User interface: Unterschied zwischen den Versionen

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Multi-boxing/multi client polices haven't been finalized. In general, if a user has a legitimate account and is not botting then multi-boxing will be permitted.<ref name="livestream-5-May-2017-22:39">[https://youtu.be/MnOPS3eZgaM?t=22m39s Livestream, 5 May 2017 (22:39).]</ref>
 
Multi-boxing/multi client polices haven't been finalized. In general, if a user has a legitimate account and is not botting then multi-boxing will be permitted.<ref name="livestream-5-May-2017-22:39">[https://youtu.be/MnOPS3eZgaM?t=22m39s Livestream, 5 May 2017 (22:39).]</ref>
 
== Cheating ==
 
 
{{Cheating}}
 
  
 
== See also ==
 
== See also ==

Version vom 18. November 2017, 20:37 Uhr

box warning orange.pngDieser Artikel ist unvollständig und benötigt mehr Informationen. Hilf mit, indem du ihn erweiterst.
Pre-alpha unpolished UI screenshots.[1]

The Ashes of Creation user interface is built with customization in mind.[3]

UI Einstellungen

UI settings are able to be saved locally.[4]

Various display elements can be toggled on or off:[5]

  • Character names
  • Guild names
  • Enemy names
  • Party names
  • Alliance members

Steuerungseinstellungen

Players will be able to customize their keyboard control scheme.[6]

The game is not designed around controller support.[7]

Kameraeinstellungen

The developers aim to provide a variety of camera options. No specific details are confirmed.[8]

Einstellungen zur Barrierefreiheit

There will be settings to aid colorblind players.[9]

Blood/gore filter

There may be an option to turn off blood and gore in the game.[10]

Addons/mods

Addons will not be allowed, in general.[3]

  • The developers don't want addons/mods to be necessary to experience the game.
  • The developers believe that parsers (DPS meters) can have negative effects.
  • The design of the game API is still under consideration.[12]

Chat im Spiel

Alpha-1 work-in-progress chat interface.[13]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![13]

In-game text chat channels.
Channel Command
Local chat.[14][15] /say.[16]
Shout.[14][15] /yell.[16]
Party.[14][15][14][15] /party.[16]
Raid.[14][15]
Guild.[14][15]
Private message (PM).[14][15][17] /tell (playername).[16]
Tavern.[18]
Node citizen chat.[19][20][14][15][21]
Global (Enabled for Alpha-1 testing).[16] /global.[16]
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Bilder importieren

No image import functionality is planned for sails, shields and cloaks.[22]

  • Emblems and symbols will be able to be designed in-game.

Ausloggen

There will be a logout delay to prevent players from immediately logging out of combat.[23]

Multi-Boxing

Multi-boxing/multi client polices haven't been finalized. In general, if a user has a legitimate account and is not botting then multi-boxing will be permitted.[24]

Siehe auch

Einzelnachweise