 03:37 Uhr

info-orange.pngDieser Abschnitt enthält Informationen aus Alpha-1-Tests. Sie wird aktualisiert, sobald neue Informationen verfügbar sind.
Charakter stats and attributes.[1][2]
Stat Base stat Stufe 1 Kleriker Stufe 1 Magier Stufe 1 Tank
Gesundheit.[3][4] Gesundheit 224
Mana.[3] Mana 293
Power.[3][1][2] Power 10
Dexterity.[3][1][2] Dexterity 10
Constitution.[3][1][2] Constitution 10
Will.[3] Will 12
Wisdom.[3][1][2] Wisdom 14
Mentality.[3][1][2] Mentality 13
Physical Damage Bonus.[3] Power 13
Physical Disable Modifier.[3] Power 12
Physical Critical Damage Bonus.[3] Power 12
Physical Skill Cooldown.[3] Dexterity 6
Physical Critical Rate Bonus.[3] Dexterity 6
Physical Evasion Bonus.[3] Dexterity 7
Physical Accuracy.[3] Dexterity 192
HP Regeneration.[3] Constitution 3
Physical Defense Mitigation.[3] Constitution 7
Physical Disable Defense Constitution 7
Physical Block Chance.[1][2][5] Constitution 17
Magical Attack Damage.[1][2] Will 24
Magical Critical Damage Will 23
Magical Disable Chance Will 13
Magical Casting Speed Wisdom 6
Magical Cooldown Modifier Wisdom 7
Magical Critical Rate.[5] Wisdom 7
Magical Accuracy Wisdom 8
Mana Regeneration Mentality 3
Magical Defense Mitigation Mentality 8
Magical Disable Defense Mentality 8
Magical Block Chance.[1][2][5] Mentality 18

Die Spieler haben erheblichen Einfluss auf die Zuweisung ihrer Stats - Entwicklung.[6]

  • Basisstats, die durch den primären Archetyp] eines Charakters definiert werden, können basierend auf Ausrüstung, Tattoos, und anderen Verbesserungen, wie z. B. gesockelten Gegenständen, verbessert werden.[6]
Du wirst eine erhebliche Entscheidungsfreiheit bei der Zuteilung deines Statsfortschritts haben. Ja, einiges davon wird basierend auf der Auswahl des Archetyps eingebaut, aber ein großer Teil davon hängt von deiner Auswahl der Gegenstände, der Tätowierungen und anderen ergänzenden Arten von Erweiterungen und Vorteilen ab, die du auf bestimmte Gegenstände anwenden kannst, wie Sockel.''[6]Steven Sharif
  • Es wird bei bestimmten Stats abwertungen geben, aber es gibt keine feste Obergrenze.[7]

Gesundheit

During PvP, detailed information about your opponent's HP is obscured. This means you will not know the exact HP percentage an opponent has.[8]

Gesundheit is a stat in Ashes of Creation.[9][4]

If you are targeting another player specifically, another player not an NPC. If you're targeting another player and that player is not a member of your guild, alliance, raid, or party- those are the four affiliation factors. If they're not a part of those four groups you will not have specific information of their HP level. You will have quarters of information to their [HP] level and you may progress to get that a bit more granular, perhaps to sixths or eighths. You're not going to have exact information about what amount of hit points they have available to them. That level of obfuscation protects a bit of that engagement, that TTK interaction. So you might overshoot a target if you don't know exactly if they're down to their last 20% or 25%. That I think is a very healthy thing to have in PvP, but it is not a normal game design mechanic.[10]Steven Sharif

Mana

Resting and mana regeneration.[13]

As you know, a classic MMO thing to do is to sit and rest as you get your resources back.[14]Steven Sharif

Mana Regeneration.png

Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[15][16][17]

Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[15]Steven Sharif

Werte-Zuwachs

Das Wachstum der Werte erfolgt in der folgenden Reihenfolge:[20]

  1. Die Rasse setzt die Basiswerte eines Spielers.
  2. Der primäre Archetyp erhöht die Basiswerte.
  3. Der sekundäre Archetyp (Klasse) erhöht die Werte zusätzlich.

