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[[File:Alpha-1 dungeon boss.mp4|thumb|450px|start=2|[[Alpha-1]] [[Dungeons|dungeon]] [[Bosses|boss]].{{livestream|22 May 2017|1h53m32|dT7KJT_NYEk}}]]
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[[File:E6vdJ7yXIAMkzFO.png|thumb||[[Dünzenkell Crypt]] [[Open world|open-world]] [[Dünir]] [[Dungeons|dungeon]] in [[Alpha-1]].{{web|https://twitter.com/AshesofCreation/status/1417469673050890244|Twitter - The way is shut! Trapped in this dwarven crypt.}} <blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|2018-09-27|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]</blockquote>}}]]
[[File:Alpha0Dungeon.mp4|thumb|450px|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|18 January 2018|16m34|mD1q3aTRcPY}}{{livestream|9 February 2018|4m42|w8eehrdIIXI}}]]
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[[File:Alpha0Dungeon.mp4|thumb||[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|2018-01-18|16m34|mD1q3aTRcPY}}{{livestream|2018-02-9|4m42|w8eehrdIIXI}}]]
[[File:vlcsnap-2017-11-18-13h48m51s632.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
 
  
[[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly [[Open world|open-world]].{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}}
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[[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly [[Open world|open-world]].{{livestream|2017-06-1|39m21|zlcA95B122w}}{{livestream|2017-05-22|20m59|dT7KJT_NYEk}}
  
* [[Open world]] dungeons will be populated to facilitate multiple [[Groups|groups]] within the dungeon.{{livestream|27 September 2018|43m21|DABir_vvMfY}}
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* [[Open world]] dungeons will be populated to facilitate multiple [[Groups|groups]] within the dungeon.{{livestream|2018-09-27|43m21|DABir_vvMfY}}
** 80% of dungeons will be open world.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|28 March 2020|1h48m36|d6MJfCNq8uI}}
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** 80% of dungeons will be open world.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|2020-03-28|1h48m36|d6MJfCNq8uI}}
* [[Instancing|Instanced]] dungeons will also be present and will cater for solo and group [[Quests|questlines]].{{livestream|27 September 2018|43m21|DABir_vvMfY}}
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* [[Instancing|Instanced]] dungeons will also be present and will cater for solo and group [[Quests|questlines]].{{livestream|2018-09-27|43m21|DABir_vvMfY}}
** 20% of dungeons will be instanced.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|28 March 2020|1h48m36|d6MJfCNq8uI}}
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** 20% of dungeons will be instanced.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|2020-03-28|1h48m36|d6MJfCNq8uI}}
  
<blockquote>''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
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Different tiers and types of dungeon content will be more or less relevant to specific [[Groups|groups]] or [[Classes|class]] compositions.{{livestream|2023-04-28|1h15m22|iWwkvsnjEnE}}
  
<blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|27 September 2018|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
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: ''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|2017-06-1|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}
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Dungeon difficulty will increase the further a player ventures into the dungeon.{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}}
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* [[Mobs]] and mob mechanics will become more difficult.{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}}
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* Terrain and environmental dangers will increase.{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}}
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: ''Deeper darker types of interactions will be found deeper in the dungeon.''{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}}{{ndash|[[Steven Sharif]]}}
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There were 13 [[Dungeons|dungeons]] in [[Alpha-1]].{{media|Axiom Alpha 1 Map.png|Alpha-1 map.}} Originally this was estimated to be 6 or 7.{{livestream|2021-03-26|39m08|HD5WKztW0S4}}

Aktuelle Version vom 22. September 2023, 21:37 Uhr

Dünzenkell Crypt open-world Dünir dungeon in Alpha-1.[1]

Half the problem won't just be solving the dungeon, it will be solving other players too.[2]Jeffrey Bard

Dungeon in Ashes of Creation will range in size and will be mostly open-world.[5][6]

Different tiers and types of dungeon content will be more or less relevant to specific groups or class compositions.[9]

There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[5]Jeffrey Bard

Dungeon difficulty will increase the further a player ventures into the dungeon.[10]

  • Mobs and mob mechanics will become more difficult.[10]
  • Terrain and environmental dangers will increase.[10]
Deeper darker types of interactions will be found deeper in the dungeon.[10]Steven Sharif

There were 13 dungeons in Alpha-1.[11] Originally this was estimated to be 6 or 7.[12]