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Ranged skills
Some abilities require a specific weapon to be equipped.[1][2][3][4]
Skill | Icon | Origin | Description |
---|---|---|---|
Air Strike | Waldläufer | Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[5] The root effect is nature based.[6] | |
Arcane Volley | Magier | Fires a volley of 7 arcane missiles at your target, dealing (35%🢆) arcane damage each.[7][8] | |
Ball Lightning | Magier | Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[9][10][11] | |
Beam Amplifier | Wand | Wand Hit 6+ now deals 50% more damage if the previous wand combo hit was also a beam attack.[12] | |
Burning Projectiles | Wand | Every wand projectile and beam has a 10% chance to Burn the target.[ Zitat benötigt ] | |
Chain Lightning | Magier | Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[13][14][15] | |
Chilling Projectiles | Wand | Every wand projectile and beam has a 10% chance to Chill the target.[16] | |
Divine Censure | Kleriker | Hurls a radiant spear at the target, dealing damage.[17][18][19][20] | |
Echo | Wand | Adds a 25% chance to gain the Echo proc upon completion of Wand Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Echo - When you strike a target with direct damage, it gets struck again for magical damage.[21] | |
Electrifying Projectiles | Wand | Every wand projectile and beam has a 10% chance to Electrify the target.[ Zitat benötigt ] | |
Elemental Attunement I | Wand | Increases the trigger chance of Elemental status effect wand procs by 5%.[22] | |
Elemental Attunement II | Wand | Increases the trigger chance of Elemental status effect wand procs by 5%.[ Zitat benötigt ] | |
Elemental Attunement III | Wand | Increases the trigger chance of Elemental status effect wand procs by 5%.[ Zitat benötigt ] | |
Elemental Lure I | Wand | Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ Zitat benötigt ] | |
Elemental Lure II | Wand | Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ Zitat benötigt ] | |
Elemental Lure III | Wand | Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[23] | |
Essence Harvest | Wand | Every time you trigger a wand proc, you have a 50% chance to increase magical powerby 3% by 10 seconds. Stacks up to 5 times.[24] | |
Extended Duration I (Wand) | Wand | Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ Zitat benötigt ] | |
Extended Duration II (Wand) | Wand | Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[25] | |
Extended Duration III (Wand) | Wand | Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ Zitat benötigt ] | |
Extra Stacks I (Wand) | Wand | Second Strike and Perfect Timing now stack up to 2 times.[ Zitat benötigt ] | |
Extra Stacks II (Wand) | Wand | Second Strike and Perfect Timing now stack up to 3 times.[26] | |
Extra Stacks III (Wand) | Wand | Second Strike and Perfect Timing now stack up to 4 times.[27] | |
Fireball | Magier | Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[28] | |
Frostbolt | Magier | Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[29][30] | |
Grapple | Tank | Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[31][32] | |
Headshot | Waldläufer | Deals 175% physical damage to target enemy.[33] | |
Heartseeking Snipe | Waldläufer | Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[34] | |
Hit 5+ Proc Chance I | Wand | Increases the base trigger chance of Hit 5+ to 50%.[35] | |
Hit 5+ Proc Chance II | Wand | Increases the base trigger chance of Hit 5+ to 75%.[36] | |
Hit 5+ Proc Chance III | Wand | Increases the base trigger chance of Hit 5+ to 100%.[37] | |
Hit 6+ Proc Chance I | Wand | Increases the base trigger chance of Hit 6+ to 50%.[38] | |
Hit 6+ Proc Chance II | Wand | Increases the base trigger chance of Hit 6+ to 75%.[39] | |
Hit 6+ Proc Chance III | Wand | Increases the base trigger chance of Hit 6+ to 100%.[40] | |
Judgment | Kleriker | Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[41][42] | |
Lightning Strike | Magier | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[43][44] | |
Longbow basic attack | Longbow | A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[45][46][47] | |
Meteor | Magier | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[48] | |
Mortal Headshot | Waldläufer | Headshot deals 50% additional damage to targets below 50% of their maximum health.[49] | |