Different races have different stat compositions. Those stats can be important, but we also don't want them to dictate any meta for what classes are best used with different races.[21]Steven Sharif

Die Wahl des Berufes hat keinen Einfluss auf die Werte eines Spielers.[22]

Stat adjustment (via the Tattoo system)

Tattoos in Alpha-2 character creator (first pass).[23]

Ab sofort wird es definitiv ein tätowiertes System geben, das es euch ermöglicht, bestimmte Slots zu migrieren, aber es ist eine Geben-und-Nehmen-Beziehung. Es wird magische Tattoos von höherer Qualität geben, die auf den Charakter aufgebracht werden können, um die Werte anzupassen.[24]Steven Sharif

Tattoos in Ashes of Creation bezieht sich auf:

  • Abziehbilder die über den Character Editor angebracht wurden.[25]
    • Die Entwickler erwägen, ob sie das Hochladen von benutzerdefinierten Tätowierungen durch Benutzer zulassen sollen.[26]
  • Kosmetische Gegenstände mit denen Spieler ihren Charakter im Spiel anpassen können. [27]
    • Dies können "Ärmel" sein, die an verschiedenen Körperteilen angebracht werden. [28]
    • Es ist möglicherweise auch möglich, ganze Körperhüllen zu erstellen. [28]
  • Tattoos, die auf einen Charakteraufgebracht werden können, um seine Stats anzupassen.[24][29]
    • Diese werden über Slots verfügen, damit Stats mit einer Geben-und-Nehmen-Beziehung migriert werden können.[24]
    • Höherwertige magische Tattoos können angewendet werden, um Stats anzupassen. [24]
      • Sie können auch Stats-Erhöhungen oder andere Boosts bereitstellen.[29]

Tätowierungen können entfernt werden.[29]

Stats on gear

Handwerkerkönnen der Ausrüstung verschiedene Fertigkeiten/Fähigkeiten und Werte zuweisen .[30][31]

Handwerker werden in der Lage sein, Stats neu auszurichten; und es wird ein paar andere Möglichkeiten geben, Dinge zu verschieben, um sowohl das Aussehen als auch den Stat zu erstellen, nach dem ihr sucht. Es wird nicht immer einfach sein. Damit sind viele Herausforderungen verbunden. Aber das Ziel ist es, euch die Möglichkeit zu geben, eure Ausrüstung so anzupassen, wie ihr es wollt[30]Jeffrey Bard

Nicht alle Rüstungssets werden die Vorlage-Art von Set sein. Sie werden die Einflüsse des Handwerkers enthalten, wenn es sich um ein handgefertigtes Set handelt. [31]Steven Sharif

Die Ausrüstung ist in Kernstatistiken und Zusatzstatistiken unterteilt.[17]

Passive Fähigkeiten

Passive Fähigkeiten are used to augment weapon usage, armor usage, health regeneration, and passive stats.[35]

