Template:Dungeons: Unterschied zwischen den Versionen

Aus Ashes of Creation Wiki
Zur Navigation springen Zur Suche springen
K (Text replacement - "|450px" to "|")
 
(21 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
Zeile 1: Zeile 1:
[[File:Alpha0Dungeon.mp4|thumb|450px|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|18 January 2018|16m34|mD1q3aTRcPY}}{{livestream|9 February 2018|4m42|w8eehrdIIXI}}]]
+
[[File:E6vdJ7yXIAMkzFO.png|thumb||[[Dünzenkell Crypt]] [[Open world|open-world]] [[Dünir]] [[Dungeons|dungeon]] in [[Alpha-1]].{{web|https://twitter.com/AshesofCreation/status/1417469673050890244|Twitter - The way is shut! Trapped in this dwarven crypt.}} <blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|2018-09-27|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]</blockquote>}}]]
[[File:vlcsnap-2017-11-18-13h48m51s632.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
+
[[File:Alpha0Dungeon.mp4|thumb||[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|2018-01-18|16m34|mD1q3aTRcPY}}{{livestream|2018-02-9|4m42|w8eehrdIIXI}}]]
  
[[Dungeons]] dans [[Ashes of Creation]] seront variés au niveau de leur tailles et seront principalement en monde ouvert.{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}}
+
[[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly [[Open world|open-world]].{{livestream|2017-06-1|39m21|zlcA95B122w}}{{livestream|2017-05-22|20m59|dT7KJT_NYEk}}
  
* [[Open world]] les donjons seront peuplés en fonction des [[Groups|groups]] présents dans le donjon.{{livestream|27 September 2018|43m21|DABir_vvMfY}}
+
* [[Open world]] dungeons will be populated to facilitate multiple [[Groups|groups]] within the dungeon.{{livestream|2018-09-27|43m21|DABir_vvMfY}}
* [[Instancing|Instanced]] seront également présents et serviront aux [[Quests|questlines]] solitaires et des groupes.{{livestream|27 September 2018|43m21|DABir_vvMfY}}
+
** 80% of dungeons will be open world.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|2020-03-28|1h48m36|d6MJfCNq8uI}}
 +
* [[Instancing|Instanced]] dungeons will also be present and will cater for solo and group [[Quests|questlines]].{{livestream|2018-09-27|43m21|DABir_vvMfY}}
 +
** 20% of dungeons will be instanced.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|2020-03-28|1h48m36|d6MJfCNq8uI}}
  
<blockquote>''Il y aura des donjons plus petits, simples et linéaires. Il y aura des donjons plus grands, complexes, et non linéaires. Donc, c'est un peu des deux. Nous voulons que l'environnement ai du caractère. Pour ce faire, ces endroits ont besoin d'être intéressants et dynamiques.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
+
Different tiers and types of dungeon content will be more or less relevant to specific [[Groups|groups]] or [[Classes|class]] compositions.{{livestream|2023-04-28|1h15m22|iWwkvsnjEnE}}
  
<blockquote>''Le problème ne se règlera pas uniquement en s'occupant du donjon, il faudra également s'occuper des joueurs présents.''{{livestream|27 September 2018|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
+
: ''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|2017-06-1|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}
 +
 
 +
Dungeon difficulty will increase the further a player ventures into the dungeon.{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}}
 +
* [[Mobs]] and mob mechanics will become more difficult.{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}}
 +
* Terrain and environmental dangers will increase.{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}}
 +
 
 +
: ''Deeper darker types of interactions will be found deeper in the dungeon.''{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}}{{ndash|[[Steven Sharif]]}}
 +
 
 +
There were 13 [[Dungeons|dungeons]] in [[Alpha-1]].{{media|Axiom Alpha 1 Map.png|Alpha-1 map.}} Originally this was estimated to be 6 or 7.{{livestream|2021-03-26|39m08|HD5WKztW0S4}}

Aktuelle Version vom 22. September 2023, 21:37 Uhr

Dünzenkell Crypt open-world Dünir dungeon in Alpha-1.[1]

Half the problem won't just be solving the dungeon, it will be solving other players too.[2]Jeffrey Bard

Dungeon in Ashes of Creation will range in size and will be mostly open-world.[5][6]

Different tiers and types of dungeon content will be more or less relevant to specific groups or class compositions.[9]

There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[5]Jeffrey Bard

Dungeon difficulty will increase the further a player ventures into the dungeon.[10]

  • Mobs and mob mechanics will become more difficult.[10]
  • Terrain and environmental dangers will increase.[10]
Deeper darker types of interactions will be found deeper in the dungeon.[10]Steven Sharif

There were 13 dungeons in Alpha-1.[11] Originally this was estimated to be 6 or 7.[12]