Perfect Timing (Wand) | Wand | Adds a 25% chance to gain the Perfect Timing proc upon completion of Weapon Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Perfect Timing - Reduces the Cooldown of the next ability you cast by 5 seconds.[50] | |
Piercing Shot | Waldläufer | Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[51] | |
Raining Death | Waldläufer | Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[52] | |
Refreshing Headshot | Waldläufer | Headshot refunds 4 seconds of its cooldown when it hits a Marked target.[53] | |
Resplendent Beam | Kleriker | Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[54][55] | |
Second Strike (Wand) | Wand | Adds Second Strike proc to Wand Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[ Zitat benötigt ] | |
Shortbow basic attack | Shortbow | A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[46][47] | |
Slicing Maim | Kämpfer | Maim launches a piercing projectile that deals damage to enemies in its path.[56] | |
Smite | Kleriker | Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[57][58] | |
Snipe | Waldläufer | Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[59] | |
Wand Damage Focus I | Wand | Increases the damage of all wand projectiles and beams by 5%.[ Zitat benötigt ] | |
Wand Damage Focus II | Wand | Increases the damage of all wand projectiles and beams by 5%.[ Zitat benötigt ] | |
Wand Damage Focus III | Wand | Increases the damage of all wand projectiles and beams by 5%.[60] | |
Wand Hit 5 Extra Damage I | Wand | Wand Hit 5 deals 15% more base damage.[ Zitat benötigt ] | |
Wand Hit 5 Extra Damage II | Wand | Wand Hit 5 deals 15% more base damage.[ Zitat benötigt ] | |
Wand Hit 5 Extra Damage III | Wand | Wand Hit 5 deals 15% more base damage.[ Zitat benötigt ] | |
Wand Hit 5+ | Wand | Wand Hit 5+ Unlocked. You have a 25% chance on the 5th hit to instead fire a beam at the target that triggers proc efffects. Triggers Weapon Finisher Effects.[61] | |
Wand Hit 5+ Extra Damage I | Wand | Wand Hit 5+ deals 15% more base damage.[ Zitat benötigt ] | |
Wand Hit 5+ Extra Damage II | Wand | Wand Hit 5+ deals 15% more base damage.[ Zitat benötigt ] | |
Wand Hit 5+ Extra Damage III | Wand | Wand Hit 5+ deals 15% more base damage.[ Zitat benötigt ] | |
Wand Hit 6 | Wand | Wand Hit 6 Unlocked. Triggers Weapon Finisher Effects.[62] | |
Wand Hit 6 Extra Damage I | Wand | Wand Hit 6 deals 15% more base damage.[ Zitat benötigt ] | |
Wand Hit 6 Extra Damage II | Wand | Wand Hit 6 deals 15% more base damage.[63] | |
Wand Hit 6 Extra Damage III | Wand | Wand Hit 6 deals 15% more base damage.[64] | |
Wand Hit 6+ | Wand | Wand Hit 6+ Unlocked. Wand Hit 6+ Unlocked. You have a 25% chance on the 6th hit to instead fire a beam at the target that triggers proc effects. Deals 50% more damage if the previous wand combo hit was also a beam attack. Triggers Weapon Finisher Effects.[65] | |
Wand Hit 6+ Extra Damage I | Wand | Wand Hit 6+ deals 15% more base damage.[66] | |
Wand Hit 6+ Extra Damage II | Wand | Wand Hit 6+ deals 15% more base damage.[67] | |
Wand Hit 6+ Extra Damage III | Wand | Wand Hit 6+ deals 15% more base damage.[ Zitat benötigt ] | |
Wand Projectile Damage I | Wand | Increases the damage of all wand projectiles by 8%.[68] | |
Wand Projectile Damage II | Wand | Increases the damage of all wand projectiles by 8%.[ Zitat benötigt ] | |
Wand Projectile Damage III | Wand | Increases the damage of all wand projectiles by 8%.[ Zitat benötigt ] | |
Wand basic attack | Wand | ||
Wings of Salvation | Kleriker | Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[69][70] An ally is defined as any non-combatant player or non-mob NPC.[71] |
Ranged weapons
Ein Charakter kann bis zu zwei Waffen ausrüsten und zusätzlich eine Fernkampfwaffe auf den Rücken tragen.[3][4][72]
- Charaktere, die Fernkampffähigkeiten ausführen , wechseln zur Fernkampfwaffe und können dann wieder zur Nahkampfwaffe und Schild oder Zweihand-Nahkampfwaffe wechseln. [3][4]
- Es wird eine Einstellung geben, mit der bestimmt werden kann, ob die Fernkampfwaffe oder die Haupt-/Nebenhand-Auswahl Ihre primäre Waffe ist, die Sie für Q Basic angriffs oder mit der linken Maustaste verwenden möchten.[3][4] [3][4]