All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum health: A lot of different changes from the passive side of things and these are based on what archetype you've chosen.[37]Steven Sharif
Skill Icon Origin Description
Act of War Art of War Skill Tree IconAlpha.png Kämpfer Switching forms no longer triggers cooldowns or costs Combat Momentum.[39]
Beam Amplifier Beam Amplifier IconAlpha.png Wand Wand Hit 6+ now deals 50% more damage if the previous wand combo hit was also a beam attack.[40]
Blade Twist Blade Twist IconAlpha.png Greatsword Adds Wound to Greatsword Combo finishers and Extended Finishers.[41]
Brutality Greater Brutality Skill Tree IconAlpha.png Kämpfer Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[42]
Burning Blade Burning Blade IconAlpha.png Greatsword Add Burning to Greatsword Combo finishers and Extended Finishers.[43]
Burning Projectiles Burning Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Burn the target.[ Zitat benötigt ]
Caravan Trail Speed Bonus Trail Speed Bonus.png Caravan Minor speed boost for travelling on a simple trail.[44]
Chilling Projectiles Chilling Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Chill the target.[45]
Climactic Whirlwind Climactic Whirlwind Skill Tree IconAlpha.png Kämpfer Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[46]
Consuming Lethal Blow Consuming Lethal Blow Skill Tree IconAlpha.png Kämpfer Lethal Blow returns 50% of overkill damage dealt as health and mana.[47]
Echo Echo IconAlpha.png Wand Adds a 25% chance to gain the Echo proc upon completion of Wand Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Echo - When you strike a target with direct damage, it gets struck again for magical damage.[48]
Electrifying Projectiles Electrifying Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Electrify the target.[ Zitat benötigt ]
Elemental Attunement I Elemental Attunement 1 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[49]
Elemental Attunement II Elemental Attunement 2 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[ Zitat benötigt ]
Elemental Attunement III Elemental Attunement 3 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[ Zitat benötigt ]
Elemental Lure I Elemental Lure 1 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ Zitat benötigt ]
Elemental Lure II Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ Zitat benötigt ]
Elemental Lure III Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[50]
Essence Harvest Essence Harvest IconAlpha.png Wand Every time you trigger a wand proc, you have a 50% chance to increase magical powerby 3% by 10 seconds. Stacks up to 5 times.[51]
Extended Duration I Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[52]
Extended Duration I (Wand) Extended Duration 1 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ Zitat benötigt ]
Extended Duration II Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[53]
Extended Duration II (Wand) Extended Duration 2 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[54]
Extended Duration III Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[55]
Extended Duration III (Wand) Extended Duration 3 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ Zitat benötigt ]
Extra Stacks I Second Strike IconAlpha.png Greatsword Second Strike and Perfect Timing now stack up to 2 times.[56]
Extra Stacks I (Wand) Extra Stacks 1 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 2 times.[ Zitat benötigt ]
Extra Stacks II (Wand) Extra Stacks 2 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 3 times.[57]
Extra Stacks III (Wand) Extra Stacks 3 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 4 times.[58]
Fuse Fuse IconAlpha.png Magier Your applied Burning statuses are 50% more powerful when applied to targets with Shocked.[59]
Greater Brutality Greater Brutality Skill Tree IconAlpha.png Kämpfer Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[60]
Greatsword Hit 3+ Greatsword Hit 3+ IconAlpha.png Greatsword Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[61]
Greatsword Hit 3+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[62]
Greatsword Hit 3+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[63]
Greatsword Hit 3+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[64]
Greatsword Hit 4 Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[65]
Greatsword Hit 4+ Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[66]
Greatsword Hit 4+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[67]
Greatsword Hit 4+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[68]
Greatsword Hit 4+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[69]
Greatsword Hit 4: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[70]
Greatsword Hit 4: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[71]
Greatsword Hit 4: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[72]
Guard Guard IconAlpha.png Greatsword Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[73]
Hit 5+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 50%.[74]
Hit 5+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 75%.[75]
Hit 5+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 100%.[76]
Hit 6+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 50%.[77]
Hit 6+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 75%.[78]
Hit 6+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 100%.[79]
Keen Edge Keen Edge IconAlpha.png Greatsword Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[80]
Meditative Form of the River Meditative Form of the River Skill Tree IconAlpha.png Kämpfer Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[81]
Overdrive Climactic Whirlwind Skill Tree IconAlpha.png Kämpfer After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[82]
Perfect Timing Perfect Timing IconAlpha.png Greatsword Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[83]
Perfect Timing (Wand) Wand Perfect Timing IconAlpha.png Wand Adds a 25% chance to gain the Perfect Timing proc upon completion of Weapon Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Perfect Timing - Reduces the Cooldown of the next ability you cast by 5 seconds.[84]
