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<blockquote>''Deeper darker types of interactions will be found deeper in the dungeon.''{{livestream|30 April 2020|1h32m06|UPqLl_e3nxw}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''Deeper darker types of interactions will be found deeper in the dungeon.''{{livestream|30 April 2020|1h32m06|UPqLl_e3nxw}}{{ndash|[[Steven Sharif]]}}</blockquote>
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There are approximately 6 or 7 [[Dungeons|dungeons]] in [[Alpha-1]].{{livestream|26 March 2021|39m08|HD5WKztW0S4}}

Version vom 28. März 2021, 22:33 Uhr

Dungeon in Ashes of Creation will range in size and will be mostly open-world.[4][5]

There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[4]Jeffrey Bard

Half the problem won't just be solving the dungeon, it will be solving other players too.[6]Jeffrey Bard

Dungeon difficulty will increase the further a player ventures into the dungeon.[9]

  • Mobs and mob mechanics will become more difficult.[9]
  • Terrain and environmental dangers will increase.[9]

Deeper darker types of interactions will be found deeper in the dungeon.[9]Steven Sharif

There are approximately 6 or 7 dungeons in Alpha-1.[10]