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Ranged skills

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Some abilities require a specific weapon to be equipped.[1][2][3][4]

Skill Icon Origin Description
Air Strike Air Strike New.png Waldläufer Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[5] The root effect is nature based.[6]
Arcane Volley Arcane Volley (Active).png Magier Fires a volley of 7 arcane missiles at your target, dealing (35%🢆) arcane damage each.[7][8]
Ball Lightning Ball Lightning Icon.png Magier Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[9][10][11]
Beam Amplifier Beam Amplifier IconAlpha.png Wand Wand Hit 6+ now deals 50% more damage if the previous wand combo hit was also a beam attack.[12]
Burning Projectiles Burning Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Burn the target.[ Zitat benötigt ]
Chain Lightning Chain Lightning Icon clean.png Magier Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[13][14][15]
Chilling Projectiles Chilling Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Chill the target.[16]
Divine Censure DivineCensureIcon.jpg Kleriker Hurls a radiant spear at the target, dealing damage.[17][18][19][20]
Echo Echo IconAlpha.png Wand Adds a 25% chance to gain the Echo proc upon completion of Wand Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Echo - When you strike a target with direct damage, it gets struck again for magical damage.[21]
Electrifying Projectiles Electrifying Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Electrify the target.[ Zitat benötigt ]
Elemental Attunement I Elemental Attunement 1 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[22]
Elemental Attunement II Elemental Attunement 2 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[ Zitat benötigt ]
Elemental Attunement III Elemental Attunement 3 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[ Zitat benötigt ]
Elemental Lure I Elemental Lure 1 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ Zitat benötigt ]
Elemental Lure II Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ Zitat benötigt ]
Elemental Lure III Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[23]
Essence Harvest Essence Harvest IconAlpha.png Wand Every time you trigger a wand proc, you have a 50% chance to increase magical powerby 3% by 10 seconds. Stacks up to 5 times.[24]
Extended Duration I (Wand) Extended Duration 1 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ Zitat benötigt ]
Extended Duration II (Wand) Extended Duration 2 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[25]
Extended Duration III (Wand) Extended Duration 3 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ Zitat benötigt ]
Extra Stacks I (Wand) Extra Stacks 1 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 2 times.[ Zitat benötigt ]
Extra Stacks II (Wand) Extra Stacks 2 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 3 times.[26]
Extra Stacks III (Wand) Extra Stacks 3 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 4 times.[27]
Fireball Fireball (Active).png Magier Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[28]
Frostbolt Frostbolt (Active).png Magier Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[29][30]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[31][32]
Headshot Headshot.png Waldläufer Deals 175% physical damage to target enemy.[33]
Heartseeking Snipe Heartseeking Snipe Skill Tree IconAlpha.png Waldläufer Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[34]
Hit 5+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 50%.[35]
Hit 5+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 75%.[36]
Hit 5+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 100%.[37]
Hit 6+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 50%.[38]
Hit 6+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 75%.[39]
Hit 6+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 100%.[40]
Judgment Judgment Icon2.png Kleriker Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[41][42]
Lightning Strike Lightning Strike (Active).png Magier Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[43][44]
Longbow basic attack Bow basic attack.png Longbow A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[45][46][47]
Meteor (Meteor Shower).png Magier Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[48]
Mortal Headshot Mortal Headshot Skill Tree IconAlpha.png Waldläufer Headshot deals 50% additional damage to targets below 50% of their maximum health.[49]
Perfect Timing (Wand) Wand Perfect Timing IconAlpha.png Wand Adds a 25% chance to gain the Perfect Timing proc upon completion of Weapon Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Perfect Timing - Reduces the Cooldown of the next ability you cast by 5 seconds.[50]
Piercing Shot Piercing Shot.png Waldläufer Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[51]
Raining Death Raining Death reskin.png Waldläufer Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[52]
Refreshing Headshot Mortal Headshot Skill Tree IconAlpha.png Waldläufer Headshot refunds 4 seconds of its cooldown when it hits a Marked target.[53]
Resplendent Beam Resplendent Beam.png Kleriker Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[54][55]
Second Strike (Wand) Second Strike IconAlpha.png Wand Adds Second Strike proc to Wand Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[ Zitat benötigt ]
Shortbow basic attack Copper Shortbow Icon.png Shortbow A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[46][47]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Kämpfer Maim launches a piercing projectile that deals damage to enemies in its path.[56]
Smite Smite.png Kleriker Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[57][58]
Snipe Snipe New.png Waldläufer Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[59]
Wand Damage Focus I Wand Damage Focus 1 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[ Zitat benötigt ]
Wand Damage Focus II Wand Damage Focus 2 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[ Zitat benötigt ]
Wand Damage Focus III Wand Damage Focus 3 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[60]
Wand Hit 5 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 5 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 5 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 5+ Wand Hit IconAlpha.png Wand Wand Hit 5+ Unlocked. You have a 25% chance on the 5th hit to instead fire a beam at the target that triggers proc efffects. Triggers Weapon Finisher Effects.[61]
Wand Hit 5+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 5+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 5+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 6 Wand Hit 6 IconAlpha.png Wand Wand Hit 6 Unlocked. Triggers Weapon Finisher Effects.[62]
Wand Hit 6 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[ Zitat benötigt ]
Wand Hit 6 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[63]
Wand Hit 6 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[64]
Wand Hit 6+ Wand Hit IconAlpha.png Wand Wand Hit 6+ Unlocked. Wand Hit 6+ Unlocked. You have a 25% chance on the 6th hit to instead fire a beam at the target that triggers proc effects. Deals 50% more damage if the previous wand combo hit was also a beam attack. Triggers Weapon Finisher Effects.[65]
Wand Hit 6+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[66]
Wand Hit 6+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[67]
Wand Hit 6+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[ Zitat benötigt ]
Wand Projectile Damage I Wand Projectile Damage 1 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[68]
Wand Projectile Damage II Wand Projectile Damage 2 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[ Zitat benötigt ]
Wand Projectile Damage III Wand Projectile Damage 3 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[ Zitat benötigt ]
Wand basic attack Wand 1.png Wand
Wings of Salvation Wings of Salvation.png Kleriker Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[69][70] An ally is defined as any non-combatant player or non-mob NPC.[71]