Potency I Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[85]
Potency III Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[86]
Pyromania Pyromania IconAlpha.png Magier Upon cast completion, an additional Magma Field spawns under your character. But you also become afflicted by Burning at (500%🢆) fire damage power.[87]
Raging Blitz Raging Blitz Skill Tree IconAlpha.png Kämpfer Blitz generates 20 Combat Momentum.[88]
Recharging Lunging Assault Recharging Lunging Assault Skill Tree IconAlpha.png Kämpfer Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[89]
Refreshing Followthrough Refreshing Followthrough IconAlpha.png Greatsword Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[90]
Reinvigorating Exert Reinvigorating Exert Skill Tree IconAlpha.png Kämpfer Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[91]
Reinvigorating Lethal Blow Raging Blitz Skill Tree IconAlpha.png Kämpfer Killing an enemy with Lethal Blow resets the cooldown of Blitz.[92]
Relentless Form of the Avalanche Relentless Form of the Avalanche Skill Tree IconAlpha.png Kämpfer Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[93]
Second Strike Second Strike IconAlpha.png Greatsword Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[94]
Second Strike (Wand) Second Strike IconAlpha.png Wand Adds Second Strike proc to Wand Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[ Zitat benötigt ]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Kämpfer Maim launches a piercing projectile that deals damage to enemies in its path.[95]
Swordmaster: Consistent I Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[96]
Swordmaster: Consistent II Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[97]
Swordmaster: Endurance Swordmaster Endurance IconAlpha.png Greatsword Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[98]
Swordmaster: Potential I Swordmaster Potential IconAlpha.png Greatsword Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[99]
Swordmaster: Proc Rate I Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[100]
Swordmaster: Proc Rate II Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[101]
Swordmaster: Proc Rate III Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[102]
Swordmaster: Swiftness Swordmaster Swiftness IconAlpha.png Greatsword Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[103]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Kämpfer Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[104]
Wand Damage Focus I Wand Damage Focus 1 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[ Zitat benötigt ]
Wand Damage Focus II Wand Damage Focus 2 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[ Zitat benötigt ]
Wand Damage Focus III Wand Damage Focus 3 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[105]
Wand Hit 5 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 5 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 5 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 5+ Wand Hit IconAlpha.png Wand Wand Hit 5+ Unlocked. You have a 25% chance on the 5th hit to instead fire a beam at the target that triggers proc efffects. Triggers Weapon Finisher Effects.[106]
Wand Hit 5+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 5+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 5+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 6 Wand Hit 6 IconAlpha.png Wand Wand Hit 6 Unlocked. Triggers Weapon Finisher Effects.[107]
Wand Hit 6 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 6 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[108]
Wand Hit 6 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[109]
Wand Hit 6+ Wand Hit IconAlpha.png Wand Wand Hit 6+ Unlocked. Wand Hit 6+ Unlocked. You have a 25% chance on the 6th hit to instead fire a beam at the target that triggers proc effects. Deals 50% more damage if the previous wand combo hit was also a beam attack. Triggers Weapon Finisher Effects.[110]
Wand Hit 6+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[111]
Wand Hit 6+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[112]
Wand Hit 6+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[ Zitat benötigt ]
Wand Projectile Damage I Wand Projectile Damage 1 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[113]
Wand Projectile Damage II Wand Projectile Damage 2 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[ Zitat benötigt ]
Wand Projectile Damage III Wand Projectile Damage 3 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[ Zitat benötigt ]
Weapon Mastery: Bows Weapon Mastery Bows Skill Tree IconAlpha.png Bow Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[114]
Weapon Proficiency I (Wand) Weapon Proficiency 1 IconAlpha.png Wand Increased Accuracy by 0.5%.[115]
Weapon Proficiency II (Wand) Weapon Proficiency 2 IconAlpha.png Wand Increased Accuracy by 0.5%.[116]
Weapon Proficiency III (Wand) Weapon Proficiency 3 IconAlpha.png Wand Increased Accuracy by 0.5%.[117]
Weapon Proficiency IV (Wand) Weapon Proficiency 4 IconAlpha.png Wand Increased Accuracy by 0.5%.[118]
Weapon Proficiency IX Swordmaster Potential IconAlpha.png Greatsword Increased Attack Speed by 1%.[119]
Weapon Proficiency V (Wand) Weapon Proficiency 5 IconAlpha.png Wand Increased Accuracy by 0.5%.[120]
Weapon Training: Deflection Weapon Training Deflection IconAlpha.png Greatsword Increases your Evasion by 0.5%.[121]
Weapon Training: Followthrough Weapon Training Followthrough IconAlpha.png Greatsword Increases your Mitigation Penetration by 0.5%.[122]
Weapon Training: Power Weapon Training Power IconAlpha.png Greatsword Increases your Critical Damage by 0.5%.[123]
Weapon Training: Power (Wand) Wand Weapon Training Power IconAlpha.png Wand Increases your Critical Damage by 2%.[124]
Weapon Training: Precision Weapon Training Precision IconAlpha.png Greatsword Increases your Accuracy by 0.5%.[125]