- Angenommen, du verwendest Kraftschuss: du klickst auf Kraftschuss, wechselst schnell zur Fernkampfwaffe, führst die Fertigkeit aus und bist wieder bei deinem Hauptaugenmerk, nämlich Schwert und Schild und dann hättst du für Waffenangriffe wie dein Q oder die linke Maustaste die Möglichkeit, festzulegen, welcher dein Fokus, die Fernkampfwaffe oder die Hauptwahl für die Nebenhand ist, und du kannst zwischen diesen nach Belieben hin und her wechseln.[3] – Steven Sharif
Waldläufer werden eine Mindestabstandsanforderung haben, bei der sie berechtigt sind, ihre Fernkampfwaffen einzusetzen.[73]
- Erweiterungen können die Reichweite bestimmter Fähigkeiten erhöhen.[74]
- Während Nahkampfcharaktere eine maximale Entfernung haben, in der sie berechtigt sind, ihr Schwert und ihre Nahkampfwaffen einzusetzen, haben Waldläufer eine Mindestentfernungsanforderung.[73] – Steven Sharif
List of ranged weapons
- Air Strike
- Arcane Volley
- Ball Lightning
- Beam Amplifier
- Burning Projectiles
- Chain Lightning
- Chilling Projectiles
- Divine Censure
- Echo
- Electrifying Projectiles
- Elemental Attunement I
- Elemental Attunement II
- Elemental Attunement III
- Elemental Lure I
- Elemental Lure II
- Elemental Lure III
- Essence Harvest
- Extended Duration I (Wand)
- Extended Duration II (Wand)
- Extended Duration III (Wand)
- Extra Stacks I (Wand)
- Extra Stacks II (Wand)
- Extra Stacks III (Wand)
- Fireball
- Frostbolt
- Grapple
- Headshot
- Heartseeking Snipe
- Hit 5+ Proc Chance I
- Hit 5+ Proc Chance II
- Hit 5+ Proc Chance III
- Hit 6+ Proc Chance I
- Hit 6+ Proc Chance II
- Hit 6+ Proc Chance III
- Judgment
- Lightning Strike
- Longbow basic attack
- Meteor
- Mortal Headshot
- Perfect Timing (Wand)
- Piercing Shot
- Raining Death
- Refreshing Headshot
- Resplendent Beam
- Second Strike (Wand)
- Shortbow basic attack
- Slicing Maim
- Smite
- Snipe
- Wand Damage Focus I
- Wand Damage Focus II
- Wand Damage Focus III
- Wand Hit 5 Extra Damage I
- Wand Hit 5 Extra Damage II
- Wand Hit 5 Extra Damage III
- Wand Hit 5+
- Wand Hit 5+ Extra Damage I
- Wand Hit 5+ Extra Damage II
- Wand Hit 5+ Extra Damage III
- Wand Hit 6
- Wand Hit 6 Extra Damage I
- Wand Hit 6 Extra Damage II
- Wand Hit 6 Extra Damage III
- Wand Hit 6+
- Wand Hit 6+ Extra Damage I
- Wand Hit 6+ Extra Damage II
- Wand Hit 6+ Extra Damage III
- Wand Projectile Damage I
- Wand Projectile Damage II
- Wand Projectile Damage III
- Wand basic attack
- Wings of Salvation
Basic attacks
Basic attacks werden für die ausgerüstete Waffe durch Drücken von Q oder Linksklick auf der Maus ausgelöst (diese Tastenbelung kann durch die Spieler neu belegt werden).[75]
- Spieler können auswählen, welche Waffe sie als ihre primäre Waffe für Basisangriffe verwenden möchten.[2][3][4]
- Unterschiedliche Waffentypen haben unterschiedliche Basisangriffe. [46][47]
- Sequenzen von einfachen Angriffen lösen die Kampfanimationsmontage basierend auf den Waffentype aus.[75]
- Die Verwendung eines anderen Fähigkeiten als eines Basisangriffs setzt im Allgemeinen das Waffeneinsatz-Kombosystem zurück.
- Die Entwickler erwägen nutzungsabhängige Verbrauchsgüter/Buffs die bestimmte Reitereffekte auf einfache Waffenangriffe anwenden. [76]
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2023-12-19 (1:20:41).
- ↑ 2.0 2.1 Liveübertragung, 2022-09-30 (49:16).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Podcast, 2021-09-29 (40:50).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Interview, 2018-05-11 (16:32).
- ↑
- ↑ Video, 2022-09-30 (15:28).
- ↑
- ↑ Video, 2023-04-28 (22:13).
- ↑ Video, 2023-09-29 (11:29).
- ↑
- ↑ Video, 2023-04-28 (7:15).
- ↑
- ↑
- ↑ Video, 2023-05-31 (12:12).
- ↑ Video, 2023-04-28 (17:50).
- ↑
- ↑
- ↑
- ↑ Video, 2020-11-01 (0:51).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Video, 2023-04-28 (15:35).
- ↑ Video, 2023-03-31 (9:55).
- ↑ Video, 2023-01-27 (10:27).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Video, 2023-07-28 (15:15).
- ↑
- ↑
- ↑ Video, 2023-04-28 (13:40).
- ↑ Liveübertragung, 2022-09-30 (26:42).
- ↑ 46.0 46.1 46.2 Video, 2022-09-30 (19:32).
- ↑ 47.0 47.1 47.2 Video, 2022-09-30 (10:44).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Video, 2023-07-28 (12:04).
- ↑
- ↑
- ↑ Video, 2023-07-28 (29:23).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Video, 2023-07-28 (24:03).
- ↑
- ↑ Video, 2023-07-28 (24:16).
- ↑
- ↑ 73.0 73.1 Liveübertragung, 2017-06-30 (47:14).
- ↑ Podcast, 2021-09-29 (46:20).
- ↑ 75.0 75.1 Podcast, 2021-09-29 (47:57).
- ↑ Liveübertragung, 2022-09-30 (46:17).