Ranged weapons

Pre-alpha Waldläufer bow modeled by Jon Arellano and concepted by Jeff Delierre.

Ein Charakter kann bis zu zwei Waffen ausrüsten und zusätzlich eine Fernkampfwaffe auf den Rücken tragen.[3][4][72]

  • Charaktere, die Fernkampffähigkeiten ausführen , wechseln zur Fernkampfwaffe und können dann wieder zur Nahkampfwaffe und Schild oder Zweihand-Nahkampfwaffe wechseln. [3][4]
  • Es wird eine Einstellung geben, mit der bestimmt werden kann, ob die Fernkampfwaffe oder die Haupt-/Nebenhand-Auswahl Ihre primäre Waffe ist, die Sie für Q Basic angriffs oder mit der linken Maustaste verwenden möchten.[3][4] [3][4]
Angenommen, du verwendest Kraftschuss: du klickst auf Kraftschuss, wechselst schnell zur Fernkampfwaffe, führst die Fertigkeit aus und bist wieder bei deinem Hauptaugenmerk, nämlich Schwert und Schild und dann hättst du für Waffenangriffe wie dein Q oder die linke Maustaste die Möglichkeit, festzulegen, welcher dein Fokus, die Fernkampfwaffe oder die Hauptwahl für die Nebenhand ist, und du kannst zwischen diesen nach Belieben hin und her wechseln.[3]Steven Sharif

Waldläufer werden eine Mindestabstandsanforderung haben, bei der sie berechtigt sind, ihre Fernkampfwaffen einzusetzen.[73]

Während Nahkampfcharaktere eine maximale Entfernung haben, in der sie berechtigt sind, ihr Schwert und ihre Nahkampfwaffen einzusetzen, haben Waldläufer eine Mindestentfernungsanforderung.[73]Steven Sharif

List of ranged weapons

Basic attacks

Basic attacks werden für die ausgerüstete Waffe durch Drücken von Q oder Linksklick auf der Maus ausgelöst (diese Tastenbelung kann durch die Spieler neu belegt werden).[75]

Siehe auch

Einzelnachweise