Combat RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[126]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[127]Jeffrey Bard

Damage

  • Damage numbers will not be so large as to be meaningless.[129]
We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[129]Steven Sharif
  • Death by fall damage is possible.[131]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[131]

Resistances

Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[133]

Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[134]Tradd Thompson
  • Players will be able to counter resistances with resistance penetration stats.[141]
When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[142]Steven Sharif
  • There is also non-mitigated damage.[133]
Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[141]Steven Sharif

Elemente

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[144][145][145][135][136][137]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[150]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[149]Steven Sharif

Elemental skills

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[137]Steven Sharif
Skill Icon Origin Description
Ball Lightning Ball Lightning Icon.png Magier Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[151][152][153]
Blizzard Blizzard.png Magier Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[154][155][151]
Chain Lightning Chain Lightning Icon clean.png Magier Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[156][157][158]
Cone of Cold Cone of Ice.png Magier Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[151][159][160]
Elemental Empowerment Elemental Empowerment (active).png Magier Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[161]
Fireball Fireball (Active).png Magier Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[162]
Fissure Mage Spell 7.png Magier Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[163]
Frostbolt Frostbolt (Active).png Magier Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[164][165]
Lightning Strike Lightning Strike (Active).png Magier Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[166][167]
Magma Field (Lavastorm).png Magier Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[168]
Meteor (Meteor Shower).png Magier Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[169]
Quake Quake.png Magier Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[170]
Thundering Shot Thundering Shot Icon.png Waldläufer Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[171]

Gear progression

In-game achievable sword and polearm 3D renders.[172]

Power Creep ist ein Balanceproblem ... Wenn es speziell um den Ausrüstungsfortschritt geht, besteht die Idee darin, einen offenen Markt zu schaffen, der nicht stark von seelengebundenen Gegenständen abhängig ist; und viele Gegenstandssenken und Goldsenken innerhalb dieser Wirtschaft zu haben, was die potenzielle Verschlechterung und den Verlust von Vermögenswerten innerhalb dieser geschlossenen Wirtschaft zulässt; und keine Artikel vom Markt einführen, die Unternehmen aus einer Pay-to-Win-Perspektive oder aus einer Pay-to-Convenience-Perspektive einführen, die die von den Spielern aufgebaute Wirtschaft untergraben. Das ist ein großer Fehler, den Unternehmen in der Vergangenheit gemacht haben und der zu einem Ungleichgewicht dessen führt, was Designer vielleicht tatsächlich gut ausbalanciert haben.[173]Steven Sharif

Waffen haben ihre eigenen Fortschrittspfade.[174][175]

Q: Sind Waffen auf ein Fertigkeitssystem ausgerichtet (dh. je länger ich ein Schwert benutze, desto besser wird mein Schaden sein), oder wird es ein normales RPG-Statistiksystem ohne langfristige Skalierung sein?
A: .Wir werden kein Fertigkeitssystem wie beschrieben verwenden, aber die Spieler werden Passive in ihrem Fertigkeitsbaum zur Verfügung haben, die die Effektivität bestimmter Waffen erhöhen. Ein Meister der Schwerter zu werden, ist etwas, das möglich ist, nur nicht auf diese besondere Weise.[36]Sarah Flanagan

Bei Ashes of Creation geht es darum, viele Fortschrittspfade bereitzustellen ... Der Grund, warum wir den Begriff Endspiel nicht mögen, ist, dass bei der Menge an Fortschritt, die verfügbar ist, mit der Menge an Vielfalt und der Entscheidungsfreiheit der Spieler, die die Welt beeinflussen ... Wir freundlich sind oder wollen, dass das Waffensystem auch ein Element davon hinzufügt ... sie können Spezialeffekte bestimmen, die derzeit vom Combo-System ausgelöst werden; sie können Zusatzeffekte bestimmen, die basierend auf Verzauberungstypen ausgelöst werden; sie können Steinwaffen antreiben, um entweder verschiedene elementare Arten von Schaden und / oder Energie hinzuzufügen, die mit der Spielerverteidigung eine Art Stein-Schere-Papier spielen ... und dann können sie herausfinden, wie diese Effekte gewährt werden ... sie können, um sie besser zu machen, können sie in eine andere Richtung abdriften.[183]Steven Sharif

Gear enhancement

Ausrüstungsverbesserungen (Kraftsteine/Runen) können an Waffen angebracht werden, um der Waffe Elementar- oder Energieschaden zu verleihen.[183][185]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[185]Jeffrey Bard

It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[186]Steven Sharif

Enchanting

Verzaubern ist kein eigenständiger Handwerksberuf. Schriftgelehrte erstellen Schriftrollen die von verschiedenen Berufen verwendet werden können, um Verzauberungen zu erschaffen , die sich auf diesen Beruf beziehen. [188][189]

Du forcierst nicht wirklich die Stufenanforderungen oder die Identität dieses Gegenstands. Du kannst es verbessern, du kannst es verzaubern, aber es ist immer noch der Gegenstand, der es ist.[191]Steven Sharif

Power creep

Die Entwickler beabsichtingen den Power-Creep durch Item Senken, die fehlende Ausrüstungsbindung,und das Fehlen von pay-to-win oder pay-to-convenience in Ashes of Creation zu begrenzen.[173]

PvX

Wir bezeichnen uns selbst gerne als PvX-Spiel, denn in den Systemen PvP, PvE und Crafting sind sie alle miteinander verflochten: Sie sind voneinander abhängig ... Unser Entwicklungssystem erfordert wirklich eine gewisse gegenseitige Abhängigkeit zwischen diesen Dingen . Sie benötigen einen Handwerker, der Ihnen die besten Gegenstände liefert. Sie benötigen PvP-Spieler, um Städte und Burgen zu sichern. Du wirst PvErs brauchen, um diese Weltbosse zu besiegen und diese Materialien herstellen zu können.[193]Steven Sharif

Ashes ist ein umfassendes Spiel. Es ist nicht auf PvP oder PvE ausgerichtet, es ist ein umfassendes PvX-Spiel. Daher sind diese Systeme alle miteinander verbunden und müssen mit bestimmten Arten von Mechanismen, die für ein Geben und Nehmen, ein Schieben und Schieben sorgen, miteinander koexistieren.[194]Steven Sharif

Ashes of Creation ist ein PvX Spiel. Die Spieler werden dabei sowohl auf PvP- als auch auf PvE-Elemente treffen.[195][196] Es ist unwahrscheinlich, dass sich ein Spieler ausschließlich auf das reine PvP oder das reine PvE konzentrieren könnte.[196]

Wir sind uns unserer Zielsetzung und Philosophie des Spiels sehr bewusst und verstehen, dass sie möglicherweise nicht jedermanns Sache sind. Es besteht jedoch eine wichtige wechselseitige Beziehung zwischen den Inhalten, die sich auf PvE beziehen, und den Inhalten, die sich auf PvP beziehen, und sie nähren sich gegenseitig. Sie sind Katalysatoren für Veränderungen: Ihr Fortschritt, ihre Entwicklung. Es sind Dinge, die Menschen wertschätzen können, wenn sie sehen, dass etwas verdient und etwas verloren wird. Das löst beim Spieler eine emotionale Reaktion aus: Dass er Zeit investiert hat, um entweder erfolgreich zu sein oder zu scheitern; und PvP ermöglicht die Einführung dieses Elements in das Gameplay. Und wir sind uns ganz klar darüber im Klaren, dass dies unser Ziel ist: Dieses Risiko-Ertrags-Verhältnis, diese leistungsorientierte Mentalität. Nicht jeder wird ein Gewinner sein und das ist in Ordnung.[199]Steven Sharif

Siehe auch

Einzelnachweise

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  39. Art of War Skill Tree Description.png
  40. Beam Amplifier Description.png
  41. Blade Twist Weapon Tree Description.png
  42. Brutality Description.png
  43. Burning Blade Weapon Tree Description.png
  44. Trail Speed Bonus Description.png
  45. Chilling Projectiles Description.png
  46. Climactic Whirlwind Skill Tree Description.png
  47. Consuming Lethal Blow Description.png
  48. Echo Description.png
  49. Elemental Attunement 1 Description.png
  50. Elemental Lure 3 Description.png
  51. Essence Harvest Description.png
  52. Extended Duration 1 Weapon Tree Description.png
  53. Extended Duration 2 Weapon Tree Description.png
  54. Extended Duration 2 Description.png
  55. Extended Duration 3 Weapon Tree Description.png
  56. Extra Stacks 1 Weapon Tree Description.png
  57. Extra Stacks 2 Description.png
  58. Extra Stacks 3 Description.png
  59. Fuse Skill Tree Description.png
  60. Greater Brutality Description.png
  61. Greatsword Hit 3+ Weapon Tree Description.png
  62. Greatsword Hit 3+ Extra Damage 1 Weapon Tree Description.png
  63. Greatsword Hit 3 Extra Damage 2 Weapon Tree Description.png
  64. Greatsword Hit 3 Extra Damage 3 Weapon Tree Description.png
  65. Greatsword Hit 4 Weapon Tree Description.png
  66. Greatsword Hit 4+ Weapon Tree Description.png
  67. Greatsword Hit 4+ Extra Damage 1 Weapon Tree Description.png
  68. Greatsword Hit 4+ Extra Damage 2 Weapon Tree Description.png
  69. Greatsword Hit 4+ Extra Damage 3 Weapon Tree Description.png
  70. Greatsword Hit 4 Extra Damage 1 Weapon Tree Description.png
  71. Greatsword Hit 4 Extra Damage 2 Weapon Tree Description.png
  72. Greatsword Hit 4 Extra Damage 3 Weapon Tree Description.png
  73. Guard Weapon Tree Description.png
  74. Hit 5+ Proc Chance 1 Description.png
  75. Hit 5+ Proc Chance 2 Description.png
  76. Hit 5+ Proc Chance 3 Description.png
  77. Hit 6+ Proc Chance 1 Description.png
  78. Hit 6+ Proc Chance 2 Description.png
  79. Hit 6+ Proce Chance 3 Description.png
  80. Keen Edge Weapon Tree Description.png
  81. Meditative Form of the River Skill Tree Description.png
  82. Whirlwind Overdrive Skill Tree Description.png
  83. Perfect Timing Weapon Tree Description.png
  84. Perfect Timing Description.png
  85. Potency 1 Weapon Tree Description.png
  86. Potency 3 Weapon Tree Description.png
  87. Pyromania Skill Tree Description.png
  88. Raging Blitz Skill Tree Description.png
  89. Recharging Lunging Assault Description.png
  90. Refreshing Followthrough Weapon Tree Description.png
  91. Reinvigorating Exert Skill Tree Description.png
  92. Reinvigorating Lethal Blow Skill Tree Description.png
  93. Relentless Form of the Avalanche Skill Tree Description.png
  94. Second Strike Weapon Tree Description.png
  95. Slicing Maim Skill Tree Description.png
  96. Swordmaster Consistent 1 Weapon Tree Description.png
  97. Swordmaster Consistent 2 Weapon Tree Description.png
  98. Swordmaster Endurance Weapon Tree Descriptions.png
  99. Swordmaster Potential 1 Weapon Tree Description.png
  100. Swordmaster Proc Rate 1 Weapon Tree Description.png
  101. Swordmaster Proc Rate 2 Weapon Tree Description.png
  102. Swordmaster Proc Rate 3 Weapon Tree Description.png
  103. Swordmaster Swiftness Weapon Tree Description.png
  104. Unstoppable Exert Skill Tree Description.png
  105. Wand Damage Focus 3 Description.png
  106. Wand Hit 5+ Description.png
  107. Wand Hit 6 Description.png
  108. Wand Hit 6 Extra Damage 2 Description.png
  109. Wand Hit 6 Extra Damage 3 Description.png
  110. Wand Hit 6+ Description.png
  111. Wand Hit 6+ Extra Damage 1 Description.png
  112. Wand Hit 6+ Extra Damage 2.png
  113. Wand Projectile Damage 1 Description.png
  114. Weapon Mastery Bows Skill Tree Description.png
  115. Weapon Proficiency 1 Description.png
  116. Weapon Proficiency 2 Description.png
  117. Weapon Proficiency 3 Description.png
  118. Weapon Proficiency 4 Description.png
  119. Weapon Proficiency 9 Weapon Tree Description.png
  120. Weapon Proficiency 5 Description.png
  121. Weapon Training Deflection Weapon Tree Description.png
  122. Weapon Training Followthrough Weapon Tree Description.png
  123. Weapon Training Power Weapon Tree Description.png
  124. Weapon Training Power Description.png
  125. Weapon Training Precision Weapon Tree Description.png
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